http://bugs.winehq.org/show_bug.cgi?id=33080
Bug #: 33080
Summary: While running DPFMate.exe, Unhandled exception: page
fault on read access to 0x00000004 in 32-bit code
(0x0040ea53).
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon(a)sprig.gs
Classification: Unclassified
Created attachment 43734
--> http://bugs.winehq.org/attachment.cgi?id=43734
Backtrace
Please see attached backtrace. This is a simple keyring photoframe manager.
Wine is using Ubuntu 12.04, plus the Wine PPA, latest winetricks downloaded
from the SVN (WINETRICKS_VERSION=20120912) to install MFC42U.dll.
After I got similar results to the backtrace, I tried forcing the app to use
the Win2k emulation mode, and then captured this backtrace - probably not the
best idea, but I'm happy to run any other diagnostics.
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http://bugs.winehq.org/show_bug.cgi?id=31839
Bug #: 31839
Summary: Mouse jumps to the upper left corner of the screen
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On some games (I noticed this only on Blizzard games) the mouse position is set
on starting/exiting the game to the upper left corner of the screen. Just a few
examples:
- On Diablo 3 this works on starting and exiting the game (independent if
-opengl is used or not).
- On Warcraft 3 (RoC and TFT) this works only on starting the game and if
-opengl is used.
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http://bugs.winehq.org/show_bug.cgi?id=32760
Bug #: 32760
Summary: Mono not running VB.NET app
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pwthomas95(a)satx.rr.com
Classification: Unclassified
I tried running the VB.Net app on 1.5.19 with exact same results. When run from
the command line it produces a massive, console over flowing error log. I had a
forum thread so I have the log on pastebin: http://pastebin.com/kh9CLcqM
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http://bugs.winehq.org/show_bug.cgi?id=30376
Bug #: 30376
Summary: Baldurs Gate II (GOG.com version) crashes on loading
specific save games
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpranevich(a)gmail.com
Classification: Unclassified
Created attachment 39718
--> http://bugs.winehq.org/attachment.cgi?id=39718
Crash info
Baldurs Gate II (GOG.com version) crashes on loading specific save games from
certain areas of the game, especially Chapter 7. The identical save games work
on Windows install.
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http://bugs.winehq.org/show_bug.cgi?id=31933
Bug #: 31933
Summary: GOG.com installer displays the options menu poorly
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42059
--> http://bugs.winehq.org/attachment.cgi?id=42059
screenshot
Here's an example with the Heroes of Might and Magic 5 Bundle. The console
displays these lines in loop.
fixme:uniscribe:GPOS_apply_lookup We do not handle SubType 5
fixme:uniscribe:GPOS_apply_PairAdjustment Pair Adjustment Positioning: Format 2
Unhandled
I suspect that all the games from GOG have this issue. Marking the issue to
fonts, as I suspect this has to do with a font that Linux does not have.
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http://bugs.winehq.org/show_bug.cgi?id=29434
Bug #: 29434
Summary: Picasa 3.9 fails to authenticate with Google
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihai(a)mihaic.ro
Classification: Unclassified
Created attachment 38101
--> http://bugs.winehq.org/attachment.cgi?id=38101
Output from running Picasa 3.9 in a terminal.
Picasa 3.9 fails to authenticate with Google. Picasa 3.8 works with the same
setup (Ubuntu 11.10).
The problem is known to Google:
http://www.google.com/support/forum/p/Picasa/thread?tid=1c3f770cc876aeb9&fi…
"[...] we've switched to using OAuth in Picasa 3.9 and our implementation isn't
supported on WINE."
I'm attaching the output I get when running in a terminal (wine Picasa3.exe).
When I try to connect to Google, the following line is output:
"err:ntdll:RtlpWaitForCriticalSection section 0xe10440 "?" wait timed out in
thread 0033, blocked by 0009, retrying (60 sec)"
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http://bugs.winehq.org/show_bug.cgi?id=33019
Bug #: 33019
Summary: PDH does not support the 'Object Index' when creating
strings
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
PDH allows for performance counters to be specified to address a particular
object. For example, on a machine with multiple processors one uses the
index-specific string:
\Processor(_Total#0)\% Processor Time
rather than the generic string:
\Processor(_Total)\% Processor Time
Silverlight uses these index-specific strings to construct the processor time
string, which poses a problem since this is not currently implemented.
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http://bugs.winehq.org/show_bug.cgi?id=33018
Bug #: 33018
Summary: PDH does not support the 'Processor' object string
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
Calling PdhLookupPerfNameByIndex with the index 238 should return the string
'Processor', this is used by Silverlight to construct the string:
\Processor(_Total#0)\% Processor Time
to obtain the processor usage.
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http://bugs.winehq.org/show_bug.cgi?id=15315
Summary: Ace Online (aka Space Cowboy/Flysis/Air Rivals) does not
load past launcher with WINE
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: littlegator(a)gmail.com
I'm somewhat new to Linux, so if anyone offers any fixes, I may not be sure how
to do it. Please inform me of the exact procedure of the fix (or anything that
may advance the situation) and I will gladly do what you ask.
Now, on to the problem. I load up Ace Online with WINE 1.0-rc3 and it brings me
to the launcher. I type in my login details, select my resolution (which is
1024 x 768), uncheck the "windowed" check box (which appears to have no effect
on the output), and wait. The game goes full screen and is white for a few
seconds. It switches to black, then, after about 10 or 15 seconds, a white
square appears in the middle of the screen. It disappear within a few frames of
appearing, and I'm stuck here. Same thing happens when windowed, it just isn't
full screen. During this process, it seems to be outputting every single
mission log in the game to the debug window. The output file is extremely long.
Now, my setup:
I'm running WINE 1.0-rc3 with DirectX9.0 installed using WineTricks. I'm
running a 1024x768 virtual desktop with no window decorations and window
manager can not control the windows.
My PC:
Intel Pentium 4 1.6GHz
512MB RAM (not sure on what type >_>)
ATI Radeon 9700 pro 128MB onboard RAM using latest Catalyst drivers
running 3.5.6-9.fc7 Fedora release: 2.6.21-1.3194.fc7
While I await a response, I'm going to attempt updating Fedora since it's
apparently an older version. I've attached the a couple output files and a
dxdiag if it may be useful.
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