https://bugs.winehq.org/show_bug.cgi?id=36240
Bug ID: 36240
Summary: valgrind shows several leaks in d3dx9_36/tests/asm.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48376
--> https://bugs.winehq.org/attachment.cgi?id=48376
valgrind log
e.g.,
==26266== 1 bytes in 1 blocks are definitely lost in loss record 5 of 596
==26266== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==26266== by 0x49C9EBC: pp_xmalloc (preproc.c:82)
==26266== by 0x49C9FAC: pp_xstrdup (preproc.c:112)
==26266== by 0x49CA840: pp_add_define (preproc.c:349)
==26266== by 0x49BC0A3: ppy_parse (ppy.y:278)
==26266== by 0x49BB69C: wpp_parse (wpp.c:214)
==26266== by 0x4992643: preprocess_shader (compiler.c:348)
==26266== by 0x4992E85: D3DAssemble (compiler.c:485)
==26266== by 0x4DA88A1: D3DXAssembleShader (shader.c:214)
==26266== by 0x4DA921E: D3DXAssembleShaderFromResourceA (shader.c:370)
==26266== by 0x4A21FFE: assembleshader_test (asm.c:341)
==26266== by 0x4A22B4E: func_asm (asm.c:518)
==26266== by 0x4AB42A0: run_test (test.h:584)
==26266== by 0x4AB468F: main (test.h:654)
==26266==
full valgrind log attached
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http://bugs.winehq.org/show_bug.cgi?id=19889
Summary: Steam client major lag
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmodiscool(a)yahoo.com
OS: Ubuntu 9.04 32 Bit
CPU: Intel Quad Q9300
GPU: ATI Radeon HD 4870 512mb
(Obviously a good enough computer to run Steam)
Whenever I run Steam, the window lags at around 5 FPS.
For instance, when trying to stretch/shrink the window by placing the cursor on
the side of the window and dragging it, it will move but not smooth at all.
Looks as if it's moving at about 5 FPS.
This is my first bug report so please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=36596
Bug ID: 36596
Summary: valgrind shows a definite leak in
windowscodecs/tests/propertybag.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==19133== 40 bytes in 2 blocks are definitely lost in loss record 227 of 550
==19133== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==19133== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==19133== by 0x51537AF: IMalloc_fnAlloc (ifs.c:186)
==19133== by 0x51540CA: CoTaskMemAlloc (objidl.h:1236)
==19133== by 0x4E729DC: copy_propbag2 (propertybag.c:225)
==19133== by 0x4E72B85: PropertyBag_GetPropertyInfo (propertybag.c:255)
==19133== by 0x4CDCC90: test_propertybag_getpropertyinfo (ocidl.h:5658)
==19133== by 0x4CDDF43: test_filled_propertybag (propertybag.c:270)
==19133== by 0x4CDDFC6: func_propertybag (propertybag.c:287)
==19133== by 0x4CE87DA: run_test (test.h:584)
==19133== by 0x4CE8BC9: main (test.h:654)
==19133==
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https://bugs.winehq.org/show_bug.cgi?id=36351
Bug ID: 36351
Summary: valgrind shows a few leaks in d3drm/tests/d3drm.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48414
--> https://bugs.winehq.org/attachment.cgi?id=48414
valgrind log
==5655== 24 bytes in 2 blocks are definitely lost in loss record 191 of 711
==5655== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==5655== by 0x6375E37: ???
==5655== by 0x63292C3: ???
==5655== by 0x632A146: ???
==5655== by 0x6324FDC: ???
==5655== by 0x4A4F19D: func_d3drm (d3drm.c:1595)
==5655== by 0x4A52C44: run_test (test.h:584)
==5655== by 0x4A53033: main (test.h:654)
==5655==
etc., full log attached.
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http://bugs.winehq.org/show_bug.cgi?id=36334
Bug ID: 36334
Summary: The Chosen (Well of Souls) demo has graphical glitches
Product: Wine
Version: 1.7.14
Hardware: x86
URL: http://www.gamershell.com/download_21290.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 162bc8db6e1bf0ba1222c0bfb09319313c803e29
Created attachment 48407
--> http://bugs.winehq.org/attachment.cgi?id=48407
in-game screenshot
The first sign of the problem can be observed in the main menu of the game,
where the flames in the background are very pixelated. If you start a new game
you'll see that the whole 3D world is rendered without textures as can be seen
in the attached screenshot.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec78,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d8,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_R8G8_SNORM.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
A regression from 1.7.14:
162bc8db6e1bf0ba1222c0bfb09319313c803e29 is the first bad commit
commit 162bc8db6e1bf0ba1222c0bfb09319313c803e29
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 4 10:21:35 2014 +0100
ddraw: User memory surfaces should be created with an explicit pitch.
:040000 040000 4bdc52f9603765d75d68cdb513f3a33879940a9d
c8ded2d89d8c0254621b5fe3425dacebb2a31bf5 M dlls
Fedora 20
Wine 1.7.18
Nvidia binary drivers 337.12
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http://bugs.winehq.org/show_bug.cgi?id=34525
Bug #: 34525
Summary: Marine Benefit freezes in Stages 1-3 due to gstreamer
error
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Created attachment 45965
--> http://bugs.winehq.org/attachment.cgi?id=45965
Wine 1.7.1 output
Touhou Kaikeidou ~ Marine Benefit (all versions) freeze upon starting Stages 1,
2, and/or 3. These three stages have .avi files for their backgrounds rather
than .png/.jpg/etc.
I have attacked terminal output.
At first I believed this bug to be related to Bug 26495, but after that bug was
closed, the problem still remained.
Bug 31616 is a related issue but does not involve gstreamer; that bug has been
fixed.
I have attached terminal output. Please note that I deleted much of the
repeating text to save space and that I had to force kill wine via Force Quit
in order to obtain the output.
This bug has been in existence since around 1.4.1, but did not freeze Wine
before then. It started freezing Wine in the 1.5.# devel stages.
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http://bugs.winehq.org/show_bug.cgi?id=36487
Bug ID: 36487
Summary: Downloading AVAST
Product: Wine
Version: 0.9.59.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james_200122(a)yahoo.com
After the download of free version of AVAST, during the last part of the
installation, there is a critical error and must close program.
It cannot complete download or operation.
If there is a better anti virus software working with Linxus, please advise.
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http://bugs.winehq.org/show_bug.cgi?id=21521
Summary: Improper audio selection
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thekevinday(a)gmail.com
On the olpc xo-1, when any application is started (like winecfg or regedit) the
wrong audio setting gets toggled.
That is, when I start one of these programs, the microphone gets turned on and
audio tries to play back through the microphone.
I confirmed this by selecting the test audio from winecfg and audible
electrical feedback was coming from the microphone area.
Under alsamixer I can turn the mic back off by disabling the "MIC Bias Enable"
option. I have watched this option get turned on when starting something like
regedit.
I am using a hardened linux from scratch system with uClibc-nptl and gcc-4.4.3.
As a comparison, I tested the same system on a different machine with no such
immediate weirdness.
wine-1.1.37
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https://bugs.winehq.org/show_bug.cgi?id=36350
Bug ID: 36350
Summary: valgrind shows a leak in d3dx9_36/tests/asm.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==21144== 20 bytes in 1 blocks are definitely lost in loss record 119 of 568
==21144== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==21144== by 0x4CA24CC: set_rel_reg.isra.2.part.3
(d3dcompiler_private.h:148)
==21144== by 0x4CA8B32: asmshader_parse (asmshader.y:1159)
==21144== by 0x4CA8F9D: parse_asm_shader (asmshader.y:1684)
==21144== by 0x4CB208E: SlAssembleShader (asmshader.l:497)
==21144== by 0x4C94EBC: D3DAssemble (compiler.c:400)
==21144== by 0x4B51962: exec_tests (asm.c:59)
==21144== by 0x4B54F88: vs_3_0_test (asm.c:1178)
==21144== by 0x4B55459: func_asm (asm.c:1717)
==21144== by 0x4B61200: run_test (test.h:584)
==21144== by 0x4B615EF: main (test.h:654)
==21144==
this is the only leak that doesn't involve preprocess_shader()
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