https://bugs.winehq.org/show_bug.cgi?id=36119
Bug ID: 36119
Summary: valgrind shows leaks in ntdll/file.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20233== 82 bytes in 1 blocks are definitely lost in loss record 131 of 257
==20233== at 0x7BC4C735: notify_alloc (heap.c:255)
==20233== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20233== by 0x7BC65230: RtlDosPathNameToNtPathName_U (path.c:394)
==20233== by 0x4965504: test_NtCreateFile (file.c:1926)
==20233== by 0x496BA62: func_file (file.c:2720)
==20233== by 0x49A151C: run_test (test.h:584)
==20233== by 0x49A190B: main (test.h:654)
==20233==
==20233== 116 bytes in 1 blocks are definitely lost in loss record 158 of 257
==20233== at 0x7BC4C735: notify_alloc (heap.c:255)
==20233== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20233== by 0x7BC65230: RtlDosPathNameToNtPathName_U (path.c:394)
==20233== by 0x495A8A5: create_file_test (file.c:271)
==20233== by 0x496BA67: func_file (file.c:2721)
==20233== by 0x49A151C: run_test (test.h:584)
==20233== by 0x49A190B: main (test.h:654)
==20233==
==20233== 122 bytes in 1 blocks are definitely lost in loss record 161 of 257
==20233== at 0x7BC4C735: notify_alloc (heap.c:255)
==20233== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20233== by 0x7BC65230: RtlDosPathNameToNtPathName_U (path.c:394)
==20233== by 0x495A6FF: create_file_test (file.c:257)
==20233== by 0x496BA67: func_file (file.c:2721)
==20233== by 0x49A151C: run_test (test.h:584)
==20233== by 0x49A190B: main (test.h:654)
==20233==
(found with ntdll/tests/file.c
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https://bugs.winehq.org/show_bug.cgi?id=36358
Bug ID: 36358
Summary: valgrind shows some uninitialized memory used in
dplayx/tests/dplayx.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com
==13587== Conditional jump or move depends on uninitialised value(s)
==13587== at 0x4AD24BA: dplobby_destroy (dplobby.c:114)
==13587== by 0x4AD26BE: IDirectPlayLobby3Impl_Release (dplobby.c:360)
==13587== by 0x4AD4281: dplobby_create (dplobby.c:2059)
==13587== by 0x4ABBA8E: IClassFactoryImpl_CreateInstance
(dpclassfactory.c:87)
==13587== by 0x58434DD: CoCreateInstance (unknwn.h:226)
==13587== by 0x4A7BBF4: func_dplayx (dplayx.c:6469)
==13587== by 0x4A7EC94: run_test (test.h:584)
==13587== by 0x4A7F082: main (test.h:654)
==13587== Uninitialised value was created by a client request
==13587== at 0x7BC50B1E: RtlAllocateHeap (heap.c:209)
==13587== by 0x4AD41BD: dplobby_create (dplobby.c:2036)
==13587== by 0x4ABBA8E: IClassFactoryImpl_CreateInstance
(dpclassfactory.c:87)
==13587== by 0x58434DD: CoCreateInstance (unknwn.h:226)
==13587== by 0x4A7BBF4: func_dplayx (dplayx.c:6469)
==13587== by 0x4A7EC94: run_test (test.h:584)
==13587== by 0x4A7F082: main (test.h:654)
==13587==
==13587== Conditional jump or move depends on uninitialised value(s)
==13587== at 0x4AD24BA: dplobby_destroy (dplobby.c:114)
==13587== by 0x4AD3366: IDirectPlayLobbyImpl_Release (dplobby.c:308)
==13587== by 0x4A7C139: func_dplayx (dplayx.c:6524)
==13587== by 0x4A7EC94: run_test (test.h:584)
==13587== by 0x4A7F082: main (test.h:654)
==13587== Uninitialised value was created by a client request
==13587== at 0x7BC50B1E: RtlAllocateHeap (heap.c:209)
==13587== by 0x4AD41BD: dplobby_create (dplobby.c:2036)
==13587== by 0x4ABBA8E: IClassFactoryImpl_CreateInstance
(dpclassfactory.c:87)
==13587== by 0x58434DD: CoCreateInstance (unknwn.h:226)
==13587== by 0x4A7BC66: func_dplayx (dplayx.c:6474)
==13587== by 0x4A7EC94: run_test (test.h:584)
==13587== by 0x4A7F082: main (test.h:654)
==13587==
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http://bugs.winehq.org/show_bug.cgi?id=30450
Bug #: 30450
Summary: Restarting a mission in Urban Chaos causes a crash
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Classification: Unclassified
Created attachment 39808
--> http://bugs.winehq.org/attachment.cgi?id=39808
Crash log for Urban Chaos
During a mission or after a failed mission, if you attempt to immediately
restart the mission via the menu, the program crashes. You can still abort and
restart from the main menu normally. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=25245
Summary: Gears of War installs but won't start
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=32051)
--> (http://bugs.winehq.org/attachment.cgi?id=32051)
winedebug module log of Startup.exe
Microsoft Gears of War installs but doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=16503
Summary: Gears of War pagefaults
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Created an attachment (id=17931)
--> (http://bugs.winehq.org/attachment.cgi?id=17931)
log
Gears of War 1.0 with crack pagefaults. See log. Without crack it cries about
it's mommy...err disk
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http://bugs.winehq.org/show_bug.cgi?id=35177
Bug ID: 35177
Summary: Error Output From Game Screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fred.thomas-6oi1k1ay(a)yopmail.com
Classification: Unclassified
Created attachment 46925
--> http://bugs.winehq.org/attachment.cgi?id=46925
Error Output
Can someone tell me what this error output means, and how can I fix it?
[see attached]
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http://bugs.winehq.org/show_bug.cgi?id=34448
Bug #: 34448
Summary: League Of Legends : crash before game start since last
patch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loic.gammaitoni(a)gmail.com
Classification: Unclassified
Created attachment 45860
--> http://bugs.winehq.org/attachment.cgi?id=45860
the details of the errors as generated by wine.
Since last patch (3.11) starting a game (of any type) will cause the program to
crash after the champion selection countdown.
Restarting the game and attempting to reconnect will also result in a crash.
The game was running perfectly before their last update.
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https://bugs.winehq.org/show_bug.cgi?id=36409
Bug ID: 36409
Summary: valgrind shows a couple leaks in
netcfgx/tests/netcfgx.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3762== 12 bytes in 1 blocks are definitely lost in loss record 68 of 562
==3762== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3762== by 0x5DC1DC2: INetCfg_CreateInstance (netcfg.c:228)
==3762== by 0x5DC0C61: netcfgcf_CreateInstance (main.c:94)
==3762== by 0x4CBD4DD: CoCreateInstance (unknwn.h:226)
==3762== by 0x4B54DA2: func_netcfgx (netcfgx.c:36)
==3762== by 0x4B55F6C: run_test (test.h:584)
==3762== by 0x4B5635A: main (test.h:654)
==3762== 28 bytes in 1 blocks are possibly lost in loss record 162 of 562
==3762== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3762== by 0x4CB6BB8: apartment_getclassobject (compobj.c:526)
==3762== by 0x4CB9FC6: get_inproc_class_object (compobj.c:2894)
==3762== by 0x4CBCD2F: CoGetClassObject (compobj.c:3032)
==3762== by 0x4CBD4B7: CoCreateInstance (compobj.c:3197)
==3762== by 0x4B54DA2: func_netcfgx (netcfgx.c:36)
==3762== by 0x4B55F6C: run_test (test.h:584)
==3762== by 0x4B5635A: main (test.h:654)
==3762==
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http://bugs.winehq.org/show_bug.cgi?id=36067
Bug ID: 36067
Summary: Fallout 3: semi-random crashes
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darwell.j(a)gmail.com
Created attachment 48250
--> http://bugs.winehq.org/attachment.cgi?id=48250
Backtrace from clicking the Continue button while at Arefu house
Hello everybody,
I was really surprised how well Fallout 3 GOTY works on Wine! However sometimes
it crashes randomly and other times I know it crashes on certain places.
Crashes that I managed to play around:
* Crash while leaving a house in Greyditch. Running game again and clicking
Continue would crash the game once more. Clicking Load and choosing older save
and then loading the latest save worked as a workaround, I was able to leave
the house.
* Random crashes when traveling, Continue worked without any hassle.
Crashes I haven't been able to play around:
* Supermutant encounter when leaving Big Town. I can kill the first Supermutant
but as soon as Supermutant Brute points his Minigun at me, game crashes
everytime. Loading different older savegames and trying to play it again didn't
help, had to take another route.
* Leaving a house in Arefu. Crashes everytime no matter how I try to play it
through.
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http://bugs.winehq.org/show_bug.cgi?id=23988
Summary: Alt + Tab woes on Ubuntu and Debian.
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixsandlee(a)gmail.com
Created an attachment (id=30126)
--> (http://bugs.winehq.org/attachment.cgi?id=30126)
wine regression testing result.
I have tested this on both Ubuntu 9.10 and Debian (testing) both running
gnome-shell (one build from git, the other from apt) and I find that once I hit
a version of wine, I can no longer alt - tab back into wine, if I alt + tab
out.
I have tried to do the Regression testing to find the problem, and I believe I
have done it right, and come up with this result. (see attached)
This effects programs rin using wine, and winecfg ect...
Anyway, I hope this helps and that I have done it correctly.
S.
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