http://bugs.winehq.org/show_bug.cgi?id=31097
Bug #: 31097
Summary: wine apps crash when using opengl
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)leon.vankammen.eu
Classification: Unclassified
It seems that the latest 1.5.7 wine-package doesnt like libgl/dri-driver 8.x.x
(win32 apps crash in wine as soon as opengl is called)..however if you install
libgl/dri-driver 7.x.x everything works.
more info about configuration etc: https://bugs.archlinux.org/task/30501
As stated, I got it working with older libgl/dri-driver libs now but I will try
to generate some more debugging info.
The friendly guys @ archlinux pointed out the 'LIBGL_DEBUG=verbose wine
foo.exe' trick, any other suggestions?
btw. pretty neato bugtracker with the possible duplicates-checker :)
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http://bugs.winehq.org/show_bug.cgi?id=27848
Summary: Crysis2 freezes/hangs since wine 1.3.22 (ReportFault
0xc65de0c)
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockorequin(a)hotmail.com
Crysis 2 runs fine on wine 1.3.21 on my PC with an nvidia 540M card, but in
versions 1.3.22 and onwards it freezes at a random point usually less than a
minute after gameplay starts with the error:
fixme:faultrep:ReportFault 0xc65de0c 0x0 stub
At this point, the music continues to play (it doesn't appear to be looping)
but the graphics are frozen, so I'm guessing it's a d3d issue.
I have the various directX 9 and 10 native libraries enabled via winetricks and
the Crysis patch applied to wine.
Running it in wine 1.3.24, I also get
"fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x6aa3928 stub!"
errors, but these don't appear to cause the freeze.
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http://bugs.winehq.org/show_bug.cgi?id=1719
Sylvain Petreolle <spetreolle(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spetreolle(a)yahoo.fr
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https://bugs.winehq.org/show_bug.cgi?id=3897
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |2919a9a7a8c52b705195690664c
| |234faad9766e1
CC| |focht(a)gmx.net
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http://bugs.winehq.org/show_bug.cgi?id=14882
Summary: UpdateResource fails to delete a resource
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnlen7+wine(a)gmail.com
UpdateResource should, according to MSDN, delete a resource if
(!lpData)&&(!cbData). This is actually the way applications can delete
resources and various resource-related application, like InnoSetup, use it.
However wine's current implementation of UpdateResourceW unconditionally calls
allocate_resource_data, which will fail if either lpData or cbData is NULL.
I hope I can fix it, but I will need to familiarize myself with kernel32 code
first.
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http://bugs.winehq.org/show_bug.cgi?id=4405
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |32439
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http://bugs.winehq.org/show_bug.cgi?id=22280
Summary: Assassin's Creed: compatibility test app aborts when
KERNEL32.SetThreadPriorityBoost fails
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Assassin's Creed installer runs
Program Files/Ubisoft/Assassin's Creed/Detection/Detection.exe
at the end. This is supposed to pop up a screen showing
whether various components of your system meet minimum spec for the game.
It crashes on wine after calling KERNEL32.SetThreadPriorityBoost.
That function always returns FALSE on wine. Changing it to return TRUE
lets Detection.exe work properly.
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http://bugs.winehq.org/show_bug.cgi?id=36478
Bug ID: 36478
Summary: --enable-fonts is missing in ./configure
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 48541
--> http://bugs.winehq.org/attachment.cgi?id=48541
Patch
$ ./configure --help | grep font
--without-fontconfig do not use fontconfig
C compiler flags for fontconfig, overriding pkg-config
Linker flags for fontconfig, overriding pkg-config
This looks wrong.
Please, add a missing description for an already existing option.
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http://bugs.winehq.org/show_bug.cgi?id=3864
Pekka Helenius <fincer89(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fincer89(a)hotmail.com
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http://bugs.winehq.org/show_bug.cgi?id=36488
Bug ID: 36488
Summary: [regedit] problems with Unicode characters in .reg
files and in GUI
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: nikoamia(a)gmail.com
There are two problems with "regedit":
1. It improperly parses Unicode characters. E.g., try to import this .reg file:
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Fonts\Replacements]
"MS ゴシック"="TakaoGothic"
"MS 明朝"="TakaoMincho"
In registry, there will be multiple unreadable characters instead of kanji,
which suggests that regedit expects ASCII while parsing.
2. If I manage to create these entries (it can be accomplished with creating
entry in GUI), their names are showed as "square characters" in GUI.
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