http://bugs.winehq.org/show_bug.cgi?id=29893
Bug #: 29893
Summary: PingPlotter3 and tracert in OS X fail to show all hops
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan(a)etheric.net
Classification: Unclassified
Created attachment 38877
--> http://bugs.winehq.org/attachment.cgi?id=38877
PingPlotter and tracert.exe screenshots and logs
When using PingPlotter3, a majority of the hops (sometimes all depending on the
distance) are not displayed. In Linux PingPlotter3 works as expected after
setting the proper file capabilities. Interestingly, this problem also occurs
when using tracert.exe from Windows XP. Running Wine as root and/or replacing
the winsock and icmp Wine libraries with native DLLs fails to correct the
problem.
I've attached a tar gzip containing logs from running both applications with
"+relay,+seh,+tid,err+all,fixme+all,+winsock,+icmp" debug channels and
screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=29794
Bug #: 29794
Summary: Problem with the game "School Days"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcossr09(a)yahoo.com.br
Classification: Unclassified
Created attachment 38703
--> http://bugs.winehq.org/attachment.cgi?id=38703
error messages
I installed the game "School Days" and installed the requirements "msxml4" and
"WMP9" when I run it starts normally. However, when I click "start" the game
screen goes dark but the sound continues normally. Attached are the error
messages from the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=21354
Summary: Ankh: inventory items are not displayed at the top of
the screen
Product: Wine
Version: 0.9.32.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Among the dozen versions of Wine which I tested (ranging from 0.9.32 to 1.1.36,
versions >0.9.43 with work-around described in bug #21351), none displayed
correctly in the top row of the screen the items that the player collects in
the adventure. The oldest versions tend to display strange patterns loosely
related to some inventory items, the newer ones typically display nothing.
Moving the mouse over the item's position still describes them, but it would be
a PITA to play the game this way.
Using Ubuntu Intrepid with Intel i915 onboard graphics.
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http://bugs.winehq.org/show_bug.cgi?id=29339
Bug #: 29339
Summary: Office Wörterbuch Französisch Pro: Application shows
empty error popup, instead of showing translation in
main windows
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Frank.Goertzen(a)gmx.de
Classification: Unclassified
Application starts normally.
When entered a german or french word to be translated and then pressing "Enter"
to activate translation, the application opens a empty popup window, which can
only be closed.
No translation is shown in the translation part (white area, bottom left) of
the main window.
Console output using 'wine" when activating translation by pressing Enter is:
err:mshtml:replace_node_by_html ReplaceChild failed: 80530003
Console output using 'WINEDEBUG=+relay,+seh,+tid wine' is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23055
Summary: Crash GLXBadContextTag in Titan Quest
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)bytenirvana.de
Titan Quest Immortal Throne repeatable crashes after running between 4 - 30
minutes.
I have set DirectDrawRenderer to gdi and followed the hints in the AppDB
X Error of failed request: GLXBadContextTag
Major opcode of failed request: 130 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 17879
Current serial number in output stream: 17879
XIO: fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X
server ":0.0"
after 17880 requests (17879 known processed) with 0 events remaining.
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http://bugs.winehq.org/show_bug.cgi?id=14066
Summary: Emergency 4 crashes at startup
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oliver.deisenroth.foren(a)online.de
After running 'wine Em4.exe', Emergency 4 crashes
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http://bugs.winehq.org/show_bug.cgi?id=29634
Bug #: 29634
Summary: Unable to connect to MS Office with python and pywin32
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tymoteusz.jankowski(a)gmail.com
Classification: Unclassified
Created attachment 38398
--> http://bugs.winehq.org/attachment.cgi?id=38398
The Script (which works under MS XP OS) and output after running it with Wine
I tried to write a python script which gives some of automation to MS Office.
It runs under Windows xp, but not with Wine.
I attached py script and log from running the script.
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http://bugs.winehq.org/show_bug.cgi?id=26206
Summary: Halo Combat Evolved - Intro movies ( .bik format )
break sound for game
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
When I launch Halo Combat Evolved, the 3 .bik Intro movies (gearbox.bik,
mgs.bik, and bungie.bik) play with sound but then when it gets to the menu for
the game, sound doesn't work at all until I change the screen resolution in the
game.
Sound will also work from the start, if I rename these files (so they don't
load at all):
.wine/drive_c/Program Files/Microsoft Games/Halo/bungie.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/mgs.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/gearbox.bik
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http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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http://bugs.winehq.org/show_bug.cgi?id=22862
Summary: Setting the default button in a PropertySheetPage does
not work
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28255)
--> (http://bugs.winehq.org/attachment.cgi?id=28255)
Winecfg.exe that behaves differently on Wine than on Vista
I stripped Winecfg, left only the Libraries tab, and I added the SendMessage
call after the call for enabling the Add button:
{
enable(IDC_DLLS_ADDDLL);
SendMessage(dialog, DM_SETDEFID, (WPARAM)IDC_DLLS_ADDDLL, 0);
}
The winecfg.exe I obtained (attached) behaves different on Vista than on Wine
1.1.44.
- Start winecfg.exe, type "x", press ENTER.
On Vista it generates a click on the Add button, but on Wine it closes the
window.
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