http://bugs.winehq.org/show_bug.cgi?id=32261
Bug #: 32261
Summary: Mass Effect 3 Startup Blackscreen
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lookitsbruce(a)yahoo.com
Classification: Unclassified
Created attachment 42575
--> http://bugs.winehq.org/attachment.cgi?id=42575
Console log
The game was running fine for a while and I got a few hours of play until it
simply would not start anymore. I've managed to play this game on the Windows
partition with no issues. I attached a console log.
SYMPTOMS
-Upon startup it plays 1 second of the EA intro video and then the screen turns
black
-"Masseffect3config.exe" does open but I noticed that it displays a different
display adapter than is installed
ATTEMPTED FIXES
-Tried changing drivers with no effect
-Deleted "Local_Profile.sav" file w/ 0kb from the Save directory
-Booted in Gnome and 2D mode
-Tried w/ wine 1.2, 1.3, 1.4, and 1.5.7
SYSTEM SPECS
Ubuntu 12.04.1 LTS
2x Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz
ATI Mobility Radeon HD 4500/5100 Series
HDA-Intel - HDA ATI HDMI
Thanks for reading.
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http://bugs.winehq.org/show_bug.cgi?id=28900
Bug #: 28900
Summary: Jedi Academy Multiplayer Mouse regression in 1.3.x
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newfie.bugreporting(a)gmail.com
Classification: Unclassified
Tested on two completely different machines with different Linux distros
(Ubuntu 11.04 and Fedora 15 x64).
There have been some mouse issues which prevent JKA (only testing multiplayer)
from being playable. Starting at around 1.3.14 the mouse has been completely
broken- the cursor randomly freezes and darts around the screen every few
seconds. This issue has largely been fixed, but there are still lingering
issues in 1.3.31.
Compared to the last time I tried WINE beta (1.3.22?) this has improved lots
but is still not playable. Instead of the mouse freezing entirely, it just
feels "lagged" and sort of chops around the screen every other second. The
amount of mouse movement and precision in JA's multiplayer makes playing under
these conditions impossible. The problem is most noticeable on menus, where the
mouse *does* still freeze and slow down dramatically. Additionally, the mouse
movement seems to get worse and worse the longer the game is played.
Nutshell..
Expected experience: The mouse should be perfectly smooth like on Windows.
Actual experience: The mouse stutters, lags, and locks up for brief periods
making it impossible to play the game.
I appreciate any sort of feedback or comments on this. There are a growing
number of Linux users in the JKA community who would love to see this fixed
before 1.4 goes stable Just to clarify, this isn't a "fix me now!" request.
Keep up the great work.
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http://bugs.winehq.org/show_bug.cgi?id=7695
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> 2012-11-21 10:48:58 CST ---
Still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=9142
Jason Edmeades <us(a)edmeades.me.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|cmd |wineserver
--- Comment #25 from Jason Edmeades <us(a)edmeades.me.uk> 2012-11-20 15:29:02 CST ---
Moving out of component 'cmd' because the problem revolves around how the
server opens files and is nothing to do with cmd.exe really. I've picked
wineserver based on comments 13-21
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http://bugs.winehq.org/show_bug.cgi?id=8598
Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
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--- Comment #17 from Colin Finck <mail(a)colinfinck.de> 2012-11-19 12:35:35 CST ---
(In reply to comment #16)
> please test with latest wine version 1.5.8
Again, nobody has touched MSVCRT_fputwc for ages and this is not a bug that can
be fixed accidentally.
Look at comment #14, it even gives you a working patch. And it has to be done
_exactly_ this way.
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http://bugs.winehq.org/show_bug.cgi?id=7974
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #42530|soldat |soldat.txt
filename| |
Attachment #42530|application/octet-stream |text/plain
mime type| |
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-11-18 12:06:23 CST ---
Comment on attachment 42530
--> http://bugs.winehq.org/attachment.cgi?id=42530
Soldat Wine Output
Please use .txt for console logs in the future.
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http://bugs.winehq.org/show_bug.cgi?id=6931
Dominik <dominik.wojnar(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dominik.wojnar(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25094
Summary: Battlefield Bad Company 2: needs
msvcr80.dll._CRT_RTC_INITW et al (purist)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If set to builtin only, fails on msvcr80.dll._CRT_RTC_INITW. According to
mscodescan, may also need:
./BFBC2Game.exe imports following stub symbols:
msvcr80:_CRT_RTC_INITW
msvcr80:__daylight
msvcr80:_findfirst32
msvcr80:_findnext32
msvcr80:_resetstkoflw
msvcr80:_stat32
msvcr80:_wstat32
msvcr80:wcsrtombs_s
for the record, it also wants some msvcp80 stuff:
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??4?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@PB_W@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAI@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AA_J@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?append@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBD@Z
msvcp80:?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?end@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@V32@0@Z
msvcp80:?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
msvcp80:?replace@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@IIID@Z
msvcp80:?swap@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXAAV12@@Z
msvcp80:_FInf
msvcp80:_FSnan
msvcp80:wctype
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