http://bugs.winehq.org/show_bug.cgi?id=14522
Summary: Spellforce has bad quality ground textures
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Like the title says.
This is likely due some LOD malfunction.
The ground which is farther from the players view looks more detailed and high
res, this leads me to the conclusion that the LOD of the game operates the
exact opposite what it should. Also this explains the slowness of the game.
With ground I mean the grass and hills which are basically just one big
surface. However the textures of the buildings and trees, which are complex 3d
models, are looking great.
In the console there are some of these messages:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not
supported for scratch textures
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https://bugs.winehq.org/show_bug.cgi?id=7425
Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sebastian(a)fds-team.de
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https://bugs.winehq.org/show_bug.cgi?id=6847
Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
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CC| |adrian.kalla(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=25420
Summary: XIII Century-Death or Glory: text is unreadable
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32352)
--> (http://bugs.winehq.org/attachment.cgi?id=32352)
screenshot showing the good text
The text becomes unreadable in the game after you start a mission, tutorial
etc.
The text is fully readable right after starting the game, both in the menu and
in the tutorial screen.
The fonts become unreadable on the loading screen, as soon as you start a
mission. From then on, even if you go back to the main menu, no text is
displayed correctly (until you restart the game).
I'm experiencing the same issue with the fonts in Wine-0.9.46, 1.0.1 and so on.
The game has a 'fonts' directory, containing such pairs of files as:
font.arial.10.bmp
font.arial.10.dds
...
font.tahoma.7.bmp
font.tahoma.7.dds
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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https://bugs.winehq.org/show_bug.cgi?id=8439
--- Comment #42 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
to clarify in case someone wonders...
Although Erich's patch solves this bug - from a different code path, the
missing shell app path expansion (ShellExecute[Ex]) would be still a valid
issue, although not a blocker anymore (see tests).
Regards
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Sebastian Lackner <sebastian(a)fds-team.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sebastian(a)fds-team.de
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
OS|other |Linux
--- Comment #41 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
same procedure as every year.
Still present.
$ wine --version
wine-1.7.34-159-g7b45103
Fortunately Wine-staging project cared about this here:
https://github.com/wine-compholio/wine-staging/tree/master/patches/kernel32…
It allows all VS.NET 200x installers to find and run their sub-installers.
Chances improved to have this fixed in upstream before the 10th anniversary
happens.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=7900
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |49c8388a98df45f0c95a897a74f
| |fbecccaeafc57
CC| |focht(a)gmx.net
Hardware|Other |x86
Version|unspecified |0.9.34.
OS|other |Linux
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http://bugs.winehq.org/show_bug.cgi?id=36368
Bug ID: 36368
Summary: MicrosoftFixit50588 tool raises a vbscript parsing
error
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://download.microsoft.com/download/5/C/9/5C94F2F4-
9F1E-490A-894E-049A626C3D1F/MicrosoftFixit50588.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: Stefan.Leichter(a)camLine.com
Created attachment 48419
--> http://bugs.winehq.org/attachment.cgi?id=48419
+vbscript log
While trying to get the Network Level Authentication going with remote desktop
client an parsing error occured:
trace:vbscript:VBScriptParse_ParseScriptText (0x18b630)->(L"On Error Resume
Next\r\n\r\n'**********************************************************************************************\r\n'
Global
Var\r\n'**********************************************************************************************\r\nDim
slog:Set slog=New Logger ' log file obj\r\nDim Wi"... (null) (nil) (null)
0 0 0 (nil) (nil))
comand line: wine msiexec /i MicrosoftFixit50588.msi
Native credssp.dll (WinXP) was placed in the system32 folder
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http://bugs.winehq.org/show_bug.cgi?id=26202
Summary: SoulSeek
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.luna-rox(a)hotmail.com
Try to run it, download it from www.slsknet.org and try pressing "Search File"
double I mean, open two search bars and it prompts an error... which wasn't
happening on windows thanks will I recieve an answer?
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