http://bugs.winehq.org/show_bug.cgi?id=30339
Bug #: 30339
Summary: FINAL FANTASY XI: crashes when displaying battle
effects in high-traffic areas
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emegas(a)vecanti.org
Classification: Unclassified
Created attachment 39652
--> http://bugs.winehq.org/attachment.cgi?id=39652
Crash Log #1, recorded with WINEDEBUG=+relay at Qufim Island Planar Rift prior
to Kaggen spawn
As of the 03/27/2012 Version Update, FINAL FANTASY XI uses a new method of
handling combat effects (particularly Job Abilities and Weapon Skills) to
prevent crashes from occurring in Voidwatch on X-Box 360. These fixes also
apply to the PC version, however, and they've been causing crashes in WINE.
Reproduction:
Crashes seem to occur at random whenever a Weapon Skill or Job Ability is used
in an area with high player and enemy traffic. The crash always happens mid-way
into the effect with up to nine server events buffered after it. (Rough
location of the crash in the game's logfiles can be discovered in Program
Files\PlayOnline\Square Enix\FINAL FANTASY XI\TEMP\0.log after the crash.) More
players in the area will increase the probability of the crash occurring. More
enemies being fought in the area at the same time (particularly larger
enemies/Notorious Monsters with larger ability effects) will also increase
probability.
To Reproduce:
Go to any Planar Rift in which players are currently fighting or are about to
fight a VWNM (guaranteed 10-18 people) for a high chance of seeing this bug in
Free Trial (see below) circumstances.
Tested On:
Gentoo Linux AMD64, using an Nvidia graphics card and nvidia-drivers. However,
reports from the AppDB page lead me to assume this crash is currently happening
across most distros and video cards. (I intend to test this crash on 1.5.1 as
soon as Gentoo gives me an ebuild for it.) Testing for non-subscribers can
probably be carried out using the 30-day free trial at
http://www.finalfantasyxi.com/freetrial/ .
Notes About Attachments:
The first two logs attached to this bug were recorded using only
WINEDEBUG=+relay ; the second two were recorded using only WINEDEBUG=+seh,+tid
. This is due to the fact that +relay reduces the speed of the game to 0.5-1FPS
on my machine and +relay,+seh,+tid all set at once will generate enough lag to
time the game's connection out a few minutes after login.
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http://bugs.winehq.org/show_bug.cgi?id=20506
Summary: Diablo 2 Slow down
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
When running Diablo 2 1.12, Opening the map overlay causes a fps drop down to
about 1 fps. This occurs with or without moving your character, Doing an
attack, etc. This affect is enhanced when enemies are being put onto the
screen. Lowering settings doesn't help. This effect is in place until the map
is closed.
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http://bugs.winehq.org/show_bug.cgi?id=25075
Summary: ESL Wire AntiCheat crashes at startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: out.there(a)gmx.net
Created an attachment (id=31795)
--> (http://bugs.winehq.org/attachment.cgi?id=31795)
ConsoleDump_Backtrace
ESL Wire AntiCheat crashes at startup on my Ubuntu Maverick x64.
Logs enclosed.
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http://bugs.winehq.org/show_bug.cgi?id=26648
Summary: Teach2000: invalid floating point operation error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeroen.de.meerleer(a)telenet.be
In teach2000 you get an "invalid floating operation" error when do some
actions:
- opening the program
- Hear an empty T2K-file.
There are also some other errors like "access violation" and "program error".
they do not affect the functionality of the program but they are just annoying.
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http://bugs.winehq.org/show_bug.cgi?id=21178
Summary: FTD.COM Living Virtual Flower: Text scrambled and
transparency not working
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.gazup.com/n70bJ-install_lvf.15.exe-download
-mirrors
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25428)
--> (http://bugs.winehq.org/attachment.cgi?id=25428)
Wine buggies, Notice the LWA_COLORKEY not supported
In Windows XP mode FTD.com's Living Virtual Flower (a spyware free screen
mate), fails to show transparency and has light blue colored blocks around all
animations. Also the text is unreadable and contains random ASCII instead othe
what it should be saying.
In Windows 98 mode the transparency is not an issue but the text still is.
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http://bugs.winehq.org/show_bug.cgi?id=30539
Bug #: 30539
Summary: MTA:SA 1.3 will not start
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evel_masta(a)hotmail.com
Classification: Unclassified
Created attachment 39947
--> http://bugs.winehq.org/attachment.cgi?id=39947
An error seen in Terminal when trying to run MTA 1.3 through Wine 1.4
Multi Theft Auto: San Andreas 1.3 will install, but not start under Wine 1.4. I
have submitted details to the AppDB, but will copy them here for the time
being.
The game will install, but when starting, a grey box appears, then it
disappears and the game does not start. The following solutions have been
tried:
-Installing DirectX files through Winetricks (No d3d9.dll in the SA folder
however)
-Installing allfonts through Winetricks
-Running MTADiag (Through Wine, it updated MTA)
-Deleting the gta_sa.set
-Installing C++ 2010, 2008, and 2005 through Winetricks (However, I got an
error at the end of one of their installations saying that a .dll file was not
found)
-Running Wine in Windows XP, Vista and 7 mode, as well as Virtual Desktop mode
If it helps, these are my specs:
CPU: Intel i7 2600K (Overclocked @ 4.2GHz)
GFX: NVIDIA GTX 560 Ti 1GB
Motherboard: MSI Z68A-GD55 (B3)
RAM: 8GB DDR3
I have attached an error that I see in Terminal when trying to run "wine
MultiTheftAuto.exe" in the MTA folder.
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http://bugs.winehq.org/show_bug.cgi?id=24041
Summary: 3ds max 2010 32bit fails at startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: EvilTwin1(a)gmx.de
i installed VCRedist 2005 & 2008 plus dotnet via winetricks and got max to show
its spashscreen
but then it does nothing more
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http://bugs.winehq.org/show_bug.cgi?id=27423
Summary: sln2mak.exe can not start
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. download sln2mak.exe
http://www.codeproject.com/KB/cross-platform/sln2mak.aspx
2. start with wine
$ wine sln2mak.exe
A message shows:
wine: Install Mono for Windows to run .NET 2.0 applications.
3. install mono
$ winetricks -q mono210
4. start sln2mak.exe again:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
Unhandled Exception: System.TypeLoadException: A type load exception has
occurred.
sln2mak.exe cannot start.
Should I report a bug to mono?
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http://bugs.winehq.org/show_bug.cgi?id=22481
Summary: Error when I try to play a saved game in Half life
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ellisllk(a)ellisllk.lautre.net
Created an attachment (id=27538)
--> (http://bugs.winehq.org/attachment.cgi?id=27538)
shell error output
Half life used to run, I even finished it.
I can launch it, but with glitches, I see the menus, they work.
But I can't run a saved game, HL crashes and leaves me with its own screen
definition.
Debian Squeeze
Kernel 2.6.30-2-686
nVidia 6600 GT with the 195.36.15 driver
HL v45/1.1.0.8
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http://bugs.winehq.org/show_bug.cgi?id=30322
Bug #: 30322
Summary: Securom 7.27 unhappy with some compilers? (affects Sid
Meier's Railroads Demo)
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Ubuntu 12.04 beta 2, the app from bug 11059,
9cf82945770bc4b959964ae28f8966759e9d5cda RailroadsDemo.zip
aborts on startup, complaining
"A required security module cannot be activated."
"This program cannot be executed (3000)."
A scan of the demo shows that it's protected with securom 7.27.
The problem persists even if you build wine with gcc-4.5.
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