http://bugs.winehq.org/show_bug.cgi?id=26900
Summary: GetTabbedTextExtent() returns non-zero value when
nCount == 0
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)hentenaar.com
Created an attachment (id=34298)
--> (http://bugs.winehq.org/attachment.cgi?id=34298)
Patch to fix the issue
GetTabbedTextExtent() in wine is returning a non-zero value when 0 is passed in
for nCount. Under Windows XP, logically zero is returned in this case.
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http://bugs.winehq.org/show_bug.cgi?id=34735
Bug #: 34735
Summary: Photoscape: page fault on read access to 0x00000004 in
32-bit code
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46312
--> http://bugs.winehq.org/attachment.cgi?id=46312
backtrace produced by wine
I've installed Photoscape 3.6.5 to a new WINEPREFIX, install works flawlessly
and the program starts up.
Select Editor, chose a file.
Select a Filter, most Filters will crash.
e.g. Filter->Distorts->Perspective->Fisheye
(see attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=34776
Bug #: 34776
Summary: explorer.exe does not start
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lrasinen(a)iki.fi
Classification: Unclassified
Created attachment 46371
--> http://bugs.winehq.org/attachment.cgi?id=46371
Debug output when explorer.exe does not start
The git master (29c6e10fd) no longer starts explorer.exe with this command
line:
DYLD_FALLBACK_LIBRARY_PATH=/opt/X11/lib/ ./wine explorer.exe
(DFLP for freetype libraries)
Nothing appears on the screen, and the default debug output is quite silent.
With earlier versions
I was able to use git bisect to track the problem down to this commit:
[7370a565436b404570b1b1c4ad58a320368fbd7a] user32: Delay registration of the
builtin classes until the first window is created.
Mac OS X 10.7.5.
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http://bugs.winehq.org/show_bug.cgi?id=24770
Summary: Bioshock not work
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darthsteel(a)gmail.com
Created an attachment (id=31302)
--> (http://bugs.winehq.org/attachment.cgi?id=31302)
backtrace error bioshock
This game crash on start and no more...not work.
Bioshock
On Ubuntu 10.10 x64 with ati catalyst and ATI Radeon HD 3200
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http://bugs.winehq.org/show_bug.cgi?id=34778
Bug #: 34778
Summary: IE7 can't install
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
0. delete ~/.wine
1. winetricks -q ie7
2. installer crashed
I've made a regression test, and found this:
9fb1e4d675043bd078552a7c0de8eec317473cd0 is the first bad commit
commit 9fb1e4d675043bd078552a7c0de8eec317473cd0
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Oct 18 10:50:43 2013 +0200
crypt32: Keep reference to store in contexts.
:040000 040000 c8c51457bbd497c1d7f7e413eb3392c8858b3480
5bfaa4995995e3d0aa005e189ee8146d8b450a37 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28946
Bug #: 28946
Summary: Steam freezes again
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 37209
--> http://bugs.winehq.org/attachment.cgi?id=37209
konsole output (with my comments beginning with #)
Steam freezes after from few minutes to few hours from the moment of start.
When it is frozen it uses processor 100% (one core of my 2).
Steam 1705, Wine 1.3.31.
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http://bugs.winehq.org/show_bug.cgi?id=8354
Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jaynobyl(a)gmx.de |
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http://bugs.winehq.org/show_bug.cgi?id=31691
Bug #: 31691
Summary: Raw mouse input is erratic and/or causes major
performance drops
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cephryx(a)gmx.net
Classification: Unclassified
This bug emerged from the implementation of #20395 "Mouse / keyboard input not
handled (RawInput)" (http://bugs.winehq.org/show_bug.cgi?id=20395).
Filing it as a separate bug, as suggested here:
http://bugs.winehq.org/show_bug.cgi?id=20395#c134
After compiling and testing a git version (>1.5.12) including the "official"
raw mouse input patch (not to be confused with the "raw3" input hack)
http://source.winehq.org/git/wine.git/commitdiff/faaf3d388eb6db8c2594cb11f7…
with Guild Wars 2 (in which the camera is rotated around the character by
holding down the left or right mouse button and then dragging), I made the
observations listed below. Please understand them as a feedback directed to
providing viable information for debugging.
- Basically, the camera can now be turned using the mouse.
- Doing so has a major impact on the game's performance. For me, it drops from
40-50 to ~3 FPS.
- Actually, trying to turn the view with the mouse is not even necessary to
cause the FPS drop: Simply moving the cursor e.g. in a constant circle, not
even pressing a mouse button, leads to the very same result.
- Moving the cursor was already possible before the patch was merged to the
git. Thus, it seems to me like the game only uses the raw input path when
click-dragging the mouse.
- Before the patch was merged, moving the pointer did not cause a performance
drop.
- The previous two points seem to contradict -- I suspect a conflict/bug
somewhere in there.
- Turning the view with the keyboard is perfectly smooth, but it cannot be
considered an option regarding gameplay.
- All in all, the camera angle kind of performs jumps instead of smooth
transitions. This makes the game unplayable.
I'm quite sure to speak for many gamers out there when I say: Thank you for
your efforts, Henri - we greatly appreciate your work! Ofc, this also goes to
anyone else who was involved. Anyway, we'd love to see further improvements on
this - it looks like raw mouse input is almost done except for performance
tweaks.
A very similar issue seems to occur with Anarchy Online, as described here
http://bugs.winehq.org/show_bug.cgi?id=20395#c133
, so this does not appear to be a Guild Wars 2 specific problem.
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http://bugs.winehq.org/show_bug.cgi?id=30552
Bug #: 30552
Summary: Unable to open or start "Legend of Grimlock": "XAudio2
error in XAudio2Create" error
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msonders33(a)gmail.com
Classification: Unclassified
Created attachment 39962
--> http://bugs.winehq.org/attachment.cgi?id=39962
Screenshot demonstrating bug.
Unable to run Steam version of Legend of Grimlock. On "XAudio2 error in
XAudio2Create" error on startup. See attachment for screenshot of error.
- Steam has been installed via winetricks from the Ubuntu repo (version
20120308)
- xact, xact_jun2010, and directx9 have been intalled via winetricks
- audio has been set to "Emulate"
- Computer has powerful Nvidia graphics card running Nvidia proprietary drivers
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