http://bugs.winehq.org/show_bug.cgi?id=22307
Summary: Depth of field blur effects lag behind animation in
Dragon Age: Origins
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)tibit.com
During Dragon Age cut scenes, depth of field effects appear as a sort of blur
stencil overlaid atop a scene, with cut-outs in the shape of the characters
that are supposed to remain in focus. Under wine, these cut-out shapes often
do not get updated as characters move and scenes change. As a result, lots of
oddly-shaped blurs are appear where they should not be. (For example, half of
a character's face might be in focus while the other half is blurry.) Careful
examination shows that the odd blur shapes match the edges of models that were
on screen a few seconds earlier.
I'll attach some screen shots to demonstrate. Notice that the blur effects
have nearly-correct shapes and positions in the first shot, but they remain the
same in the subsequent shots even when the characters have moved or the scene
has changed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33789
Bug #: 33789
Summary: Japanese are displayed vertical in 1.6rc1 but not
previous version even it should be display
horizontally
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonymous_temp_mail(a)yahoo.co.jp
Classification: Unclassified
Created attachment 44765
--> http://bugs.winehq.org/attachment.cgi?id=44765
Screenshot of the vertically displayed Japanese fonts.
When using wine to play JosouKaikyou(女装海峡) using 1.6rc1,
the horizontally fonts are displayed vertically which is unable to read, like
the attached screenshot.
In previous version(1.5.31), there is no such problem.
Also, not every Japanese GAL is affected, Grisaia no kajitsu(グリザイアの果実) is not
affected at all.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25787
Summary: MYST V Demo: Black screen after into movies
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32862)
--> (http://bugs.winehq.org/attachment.cgi?id=32862)
Terminal output: wine "MystVDemo.exe" + WINEDEBUG=+d3d wine "MystVDemo.exe"
The problem occurs once the user has finished watching the Ubisoft and
CyanWorlds introduction .bik videos. The screen is black and flickers
numbers/letters and a pointer finger followed by a completely black screen
which locks up the game.
I've done a trace on d3d which seems to be causing it. Attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33913
Bug #: 33913
Summary: Radio button rendering broken with
ClientSideGraphics=y
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45042
--> http://bugs.winehq.org/attachment.cgi?id=45042
Test program
When ClientSideGraphics registry key is set to "n", rendering is correct [1].
But when it is either set to "y" or doesn't exist (as default), rendering is
wrong [2]. It appears to look wrong because something goes wrong with
gdi32!Pie() function implementation - with ClientSideGraphics it calculates
positions differently from gdi32!Ellipse() with same rect passed.
You can see this using test program in attachment (compare top and bottom at
[3] - notice different pies at top-left and and the rightmost one).
[1]: http://i0.simplest-image-hosting.net/picture/csrn.png
[2]: http://i0.simplest-image-hosting.net/picture/csry.png
[3]: http://i0.simplest-image-hosting.net/picture/pens.png
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21200
Summary: HotWheels Stunt Track Driver: On-Screen Mouse Cursor
stuck to top left of screen
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25460)
--> (http://bugs.winehq.org/attachment.cgi?id=25460)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480) and
more...
Upon installing and running the retail CD of HotWheels Stunt Track Driver, I
can say it works perfectly with the exception that the mouse cursor is stuck to
the top left of the screen in both windowed and full screen modes. You can move
the mouse but it will promptly return to this position. This makes it
impossible to drive the car because it is always being pulled to the left of
the track and crashing, and making the game menu nearly impossible to select
items.
I'm pretty positive it's a DirectInput issue as seen in the attached log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32024
Bug #: 32024
Summary: Run program's bug, and it is correct that install
eziriz .net reactor.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moqinux(a)yahoo.com.cn
Classification: Unclassified
Created attachment 42212
--> http://bugs.winehq.org/attachment.cgi?id=42212
Maybe the gdi/gdi++'s error, because the soft's info window.
1) I install the WineBottle, and clear it.
2) I install the wine with WineBottle's Wine 1.4.1.
3) Install the .net frameworks 2.0.
4) Install the .net frameworks 4.0 - failure.
5) Install Eziriz's .NET Reactor.
6) Run the Reactor.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22588
Summary: Starcraft 2 Editor doesn't render anything on the
terrain view
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Created an attachment (id=27717)
--> (http://bugs.winehq.org/attachment.cgi?id=27717)
Output after starting the terrain view
I can start Starcraft 2 Editor if I set "HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0. The
editor seems to be working generally, but the most important feature is
unusable.
When I enter the terrain view the editor freezes and I have to kill it.
The output I get hints that the problem is probably in directx-d3d.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.