http://bugs.winehq.org/show_bug.cgi?id=37049
Bug ID: 37049
Summary: Special Audiocodes Bootp&tftp server does not work
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Created attachment 49233
--> http://bugs.winehq.org/attachment.cgi?id=49233
Bootp does not start
Voice gateway Audiocodes configured with a special bootp&tftp server
(download link http://www.888voip.com/downloads/audiocodes/BootP_2_3_0_5.zip)
Under wine this server does not start and gives error (Screenshot in
attachement)
But port 67 is not busy:
output of the command "sudo sockstat -l | grep 67" is empty
cat /etc/services | grep 67
bootps 67/tcp # BOOTP server
bootps 67/udp
I tried to run the program from the console using clean wineprefix, wine 1.7.23
and did not receive any error messages. What WINEDEBUG I need to provide?
Operation system: Ubuntu 14.04.1 LTS, Trusty Tahr
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=36999
Bug ID: 36999
Summary: ST visual Develop: crash when from menu 'PROJECT' in
that 'settings' is selected
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mebro.power(a)gmail.com
Created attachment 49153
--> https://bugs.winehq.org/attachment.cgi?id=49153
complete terminal output
File can be download from following direct web link.
http://www.st.com/web/catalog/tools/FM147/CL1794/SC1808/SS1767/PF210567#
sha1sum sttoolset.zip
5bfb02df5e7ca7ec4c8946a73b77c6c1175bd0eb sttoolset.zip
When we select
File->New workspace->create workspace and project->{entering workspace
name]->[entering project name]->[select toolchain 'st assembler link']->OK
->{MCU selection} type 'stm8s105c6'->click select->ok -> click on 'project'
menu->select 'settings'--
program crashes...the same behaviour is repeated with all the toolchain in the
list(project creation)...
Other options are working fine...e.g DEBUG(simulator mode)/COMPILE/
Second, this is IDE for stm8s microcontroller, is it possible to connect the
USB based hardware to connect with the program.
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http://bugs.winehq.org/show_bug.cgi?id=35214
Bug ID: 35214
Summary: mmdevapi should support PKEY_AudioEndpoint_FormFactor
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: laguest(a)archeia.com
Classification: Unclassified
As posted here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29238
The line: MMDevPropStore_GetValue
(0x8671d10)->("{1da5d803-d492-4edd-8c23-e0c0ffee7f0e},0", 0x32f884) is failing
returning a value of 2 which is not success.
According to MSDN, this line is wanting to know what kind of device this is,
see
msdn.microsoft.com/en-us/library/windows/desktop/dd316569%28v=vs.85%29.aspx, it
should return Microphone for the Rocksmith Real Tone cable.
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http://bugs.winehq.org/show_bug.cgi?id=26295
Summary: Play Silent Hunter 5
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caglaryeniyigit(a)hotmail.com
Created an attachment (id=33523)
--> (http://bugs.winehq.org/attachment.cgi?id=33523)
Silent Hunter error
Hi
I'm using os Mandriva 2010 powerpack.
The Silent Hunter 5 is simulation of a submarine game. Installation normally
completed but the game turned in the picture I get the error.
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http://bugs.winehq.org/show_bug.cgi?id=36987
Bug ID: 36987
Summary: game runs extremely slow after upgrade from wine
1.7.13
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: devel.openSUSE.org(a)gmail.com
CC: ken(a)codeweavers.com
Regression SHA1: 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Created attachment 49127
--> http://bugs.winehq.org/attachment.cgi?id=49127
wine debug output log
After upgrade to 1.7.23 version I've found that particular game became
unplayable - very sluggish reaction on any input action, graphics renders and
draw slowly.
This regression was introduced between 1.7.13 and 1.7.14 versions. The
particular patch that introduced this regression is:
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
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http://bugs.winehq.org/show_bug.cgi?id=31259
Bug #: 31259
Summary: League of Legends freeze after 32-38 min in a game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobschulze2009(a)live.dk
Classification: Unclassified
after the new patch 1.1.6 there are some srsly grafic problems!!
32-38 min in a game, the game freeze and exit! if it dont will be repaired, i
can be banned from the game for leave a game too many times because of that bug
:(
please fix it! i want to play a game more than 38 mins!
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http://bugs.winehq.org/show_bug.cgi?id=28138
Summary: iexplore fails to start
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnsankey(a)ncf.ca
Created an attachment (id=36050)
--> (http://bugs.winehq.org/attachment.cgi?id=36050)
terminal output
see attachment
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http://bugs.winehq.org/show_bug.cgi?id=18280
Summary: Illustrator fails on startup
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicklas(a)ws.se
Created an attachment (id=20813)
--> (http://bugs.winehq.org/attachment.cgi?id=20813)
Adobe Illustrator fails to run in 1.1.17
When running illustrator in either 1.1.17 or 1.1.20 this error occurs.
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http://bugs.winehq.org/show_bug.cgi?id=37033
Bug ID: 37033
Summary: Cossacks Anthology (gog.com version) error during
installation
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Created attachment 49209
--> http://bugs.winehq.org/attachment.cgi?id=49209
Console output
Hello everyone,
I would like to report an issue with the gog.com version of "Cossacks". At the
end of the installation message I am getting an error message. I have attached
a screen shot of the message as well as my console output.
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http://bugs.winehq.org/show_bug.cgi?id=37072
Bug ID: 37072
Summary: League of Legends crashes when in-game shop is opened
due to invalid handling of mipmapped textures
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Lothsahn(a)yahoo.com
This is different from bug 36423 which affects the launcher store. This is
about the in-game store.
There are a number of patches to resolve this problem, to remove mipmapped
textures:
https://github.com/A-Metaphysical-Drama/LoL-Linux-Toolshttps://bitbucket.org/Xargoth/tuxlol/wiki/Home
According to tuxlol, the problem is:
Since Wine is not able to handle mipmaps from textures smaller than one block,
TuxLoL is intented to patch these files from League of Legends to make the game
run.
The problem is that while LoLtools may work, TuxLol actually corrupts my
installation of League. Also, these solutions require you to rerun them every
time League is updated.
The author of the LoL-Linux-Tools therefore recommends you instead patch Wine
with the patch at the following location:
http://pastebin.com/xSNJjkMY
Would it be possible for this patch to be incorporated into wine core, so that
people don't have to manually compile wine with the patch? On my 64-bit
machine, compiling wine has been very nontrivial...
The patch is very small and I was able to manually integrate the changes to
1.7.22. I have attached the manually patched resource.c file (located in
dlls/wined3d) based on his patch.
I cannot verify the patch works due to issues compiling 32-bit wine on my
64-bit Ubuntu 14.04 system. However, many other users report that it does, in
fact, solve the problem.
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