http://bugs.winehq.org/show_bug.cgi?id=33110
Bug #: 33110
Summary: Game crash on start
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bardeov(a)centrum.cz
Classification: Unclassified
Created attachment 43779
--> http://bugs.winehq.org/attachment.cgi?id=43779
log from error
When I try play game, it crash while loading menu.
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http://bugs.winehq.org/show_bug.cgi?id=31383
Bug #: 31383
Summary: Might and Magic Heroes crashes with
GL_INVALID_OPERATION
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moonbane(a)gmx.net
Classification: Unclassified
When playing Might and Magic Heroes VI the game crashes randomly. There does
not seem a specific action to trigger this.
this ist the relevant console output:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 547
err:ntdll:RtlpWaitForCriticalSection section 0x7d849b40
"../../../dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread
0067, blocked by 004f, retrying (60 sec)
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Critical section 7d849b40 wait failed at address 0x7bc37372 (thread
0067), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=33102
Bug #: 33102
Summary: Drakensang exits with error messages
Product: Wine
Version: 1.5.22
Platform: x86
URL: http://www.fileplanet.com/195432/190000/fileinfo/Drake
nsang:-The-Dark-Eye-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 43774
--> http://bugs.winehq.org/attachment.cgi?id=43774
terminal output
When you exit Drakensang-The Dark Eye, the following error message is
displayed:
***NEBULA ASSERTION***
expression: 0!= res
file: ../src/gfx2/nd3d9font_main.cc
line: 117
Maybe not a real regression, but it's good to know that the problem exists
since
4fc8bf18f3050f7e28d04b21caadfaf7854d483a is the first bad commit
commit 4fc8bf18f3050f7e28d04b21caadfaf7854d483a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 15 12:34:40 2013 +0100
gdi32: Implement RemoveFontResource.
Steps to reproduce the problem with the demo version:
1. install then start the demo with drakensang.exe
2. when the main menu appears click on <Exit>, left click on the splash screen
to see the error message.
Let me know if you need some other logs.
Wine 1.5.25
Fedora 18
freetype-2.4.10-3.fc18.i686
freetype-freeworld-2.4.10-2.fc18.i686
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http://bugs.winehq.org/show_bug.cgi?id=32541
Bug #: 32541
Summary: Endless Space crashes when activating certain options
in the menu
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 42938
--> http://bugs.winehq.org/attachment.cgi?id=42938
terminal output
The game Endless Space uses the Unity game engine and Mono.
In the options menu there is an option called "Auto Upgrade Ship Design in
Queue" which is disabled by default. If I enable the option then the game
crashes. The crash happens immediately when clicking in the checkbox, you don't
have to accept the change by clicking on <Apply>.
It should be noted that the crash happens only when you activate the option
from the main menu (without starting a new game). If you invoke the menu while
a game is running and activate that option, then the game doesn't crash.
Workaround: winetricks ie6. With a native shlwapi.dll the crash doesn't happen.
Let me know what debug log would be of help.
It could be a feature of the Unity game engine that whenever Wine crashes the
backtrace doesn't show up in the terminal but in the game's own log file
(output_log.txt).
There are bug #31336 and bug #32302 about crashes in the game. If you look at
the backtraces in those bugs, you should see that they're very similar to the
one attached here.
Tested with wine-1.5.20-22-ga701528.
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=33168
Bug #: 33168
Summary: Disciples: Sacred Lands crashes on start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Sounds similar to bug 32733, that is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=33152
Bug #: 33152
Summary: GetAdaptersAddresses reports incorrect address family
for IPv4 addresses
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filip.navara(a)gmail.com
Classification: Unclassified
Created attachment 43859
--> http://bugs.winehq.org/attachment.cgi?id=43859
Test program
The GetAdaptersAddresses API reports incorrect address family for IPv4 unicast
addresses on OS X. I suspect it may be a memory corruption or some aliasing bug
in the compiler or the source code.
Attached test program is modified sample from MSDN
(http://msdn.microsoft.com/en-us/library/windows/desktop/aa365915(v=vs.85).a…)
that prints the address family value for unicast addresses.
For IPv6 addresses the address family is correctly reported as 23, for IPv4 it
should be 2, but the actual reported value is pretty random (most commonly
512).
Log from the test program:
Length of the IP_ADAPTER_ADDRESS struct: 368
IfIndex (IPv4 interface): 1
Adapter name: lo0
Address length: 16
Address family: 512
Address length: 28
Address family: 23
Address length: 28
Address family: 23
Number of Unicast Addresses: 3
This also breaks .NET programs that use the NetworkInterface class. Tested on
Wine 1.5.25 and Crossover 12.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=1886
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #58 from Alexandre Julliard <julliard(a)winehq.org> 2013-03-15 14:47:02 CDT ---
Closing bugs fixed in 1.5.26.
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