http://bugs.winehq.org/show_bug.cgi?id=28693
Bug #: 28693
Summary: Old version Bass.dll fails to load
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiashulu(a)gmail.com
Classification: Unclassified
I have trouble playing an old game which uses the audio library Bass.dll.
After typing "wine rpg.exe", nothing happens for a while and then an error
occurs:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec904
"/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0028, blocked by 0009, retrying (60
sec)
It seems that Bass.dll calls to DirectSoundEnumerate in its Dllmain and
something goes wrong.
An old version of Bass.dll can be downloaded from its homepage:
http://www.un4seen.com/download.php?bass08
There are also some test programs for Bass.dll in the package above. They all
fail to start under wine but work all right under windows.
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http://bugs.winehq.org/show_bug.cgi?id=28023
Summary: CoreAudio queue memory leak
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
While working on a patch to fix the Get/ReleaseBuffer ordering, see bug #27184
comment #3, I found a bug in memory management in winecoreaudio's mmdevapi.
510 HeapFree(GetProcessHeap(), 0, This->public_buffer);
but public_buffer originates from
1625 sc = AudioQueueAllocateBuffer(This->aqueue, bytes,
1626 &This->public_buffer);
The APIs don't match. It currently doesn't crash because
public_buffer is NULL upon regular exit. This matches:
1634 AudioQueueFreeBuffer(This->aqueue, This->public_buffer);
That would be easy to fix, but it leads to question how AudioClient_Release
frees the buffer queue.
502 if(This->aqueue)
503 AudioQueueDispose(This->aqueue, 1);
I suppose that Dispose gets rid of all the MacOS-level elements left in the
queue, but I doubt it can handle the additional AQBuffer that Wine links to
every object via the mUserData slot.
1632 buf = HeapAlloc(GetProcessHeap(), 0, sizeof(AQBuffer));
1640 This->public_buffer->mUserData = buf;
Therefore I believe Wine must iterate through the list (aqueue or
avail_buffers?) and free remaining objects one by one.
As I'm not familiar with the MacOS API's, I'd like somebody knowledgeable
(Andrew, Ken?), to check this issue and write the patch.
BTW, I believe that correct freeing should first return
This->public_buffer into the queue -- where it originated -- like I did in my
ordering patch, then delete the whole queue.
+ if(This->public_buffer){
+ AQBuffer *buf = This->public_buffer->mUserData;
+ list_add_tail(&This->avail_buffers, &buf->entry);
+ This->public_buffer = NULL;
+ }
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http://bugs.winehq.org/show_bug.cgi?id=29660
Bug #: 29660
Summary: wininet
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt0308(a)tabledit.com
Classification: Unclassified
Created attachment 38460
--> http://bugs.winehq.org/attachment.cgi?id=38460
Updater source code
I'm the developper of TablEdit (www.tabledit.com)
I've added a basic "Check for Updates" feature which works perfectly in
Windows.
For simplicity sake (the file to read is tiny), I use a synchronous process
with no callback.
With Wine, the program opens and runs. But after about two minutes, it crashes.
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
wine client error:26: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x59359b19
wine client error:26: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x59359b19
wine client error:26: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x59359b19
wine client error:26: write: Bad file descriptor
The source code is attached. I've tried with the INTERNET_FLAG_NO_CACHE_WRITE
with no better result.
Please note the "fixme:wininet..." doesn't always appear.
The only way to avoid it consists of disabling the update checkup.
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http://bugs.winehq.org/show_bug.cgi?id=29672
Bug #: 29672
Summary: Freespace 1 hangs after starting
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/10663/10000/fileinfo/Descent
:-Freespace---The-Great-War-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
Created attachment 38481
--> http://bugs.winehq.org/attachment.cgi?id=38481
winedbg backtrace (wine-1.3.37-254-g14b790a)
Steps to reproduce the problem with the demo:
1. Install the demo.
2. Start the demo with FS.exe. The game will hang with a blank screen. After
waiting for some time, Wine eventually crashes (but no backtrace is generated).
Terminal output isn't too long:
fixme:heap:RtlCompactHeap (0xe90000, 0x1) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef38,0x00000000), stub!
err:ntdll:RtlpWaitForCriticalSection section 0x689b4ae0 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0023, blocked by 0009, retrying (60 sec)
The game starts normally with Wine-1.3.36 but not with 1.3.37:
be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca is the first bad commit
commit be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jan 11 21:27:30 2012 +0100
wined3d: Hold the wined3d mutex in device_process_message().
:040000 040000 84405f52dcd7367f63cd37012dfe086c147d0b48
47d21b78dfea7b72172da96f44c6960036c32d4e M dlls
The reverted patch fixed the problem (wine-1.3.37-254-g14b790a).
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=19510
Summary: UHA SFX file can't decompress
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
I got a UHA SFX.
The first thing to notice is that the SFX starts fine, the file checksum pass.
But after you choose the directory to extract the files then application get
graphical corrupted. You're still able to press "Extract" button, but it does
nothing.
Still you can uncompress the SFX in this way:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4003&iTestingI…
$wineconsole cmd
$uharc.exe e uha-sfx-file.exe
(decompress nicely)
There's no console output when running the SFX, so I don't know what WINEDEBUG
channels would be appropriated to use in this case?
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http://bugs.winehq.org/show_bug.cgi?id=29366
Bug #: 29366
Summary: GTAIV native trainer doesn't catch some key presses
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: cb3b7237925a24ba4c5696dd079fdc5d99a48577
Before this regression, keys like =_;] <ctrl>+F1 F3 and some others worked with
GTAIV Native Trainer. After it, neither of =_;] work. Only Ctrl+F1 and F3 of
this set do.
So, results of regression testing:
cb3b7237925a24ba4c5696dd079fdc5d99a48577 is the first bad commit
commit cb3b7237925a24ba4c5696dd079fdc5d99a48577
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 15 14:30:41 2011 +0100
user32: Cache the global key state to avoid performance issues in
applications that poll constantly.
:040000 040000 6fc9980517e631c9e7145313c1634713a36b11f4
dbc782b9be4295845ba663e5830b8114a67b290c M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29664
Bug #: 29664
Summary: RC Cars hangs after the intro video
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: b32b1a924eb00b568ebb758fcf5afa12f80d984a
Created attachment 38469
--> http://bugs.winehq.org/attachment.cgi?id=38469
terminal output
This problem occurs in many games which use quartz/winegstreamer to play the
intro videos.
The problem: the intro video is playing fine, but as soon as it ends (or when I
skip the video) the game freezes. Shortly after, Wine crashes (without a usable
backtrace).
The following message is printed in the terminal:
err:ntdll:RtlpWaitForCriticalSection section 0x197c78 "transform.c:
TransformFilter.csFilter" wait timed out in thread 0009, blocked by 0000,
retrying (60 sec)
The problem appeared recently and regression testing resulted:
b32b1a924eb00b568ebb758fcf5afa12f80d984a is the first bad commit
commit b32b1a924eb00b568ebb758fcf5afa12f80d984a
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Jan 16 14:14:23 2012 -0600
strmbase: In the TransformFilter add a critical section that protects the
streaming state.
:040000 040000 ed8d2ee7fc9af0bfed1cf57b2a56ed5bc0eb5dc8
caae83d68cc5f6d9625e02626f66a77573fefe61 M dlls
:040000 040000 f6ad2556bebc8ed15364d4b003dd5b3231083950
bc29446443465aeedb28d790436e0deff40cb768 M include
The reverted patch fixed the issue (wine-1.3.37-254-g14b790a).
Steps to reproduce the problem with RC Cars demo:
1. Unpack, then install the demo with 'wine msiexec /i RCCarsDemo_Full.msi'.
2. Start the demo with RCCarsDemo.exe. In the launcher click on <Continue>. The
intro video begins to play. The video is nearly 2 minutes long, you can skip it
by pressing <Esc>. The game freezes at this point.
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
gstreamer-0.10.35-1.fc16.i686 + plugins (base, good, bad, ugly, ffmpeg)
installed
Please let me know if you need a log with debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=25360
Summary: Word viewer crashes when going online for help
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gQuigs(a)gMail.com
Created an attachment (id=32255)
--> (http://bugs.winehq.org/attachment.cgi?id=32255)
Startup and Backtrace
Word Viewer 2007 crashes when you click for help. It used to just link to the
MS website for help. This is a regression..
Traced to:
a3aa115ac3bbbc3c1d2156448d5e11057cbb25dc is the first bad commit
commit a3aa115ac3bbbc3c1d2156448d5e11057cbb25dc
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Oct 6 21:36:18 2010 +0200
urlmon: Use default binding callback if no callback is provided.
:040000 040000 abf2d05f08ce9225acf50d36edcb1bca272e3a19
bc11697b220653d38f05fa8cb2911fa54daf4eb7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=8865
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #29 from Alexandre Julliard <julliard(a)winehq.org> 2012-01-27 13:40:52 CST ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=7929
--- Comment #125 from Erich Hoover <ehoover(a)mines.edu> 2012-01-27 09:35:54 CST ---
(In reply to comment #124)
> Using the Kane edition i can play Lan on with two wine windows open on one
> computer but when i try it on another computer, i cant even see him in the
> lobby and he cant see me.. any help?
>
> we both are using the same wine. :)
> and both are linux.
The Kane Edition of C&C3 or the "Kane Edition" of Wine available from my
website? ( http://www.compholio.com/wine-kane/ ). You currently need a patched
version of Wine (such as the one on my site) to play C&C3 over a LAN.
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