http://bugs.winehq.org/show_bug.cgi?id=32344
Bug #: 32344
Summary: Cannot launch Super Smasg Bros Brawl WII ISO image.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42685
--> http://bugs.winehq.org/attachment.cgi?id=42685
Dolphin 3.0 x86 Super Smash Bros Brawl WII ISO bugreport.txt
Attaching 32bit Dolphin 3.0 bugreport.txt.
Using native linux version for Fedora 17 x64 Updates repo, the ISO runs w/o any
os-related / iso-related issues.
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http://bugs.winehq.org/show_bug.cgi?id=32403
Bug #: 32403
Summary: Riven: screen not refreshing after accessing the menu
bar
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://download.oceandive.com/oceandive_setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 6c94d4466ac575c0b703c9c2000208d40251de4e
Created attachment 42752
--> http://bugs.winehq.org/attachment.cgi?id=42752
screenshot from Riven
The following commit causes problems in a couple of games, I believe the issues
are somehow related. The reported problems exist both in virtual desktop and
full screen mode.
In Riven (The sequel to Myst) when I press the <Alt> key to access the in-game
menu, the menu bar at the top does open correctly, but pressing <Alt> again
doesn't hide it: it still remains on the screen. Cycling through the various
menu options causes the previous option remain opened and they're overlapping
each other (see attached screenshot).
This particular commit causes problems in certain games that start with a
configuration tool (Oddworld: Stranger's Wrath HD and many games from the
developer SCS Software). In the configuration tool of these games there are
drop-down menus allowing to change various settings. When I open one of them
they remain opened even if I select another drop-down list.
The problem is present since
6c94d4466ac575c0b703c9c2000208d40251de4e is the first bad commit
commit 6c94d4466ac575c0b703c9c2000208d40251de4e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 27 16:51:46 2012 +0100
server: Don't expose the desktop on window resizes.
:040000 040000 d3ef07ffabe8981f6c0b73fa3c948262cca3f972
2b2c97444eb166f17b57fc00b95c45d1ceefcf59 M server
Riven and Stranger's Wrath have no demo versions. In the url field you can find
one of the demos from SCS Software that can be used to reproduce the problem.
oceandive_setup.exe (24 MB)
md5sum: 3c94d678cf44b3bff09f9a41c8521b56
To reproduce the problem with Ocean Dive demo:
1. install the demo as usual then start it with oceandive.exe
2. the launcher should appear, select <Advanced> tab and open the various
drop-down lists. Normally, only one of them should be remained opened at a
time.
Plain terminal output doesn't yield anything useful, please let me know if you
need logs with certain debug channels enabled.
Fedora 17
XFCE 4.10
X.Org X Server 1.12.4
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http://bugs.winehq.org/show_bug.cgi?id=32397
Bug #: 32397
Summary: Call of Duty 4: Regression: Flickering of particle
textures switching from normal to spritesheet
appearance
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elias.vds(a)gmail.com
Classification: Unclassified
When I updated from wine 1.3.22 to 1.3.23, COD4 rendered particles faulty: the
textures constantly switch from normal to spritesheet appearance.
I'm running Linux 2.6.32.26-175.fc12.x86_64 (Fedora 12) with NVIDIA GTX470 gfx
card using stable driver version 195.36.31.
No winetricks.
The bug is still present in the latest (1.5.19) devel version of wine.
So this is a regression.
First I thought this was a duplicate of bug 27630, but I'm using an NVIDIA card
and the bug persists in wine 1.5.19.
I located the patch that broke it :
Merging the reverted patch in wine 1.5.19 solves the problem.
However I assume this disables the new GL_ARB_ code? Anyhow, my gfx card should
be able to handle the latest GL extensions.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #104 from Murray Colpman <muzerakascooby(a)gmail.com> 2012-12-08 04:26:32 CST ---
(In reply to comment #103)
> (In reply to comment #96)
> > For what it's worth, running Fedora 16 with gnome shell and wine 1.5.2
> > Running Diablo, menu screen doesn't get rendered (black screen) but if use the
> > hotcorner and display all running windows in the workspace the menu screen is
> > rendered. Clicking back on the Diablo window still result in black screen.
>
> Interesting! Your find inspired me to go look for some similar effect that
> could be used to work around the problem, and I found it could be done trough
> KDE's settings for the translucency effect.
>
> By configuring general translucency settings for dialogs to something like 50%
> I could see the game's directdraw area(?) trough the covering dialog-window.
>
> I settled for 50% because when I need to undo the workaround, it's not nice to
> work with completely transparent dialogues. (And for diablo it only matters
> while navigating the menu. YMMV for other games.)
Interestingly enough, this is pretty much the same workaround people came up
with for getting Worms Armageddon to work in Windows 8. I don't think that's a
coincidence. (However, there are now better workarounds that have been
discovered but they look Windows-specific).
I also don't believe this would work in a virtual desktop, which people with
multiple monitors (well, on my setup at least) pretty much require because
otherwise nothing can get the damn resolution correct.
However, it's worth noting if nobody has already that the Worms Armageddon
maintainers have implemented the "Use DesktopWindow" workaround (essentially
the same effect as the wine patches that were going around ages ago) into Worms
Armageddon itself (the game suggests you enable it when you first start it with
the newest update) so that the game will work in wine, at the cost of ingame
minimisation.
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http://bugs.winehq.org/show_bug.cgi?id=2082
Joel <k00_fol(a)k.kth.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |k00_fol(a)k.kth.se
--- Comment #103 from Joel <k00_fol(a)k.kth.se> 2012-12-08 01:18:53 CST ---
(In reply to comment #96)
> For what it's worth, running Fedora 16 with gnome shell and wine 1.5.2
> Running Diablo, menu screen doesn't get rendered (black screen) but if use the
> hotcorner and display all running windows in the workspace the menu screen is
> rendered. Clicking back on the Diablo window still result in black screen.
Interesting! Your find inspired me to go look for some similar effect that
could be used to work around the problem, and I found it could be done trough
KDE's settings for the translucency effect.
By configuring general translucency settings for dialogs to something like 50%
I could see the game's directdraw area(?) trough the covering dialog-window.
I settled for 50% because when I need to undo the workaround, it's not nice to
work with completely transparent dialogues. (And for diablo it only matters
while navigating the menu. YMMV for other games.)
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http://bugs.winehq.org/show_bug.cgi?id=8292
Qian Hong <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting(a)gmail.com
Component|directx-d3d |gdi32
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http://bugs.winehq.org/show_bug.cgi?id=32292
Bug #: 32292
Summary: Railworks 3 Trainsimulator 2013 dependency on
ole32.dll
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
Created attachment 42619
--> http://bugs.winehq.org/attachment.cgi?id=42619
terminal output of trying to start Trainsimulator 2013 with built in ole32.dll
In order to run Trainsimulator 2013 it is mandatory to override ole32.dll. The
wine built in does not cut it.
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http://bugs.winehq.org/show_bug.cgi?id=27088
Summary: Microsoft Product Support Reporting Tool 6 (32-bit)
doesn't detect somethings
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.downloadcrew.com/article/22291-microsoft_pr
oduct_support_reporting_tool_6_32-bit
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
fixme:advapi:DecryptFileA "C:\\users\\andrew\\Temp\\IXP000.TMP\\" 00000000
Syntax error
wine: cannot find L"C:\\windows\\system32\\ELSE.exe"
File not found
fixme:cmd:WCMD_for /F needs to handle options
Syntax error
wine: cannot find L"C:\\windows\\system32\\'ver'.exe"
File not found
wine: cannot find L"C:\\windows\\system32\\do.exe"
File not found
Syntax error
Syntax error
Syntax error
Syntax error
Syntax error
=====================================================
Error: Detected unsupported version of Windows
CMD Version 1.3.19
=====================================================
Press Return key to continue:
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http://bugs.winehq.org/show_bug.cgi?id=26003
Summary: In Magicka, certain polygons can stretch across the
map and track the player.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Created an attachment (id=33153)
--> (http://bugs.winehq.org/attachment.cgi?id=33153)
Screenshot
This only happens in a few select areas (specifically a few select objects).
The first time is right at the start after leaving the first room and going
past the painting.
The 2nd time in when you find a pair of skeltons in a burned out house.
Later on it's most obvious when you enter a grove with trolls and a whole bunch
of skeletons.
The screenshot shows that it appears to be certain objects with the problem
(most notably skeleton hands).
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http://bugs.winehq.org/show_bug.cgi?id=32327
Bug #: 32327
Summary: Visio 2010 Std installer fails
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 42670
--> http://bugs.winehq.org/attachment.cgi?id=42670
+advapi,+tid
Visio 2010 Standard fails to install since these commits:
---
commit 5851032d07c321f2c050187115cfd8e21b5f3f49
Author: Erich Hoover <ehoover(a)mines.edu>
Date: Mon Nov 26 12:08:57 2012 -0700
advapi: Implement SetNamedSecurityInfoW on top of SetSecurityInfo.
---
and
---
commit 722c2b1008416ff72be4e1d60060e79957061584
Author: Erich Hoover <ehoover(a)mines.edu>
Date: Mon Nov 26 12:13:47 2012 -0700
advapi: Implement GetNamedSecurityInfoW on top of GetSecurityInfo.
---
You'll need to revert both to fix that regression.
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