http://bugs.winehq.org/show_bug.cgi?id=34502
Bug #: 34502
Summary: __unDName doesn't use flags
UNDNAME_NO_LEADING_UNDERSCORES and
UNDNAME_NO_MS_KEYWORDS for "__ptr64"
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
Here is my sources:
static BOOL get_modified_type(struct datatype_t *ct, struct parsed_symbol* sym,
struct array *pmt_ref, char modif, BOOL in_args)
{
const char* modifier;
const char* str_modif;
const char* ptr_modif = "";
if (*sym->current == 'E')
{
sym->current++;
if (!(sym->flags & UNDNAME_NO_MS_KEYWORDS)) {
ptr_modif = "__ptr64";
if (sym->flags & UNDNAME_NO_LEADING_UNDERSCORES)
ptr_modif += 2;
ptr_modif = str_printf(sym, " %s", ptr_modif);
}
}
...
Please check it.
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http://bugs.winehq.org/show_bug.cgi?id=34503
Bug #: 34503
Summary: __unDName doesn't support flag UNDNAME_NO_THISTYPE
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
Here is my version:
static BOOL handle_method(struct parsed_symbol* sym, BOOL cast_op)
{
...
const char *ptr_modif;
/* Implicit 'this' pointer */
/* If there is an implicit this pointer, const modifier follows */
if (!get_modifier(sym, &modifier, &ptr_modif)) goto done;
if (sym->flags & UNDNAME_NO_THISTYPE) modifier = NULL;
else if (modifier || ptr_modif) modifier = str_printf(sym, "%s %s",
modifier, ptr_modif);
}
Please check it
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http://bugs.winehq.org/show_bug.cgi?id=34432
Bug #: 34432
Summary: installer of iTudou needs atl90
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45840
--> http://bugs.winehq.org/attachment.cgi?id=45840
terminal_output.txt
0. download it from
http://download.tudou.com/itudou/download/iTudou_Setup_3.7.0.8306_with_feis…
$ sha1sum iTudou_Setup_3.7.0.8306_with_feisu.exe
61c943e1bb45abd17937c69cf82ce97257ba3d7
1. install it
--snip--
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.ATL" (9.0.21022.8)
err:module:import_dll Library ATL90.DLL (which is needed by L"C:\\Program
Files\\Tudou\\iTudou\\itdAgent.dll") not found
--snip--
winetricks -q vcrun2008 is a workaround
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http://bugs.winehq.org/show_bug.cgi?id=29784
Bug #: 29784
Summary: Spotify collapse at starting
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forumcash(a)gmail.com
Classification: Unclassified
Created attachment 38685
--> http://bugs.winehq.org/attachment.cgi?id=38685
pic1
I don't know how to start fixing
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http://bugs.winehq.org/show_bug.cgi?id=26900
Summary: GetTabbedTextExtent() returns non-zero value when
nCount == 0
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)hentenaar.com
Created an attachment (id=34298)
--> (http://bugs.winehq.org/attachment.cgi?id=34298)
Patch to fix the issue
GetTabbedTextExtent() in wine is returning a non-zero value when 0 is passed in
for nCount. Under Windows XP, logically zero is returned in this case.
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http://bugs.winehq.org/show_bug.cgi?id=24770
Summary: Bioshock not work
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darthsteel(a)gmail.com
Created an attachment (id=31302)
--> (http://bugs.winehq.org/attachment.cgi?id=31302)
backtrace error bioshock
This game crash on start and no more...not work.
Bioshock
On Ubuntu 10.10 x64 with ati catalyst and ATI Radeon HD 3200
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http://bugs.winehq.org/show_bug.cgi?id=28946
Bug #: 28946
Summary: Steam freezes again
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 37209
--> http://bugs.winehq.org/attachment.cgi?id=37209
konsole output (with my comments beginning with #)
Steam freezes after from few minutes to few hours from the moment of start.
When it is frozen it uses processor 100% (one core of my 2).
Steam 1705, Wine 1.3.31.
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http://bugs.winehq.org/show_bug.cgi?id=31691
Bug #: 31691
Summary: Raw mouse input is erratic and/or causes major
performance drops
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cephryx(a)gmx.net
Classification: Unclassified
This bug emerged from the implementation of #20395 "Mouse / keyboard input not
handled (RawInput)" (http://bugs.winehq.org/show_bug.cgi?id=20395).
Filing it as a separate bug, as suggested here:
http://bugs.winehq.org/show_bug.cgi?id=20395#c134
After compiling and testing a git version (>1.5.12) including the "official"
raw mouse input patch (not to be confused with the "raw3" input hack)
http://source.winehq.org/git/wine.git/commitdiff/faaf3d388eb6db8c2594cb11f7…
with Guild Wars 2 (in which the camera is rotated around the character by
holding down the left or right mouse button and then dragging), I made the
observations listed below. Please understand them as a feedback directed to
providing viable information for debugging.
- Basically, the camera can now be turned using the mouse.
- Doing so has a major impact on the game's performance. For me, it drops from
40-50 to ~3 FPS.
- Actually, trying to turn the view with the mouse is not even necessary to
cause the FPS drop: Simply moving the cursor e.g. in a constant circle, not
even pressing a mouse button, leads to the very same result.
- Moving the cursor was already possible before the patch was merged to the
git. Thus, it seems to me like the game only uses the raw input path when
click-dragging the mouse.
- Before the patch was merged, moving the pointer did not cause a performance
drop.
- The previous two points seem to contradict -- I suspect a conflict/bug
somewhere in there.
- Turning the view with the keyboard is perfectly smooth, but it cannot be
considered an option regarding gameplay.
- All in all, the camera angle kind of performs jumps instead of smooth
transitions. This makes the game unplayable.
I'm quite sure to speak for many gamers out there when I say: Thank you for
your efforts, Henri - we greatly appreciate your work! Ofc, this also goes to
anyone else who was involved. Anyway, we'd love to see further improvements on
this - it looks like raw mouse input is almost done except for performance
tweaks.
A very similar issue seems to occur with Anarchy Online, as described here
http://bugs.winehq.org/show_bug.cgi?id=20395#c133
, so this does not appear to be a Guild Wars 2 specific problem.
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http://bugs.winehq.org/show_bug.cgi?id=30552
Bug #: 30552
Summary: Unable to open or start "Legend of Grimlock": "XAudio2
error in XAudio2Create" error
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msonders33(a)gmail.com
Classification: Unclassified
Created attachment 39962
--> http://bugs.winehq.org/attachment.cgi?id=39962
Screenshot demonstrating bug.
Unable to run Steam version of Legend of Grimlock. On "XAudio2 error in
XAudio2Create" error on startup. See attachment for screenshot of error.
- Steam has been installed via winetricks from the Ubuntu repo (version
20120308)
- xact, xact_jun2010, and directx9 have been intalled via winetricks
- audio has been set to "Emulate"
- Computer has powerful Nvidia graphics card running Nvidia proprietary drivers
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