http://bugs.winehq.org/show_bug.cgi?id=36526
Bug ID: 36526
Summary: When Delphi programs (e.g. InnoSetup) start, their
global variables are corrupt.
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: skiy(a)skiy.co.za
Created attachment 48611
--> http://bugs.winehq.org/attachment.cgi?id=48611
A simple test case, described how to use it already.
I have noticed that, when I write a Delphi program on my system, it will often
crash. Like this:
1. I write source code
2. I compile using: wine dcc32 MyProgram.dpr
3. I run program: wine MyProgram
50% of time the Wine debugger starts.
The problem changes *randomly* when I change compiler switches, for example
Stack Frames = on/off, Optimization = on/off. Those are Delphi switches.
When I run other peoples programs the problem might be the same, example:
InnoSetup always crashes. That's another Delphi app.
When I run other peoples, or my own, C++ programs, everything is fine!
I have tried to pinpoint the error:
My conclusion, since InnoSetup wizards crash during initialization, is that the
global variables are corrupted.
A global variable is like: when you declare something *outside* of a function.
They are supposed to be set to zero in Delphi. I have attached proof that they
are not. Like this:
1. I wrote SHR.pas
2. I did: wine dcc32 SHR.pas
3. I run: wine SHR.exe 60
Program reports incorrect log information: R = Random number!
4. I run same file on Windows: R = 0, which is correct.
If you can't see R, type Hello and press enter.
Summary:
The global memory block does not get zeromem() run on it, under wine. No idea
why.
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https://bugs.winehq.org/show_bug.cgi?id=36605
Bug ID: 36605
Summary: valgrind shows a definite leak in
wintrust/tests/softpub.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==21310== 132 bytes in 1 blocks are definitely lost in loss record 340 of 484
==21310== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==21310== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==21310== by 0x4E0DC37: WINTRUST_Alloc (wintrust_main.c:47)
==21310== by 0x4E1136C: WINTRUST_AddSgnr (wintrust_main.c:1050)
==21310== by 0x4CAEC43: test_utils (softpub.c:161)
==21310== by 0x4CB02E1: test_provider_funcs (softpub.c:631)
==21310== by 0x4CB13D9: func_softpub (softpub.c:937)
==21310== by 0x4CB21DB: run_test (test.h:584)
==21310== by 0x4CB25CA: main (test.h:654)
==21310==
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https://bugs.winehq.org/show_bug.cgi?id=36518
Bug ID: 36518
Summary: Selecting character mission crashes Star Wars
Rebellion 1.00
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 1cf3d8caa4df59490343ef9427ea5c6bc2af44c9
Created attachment 48591
--> https://bugs.winehq.org/attachment.cgi?id=48591
Log with 1.7.16 no flags
After starting a game, choosing any character, trying to send him in a mission,
then clicking on the desired mission type will crash the game. Music will still
play, the game will seem to be still running, but only the desktop background
with the game icon on the lower left can be seen.
Running on windows 95 compatibility (what the game is supposed to be for),
WINEARCH=win32 (apparently a requisite for running in win95 compatibility, and
on a virtual desktop.
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https://bugs.winehq.org/show_bug.cgi?id=36507
Bug ID: 36507
Summary: valgrind shows a definite leak in dpnet/tests/server.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==1373== 28 bytes in 1 blocks are definitely lost in loss record 164 of 572
==1373== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==1373== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==1373== by 0x6360F2A: DPNET_CreateDirectPlay8Address (address.c:324)
==1373== by 0x6362425: DICF_CreateInstance (dpnet_main.c:102)
==1373== by 0x515ADF6: CoCreateInstance (unknwn.h:226)
==1373== by 0x4CCBD69: create_server (server.c:71)
==1373== by 0x4CCC0E4: func_server (server.c:108)
==1373== by 0x4CCCEDF: run_test (test.h:584)
==1373== by 0x4CCD2CE: main (test.h:654)
==1373==
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http://bugs.winehq.org/show_bug.cgi?id=27433
Summary: mass effect 2 heisencrash on non-smp system
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(See also bug 11876.)
I was doing some benchmarking, so I booted with nosmp and am running lwm
instead of gnome, and was surprised to find that Mass Effect 2 demo
aborts before it gets to "press any key"!
+relay makes the problem go away, but +synchronous,+d3d doesn't.
The log shows
trace:d3d:WineD3D_CreateFakeGLContext getting context...
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"^M
after 4062 requests (4060 known processed) with 0 events remaining.
Adding a couple TRACE() statements shows the abort happens between the two
lines
DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
Sadly, adding +wgl makes the problem go away.
This was with an nvidia gtx 560 ti and drivers 270.41.06.
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http://bugs.winehq.org/show_bug.cgi?id=32545
Bug #: 32545
Summary: TaxACT 2012 crashes at startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslarkin(a)aim.com
Classification: Unclassified
Created attachment 42951
--> http://bugs.winehq.org/attachment.cgi?id=42951
Backtrace file
TaxACT 2012 crashes at startup, either via the post-install auto start, or when
I double-click on the desktop icon. I am using the free downloadable version.
Lester Larkin
U.S.A.
PHONE 224-764-8791
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http://bugs.winehq.org/show_bug.cgi?id=35426
Bug ID: 35426
Summary: RPG Maker VX Runtime: games crash on startup
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: sethhphillips(a)gmail.com
Classification: Unclassified
Created attachment 47278
--> http://bugs.winehq.org/attachment.cgi?id=47278
output from Wine when running the RPG Maker VX runtime in a clean wineprefix
When attempting to run a game that uses the RPG Maker VX Runtime Package it
crashes, possibly after trying to setup dmusic or something similar.
It is possible to workaround this with "winetricks dmusic", which fixes the
crash but causes errors that appear to have no effect on the game.
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http://bugs.winehq.org/show_bug.cgi?id=16127
Summary: Mouse Buttons do not work in BBC Basic For Windows 5.80a
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.goddard(a)freeuk.com
Created an attachment (id=17362)
--> (http://bugs.winehq.org/attachment.cgi?id=17362)
Short demo program written in the BBC Basic for Windows Language
See attached program written in the BBC Basic For Windows Language. Program
previously worked in wine but now does not work. The specific problem is that
wine is ignoring mouse clicks when the mouse pointer is on the screen but still
allows the user to turn off the program with the standard close button.
BBC Basic for Windows is freely downloadable at
http://www.bbcbasic.co.uk/bbcwin/download.html
When the same program is run in BBC Basic for Windows installed in Windows it
behaves as expected. When a left or right mouse button is pressed a colored dot
is placed on the screen at the pointer tip.
Note that the program contains a subroutine to detect what environment it is
running in, so that a workaround for the GetBoundsRect windows function not
being implemented in wine comes into operation.This is a previously reported
unresolved bug in wine.
Please let me know if you need more information.
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http://bugs.winehq.org/show_bug.cgi?id=28865
Bug #: 28865
Summary: Ski Resort Tycoon will not run on Mac OS X
Product: Wine
Version: 20050930
Platform: All
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sethklapman(a)sbcglobal.net
Classification: Unclassified
Simply put, the menu for the game will open but it has trouble running the
actual game.
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http://bugs.winehq.org/show_bug.cgi?id=34646
Bug #: 34646
Summary: Virtual DJ Crashes using Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nedind(a)gmail.com
Classification: Unclassified
Created attachment 46178
--> http://bugs.winehq.org/attachment.cgi?id=46178
Text of crash message
See attachment
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