http://bugs.winehq.org/show_bug.cgi?id=35735
Bug ID: 35735
Summary: setup_exception_record stack overflow occurred while
running ie
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shiy_118(a)sina.com
err:seh:setup_exception_record stack overflow 816 bytes in thread 00e9 eip
7bc824c1 esp 00d51000 stack 0xd50000-0xd51000-0xe50000
I was browsing through the Amazon.cn with IE at the time.
It happened each time when I browsing Amazon.cn whith IE.
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http://bugs.winehq.org/show_bug.cgi?id=35861
Bug ID: 35861
Summary: ePSXe: Persistent input with 360 controller
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linusfora(a)gmail.com
The Xbox 360 Controller's Joystick 1 UP is constantly registered by ePSXe, both
when mapping input and ingame. It doesn't appear to happen in native linux
applications.
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http://bugs.winehq.org/show_bug.cgi?id=36972
Bug ID: 36972
Summary: Unigine Valley wine "Fatal error"
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Linuxhelper2881(a)yahoo.com
Created attachment 49094
--> http://bugs.winehq.org/attachment.cgi?id=49094
Unigine Valley log
found a non-working program which used to work for wine at 1 time now it broke
or something between the time of new versions and the old.
Didn't get a back-trace but got an error log attached to this report
The program for this bug is called Unigine Valley which is a Benchmarking tool
Link:https://unigine.com/products/valley/download/
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http://bugs.winehq.org/show_bug.cgi?id=35739
Bug ID: 35739
Summary: Audio driver bug
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samusdabomb(a)gmail.com
The audia in wine won't work
Wine cfg crashes if the audio is set to core audio and winetricks won't set the
audio correctly
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http://bugs.winehq.org/show_bug.cgi?id=30832
Bug #: 30832
Summary: Canon Digital Photo Professional: Fails to convert
.cr2 files
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: test051102(a)hotmail.com
Classification: Unclassified
It is possible to edit/save .cr2 files without problems. Any changes made to a
.cr2 file are added to the file in a non desctructive way. They can be removed
at a later time. The changes are displayed correctly in the internal viewer.
Hower to actually apply the changes the final .cr2 file needs to be converted
to .jpg for example. This is the most important functionality of the
application. It totally failes in current version of wine with an "unknown
error". The application continues to work after display the error.
I have tested the issue with Canon DPP Version "3.11.4.10".
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http://bugs.winehq.org/show_bug.cgi?id=35988
Bug ID: 35988
Summary: Reinstalling on top program doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I have already installed Lego Star Wars DEMO, I tried to install it again. But
it fails. I thought it would complain about already installed application or
asks if I want to overrun files or something like that, but it just basically
gives an error:
"Error -1627 function failed."
I doubt you see this error with native windows.
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http://bugs.winehq.org/show_bug.cgi?id=33960
Bug #: 33960
Summary: Regression: newer WineD3D versions crashes in several
games
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Windows
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svyatpro(a)gmail.com
Classification: Unclassified
Starting from WineD3D 1.3.31 and all newer versions, Metro Last Light crashes
immediately before the intro.
But 1.3.30 does not crash and able to start intro without with black screen and
playing sound and after intro is finished MetroLL.exe process stops responding.
More about this issue is on Wine's forum:
http://forum.winehq.org/viewtopic.php?f=2&t=19290&p=86315#p86315
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http://bugs.winehq.org/show_bug.cgi?id=33321
Bug #: 33321
Summary: Photoshop CS5.1 doesn't resize nor refresh RAW files
in CameraRaw
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.kijas(a)gmail.com
Classification: Unclassified
With new wine 1.5.27 wine starts about 5mins on 4 - cores computer, 8GB DDR3,
NVIDIA GT-240 and cannot resize, nor refresh (after zoom etc.) it in CameraRaw,
so it is unusable.
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http://bugs.winehq.org/show_bug.cgi?id=37098
Bug ID: 37098
Summary: Checking Wine with PVS-Studio and Clang Static
Analyzer
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nick.smallville(a)gmail.com
Hello, I checked out the Wine using two static analyzers(Clang Static Analyzer
&& PVS-Studio) in the openSUSE 13.1. In my article, I described the errors
found: http://www.viva64.com/en/b/0272/
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https://bugs.winehq.org/show_bug.cgi?id=37127
Bug ID: 37127
Summary: PVS-Studio Error: Unreliable tests
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies Unreliable tests. Some of the modules' folders contain
the test folder with source files for tests. Debug information is printed
through the 'ok' macro. Here are a few suspicious fragments:
V501 There are identical sub-expressions to the left and to the right of the
'==' operator: ddsd3.lpSurface == ddsd3.lpSurface dsurface.c 272
...
ok(ddsd3.lpSurface == ddsd3.lpSurface, //<==
"lpSurface from GetSurfaceDesc(%p) differs\
from the one returned by Lock(%p)\n",
ddsd3.lpSurface, ddsd2.lpSurface); //<==
...
It very much looks like a typo. I suspect this code should compare the same
variables that are printed.
V502 Perhaps the '?:' operator works in a different way than it was expected.
The '?:' operator has a lower priority than the '==' operator. url.c 767
...
ok(size == no_callback ? 512 : 13, "size=%d\n", size);
...
The precedence of the "==" operator is higher than that of '?:', so the size
variable is not compared to the values 512 and 13. The expression is always
true as it evaluates either to 512 or 13, which means this check doesn't check
anything.
Other similar fragments:
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator.
string.c 1086
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator.
string.c 1111
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator.
reader.c 761
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator.
protocol.c 2928
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator. dde.c
1594
V502 Perhaps the '?:' operator works in a different way than it was
expected. The '?:' operator has a lower priority than the '==' operator.
reader.c 761
details on the V501 error here: http://www.viva64.com/en/d/0090/
details on the V502 error here: http://www.viva64.com/en/d/0091/
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