http://bugs.winehq.org/show_bug.cgi?id=17112
Summary: Wine has bugs which can be found using Coverity's static
analysis tool
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://scan.coverity.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
At the moment, Coverity reports 108 uninspected warnings
and 86 confirmed bugs on the Wine source tree.
Nobody knows how important they are; most probably don't
matter much, but a few could be serious. We should
probably at least triage all the uninspected warnings,
and it would be really good to fix all the confirmed bugs.
Because it's kind of hard to get access to the Coverity
reporting tool (you have to get an account, which you
do by asking our Coverity liason; see
http://wiki.winehq.org/StaticAnalysis ), we should
probably try to make those warnings more easily available
somehow, e.g. by filing bugs in bugzilla for a handful
of the warnings and see if that helps induce people to fix them.
If we want to get really serious, we could
write a script that did a daily coverity run
and produced a nice web report of the day's new warnings
a la patchwatcher.
Coverity has a carrot to induce us to resolve all the
warnings: if we do that, they will start using their
latest tools for Wine, which would presumably find
more interesting errors.
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http://bugs.winehq.org/show_bug.cgi?id=19879
Summary: Disney's snowwhite does not detect 16 or 32 bit color
mode
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
The game does not detect 16 or 32 bit color mode.
Logging of Wine (consistent with this message):
fixme:win:EnumDisplayDevicesW ((null),0,0x32e848,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
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http://bugs.winehq.org/show_bug.cgi?id=31475
Bug #: 31475
Summary: MasterPoker.exe 2.0
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thelastpict1107(a)gmail.com
Classification: Unclassified
Created attachment 41375
--> http://bugs.winehq.org/attachment.cgi?id=41375
this was the error out when one of the coomon crashes occured. This game helped
me make a lot of money at online poker.Get it running well under Whine and it
may help others to do the same.
I'm only reporting this bug as this software unlike many poker simulators can
REALLY make you money. Think i'm kiddin?
I also use PokerStars software under wine and it runs just dandy PROVIDED you
do not attempt the enlarge the window via the top left hand corner click event
objects.
MasterPoker.exe , the program this report is really about has a fair bit of
trouble running on the wine emulation layer. Sound is a problem from the get
go, with card shuffles and splashed pots sounds more akin to a Bullet car chase
with no rubber on the wheels and often crashes outright during click events,
error data logs and dumped std-abuseput, I shall append as an attachement as
the bug bugle tooted.
I'm a M.S. cripple Linux newbie so give me a break if I'm going about this all
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=27277
Summary: Stronghold Crusader: Moving mouse anywhere on screen
makes the map move to the bottom right
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagarp14(a)gmail.com
Whenever a single player game is started for Stronghold Crusader, any movement
of the mouse causes the screen to move to the bottom right of the map. It's as
if the mouse is on the bottom right of the screen when it really is not. This
problem makes playing the game impossible. Also tried the demo of this game
and got the same exact problem.
Here is ALL the output:
http://pastebin.com/2Li1tDiN
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http://bugs.winehq.org/show_bug.cgi?id=26080
Summary: CINEMA 4D Rendering Bug
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcb.harvster(a)gmail.com
The rendering in CINEMA 4D R11 does not work.
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http://bugs.winehq.org/show_bug.cgi?id=21094
Summary: Rayman Forever (ancient DOS game) throws int33 error
and doesn't start
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Created an attachment (id=25307)
--> (http://bugs.winehq.org/attachment.cgi?id=25307)
terminal output when running wine start Start.bat
Issuing the command wine start Start.bat fails.
This game has a text-mode and sort-of-a-gui-mode... not really a GUI as no
mouse etc. but it does use sophisticated graphics for a DOS-game and certainly
no longer operates in DOS text-mode when it's loaded.
The text-mode phase (which takes like 0,1 second) works fine but when the game
tries to make the modeswitch to this sort-of-gui-mode it crashes with an int33
error.
If there's anything I can do to help fix this, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=16919
Summary: Gecko crash in CityEngine help viewer
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.procedural.com/purchase/trial.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CityEngine (based on Eclipse) aborts when you do Help and
then click on the Quick Start choice in the help browser.
The abort is triggered by an unexpected return value somewhere;
the log shows
0034:Call ntdll.strlen(39eb9db8 "Component returned failure code: 0x8000ffff
(NS_ERROR_UNEXPECTED)") ret=3e627da4
shortly after gecko is initialized.
To reproduce you have to do "winetricks gdiplus" to work around
bug 14196 and apply a small patch to fix bug 14015
before starting.
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http://bugs.winehq.org/show_bug.cgi?id=32204
Bug #: 32204
Summary: GameRanger - not closing login loader screen
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lewisclement(a)hotmail.com
Classification: Unclassified
After starting GameRanger and succesfully logging in, the loader won't
disappear. You can see all game rooms and friends, but those windows will be
unresposive. Manually closing the loader will get you rid of it, but the other
windows are still unresponsive.
Flash advertisements don't show up. Maybe something to do with that? Possibly
just a side-effect of unresponsive windows.
The first report of this bug is from 19 september 2012.
Note: the first time I ran GameRanger in Wine(1.5.16) the program actually
worked correctly. After doing a reinstall of my OS this problem, which has been
reported by other persons before, suddenly appeared.
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http://bugs.winehq.org/show_bug.cgi?id=29298
Bug #: 29298
Summary: Olympus Viewer 2 crashes when starting
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suamor(a)web.de
Classification: Unclassified
When starting the Olympus Viewer 2 (Version 1.21) software, the application
crashes. If I run winedbg I get the following backtrace:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x7bc48a9a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc48a9a ESP:058ae4f0 EBP:058ae50c EFLAGS:00010202( R- -- I - - - )
EAX:00110014 EBX:7bca5ff4 ECX:00000000 EDX:001fab48
ESI:001fb190 EDI:00ffffff
Stack dump:
0x058ae4f0: 001fb190 00000002 001fb190 000f0000
0x058ae500: 7bca5ff4 00110014 001fab48 058ae55c
0x058ae510: 7bc48c29 00000648 00000000 00000000
0x058ae520: 7bc4777e 7bc4777e 00110014 00000000
0x058ae530: 00000212 00000010 7e823ff4 058ae5a0
0x058ae540: 00000648 7bc35c4f 7e776ee8 00110000
Backtrace:
=>0 0x7bc48a9a in ntdll (+0x38a9a) (0x058ae50c)
1 0x7bc48c29 in ntdll (+0x38c28) (0x058ae55c)
2 0x7bc48e39 RtlFreeHeap+0x78() in ntdll (0x058ae5bc)
3 0x7e776ee8 in ole32 (+0x36ee7) (0x058ae5fc)
4 0x020c1a0c in olyshlop (+0x1a0b) (0x058ae750)
5 0x01fab349 in filemgr2 (+0xb348) (0x023f85e4)
6 0x00000000 (0x01fc2ab0)
7 0x01faa690 in filemgr2 (+0xa68f) (0x01fbd9be)
System used: Ubuntu 10.04 LTS.
The problem is reproducible on my system. However sometimes (without winedbg) I
can run the application until I choose a directory containing ORF raw files. It
seems the application tries to create a preview of the files and crashes. Due
to winedbg halting the application I cannot say if this problem is related.
I tested both with my full wine installation and a clean wine installation
containing the required components Directx9 and IE6 with no differently
observed behaviour.
FYI:
I added the application to the App Database.
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http://bugs.winehq.org/show_bug.cgi?id=23890
Summary: Star wars Galactic Battleground Game CD not detected
Product: Wine
Version: 1.1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=29993)
--> (http://bugs.winehq.org/attachment.cgi?id=29993)
screenshot (in french)
When I try to play with Star Wars Galactic Battleground, the application ask
for the game CD to be inside the drive. The game CD is already in the drive but
does not seem to be detected.
My version of Wine is 1.1.42
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