http://bugs.winehq.org/show_bug.cgi?id=27390
Summary: HoMM V Hammers of Fate crashes during 3D
initialisation
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=35021)
--> (http://bugs.winehq.org/attachment.cgi?id=35021)
crash backtrace: wined3d_swapchain_create>glsAssignDrawable
While "Heroes of Might & Magic V" works well, the extension "Hammers of Fate"
patchlevel 2.1 (aka. 2.01) crashes upon 3D initialisation (after displaying one
still image).
I'm using an "early 2009" NVidia 9400GM Mac mini with OSX 10.5.8. and XQuartz
2.6.1.
The crash occurs with both XQuartz 2.6.1 as well as XQuartz 2.5.(1?), with
Wine-1.3.21 with the one post 1.3.21 swapchain patch (I had hoped that it would
make a difference) and with Wine-1.1.24.
UseGLSL makes no difference, nor does ORM=fbo or backbuffer.
I've not tried out the original HoF version 2.0 without patch.
One other weird note: The app provides msvcp71.dll and msvcr71.dll in the
Heroes...\bina1\ directory. They get loadded by default. If I override them
with the builtins, after the crash, Wine won't end (Wine's desktop window
remains open) and displays:
err:ntdll:RtlpWaitForCriticalSection section 0x42bc48a4 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0021, blocked by 0009, retrying
(60 sec)
15 minutes later, it still hangs and I invoke killall -INT wineserver.
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https://bugs.winehq.org/show_bug.cgi?id=39068
Bug ID: 39068
Summary: Santander bank security module crashes during core
module installation
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://wwws.santandernet.com.br/mps/bin/gbpluginabnse
tup.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 52045
--> https://bugs.winehq.org/attachment.cgi?id=52045
log+crash
Follow up from bug 33430. After applying the patch from
https://bugs.winehq.org/attachment.cgi?id=52041 the app installer still
crashes, the last line from the log is:
0009:fixme:urlmon:SecManagerImpl_GetZoneMappings Default action is not
implemented
wine: Unhandled page fault on read access to 0x00000000 at address 0x433660
(thread 0009), starting debugger...
It could suggest that the application does not like the stub return from
GetZoneMappings.
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http://bugs.winehq.org/show_bug.cgi?id=33534
Bug #: 33534
Summary: RT Systems Radio programmer ADMS-2H fails to launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunderfinger(a)gmail.com
Classification: Unclassified
Created attachment 44381
--> http://bugs.winehq.org/attachment.cgi?id=44381
Log of reported error
Error message when starting app. Unhandled exception: page fault on write
access to 0x005bc359 in 32-bit code (0x009cfc35).
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https://bugs.winehq.org/show_bug.cgi?id=39265
Bug ID: 39265
Summary: winhttp may try to decrypt one more ssl message than
needed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: 7element(a)mail.bg
Distribution: ---
In net.c:642 in read_ssl_chunk there is no break if buf_len == ssl_buf_size.
If buf_len actually becomes equal to ssl_buf_size after buf_len += size, the
loop should break, otherwise a new ssl message will be tried to be read.
Code needs something like this on line 643:
if(buf_len == ssl_buf_size)
break;
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https://bugs.winehq.org/show_bug.cgi?id=39264
Bug ID: 39264
Summary: wininet may try to decrypt one more ssl message than
needed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: 7element(a)mail.bg
Distribution: ---
In netconnection.c:768 in read_ssl_chunk there is no break if buf_len ==
ssl_buf_size.
If buf_len actually becomes equal to ssl_buf_size after buf_len += size, the
loop should break, otherwise a new ssl message will be tried to be read.
Code needs something like this on line 769:
if(buf_len == ssl_buf_size)
break;
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https://bugs.winehq.org/show_bug.cgi?id=39311
Bug ID: 39311
Summary: VCDS Diagnostics crashes
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52390
--> https://bugs.winehq.org/attachment.cgi?id=52390
Backtrace Slackware wine 1.7.51
Hello everyone,
I would like to submit a backtrace I got after installing a German diagnostics
software for cars. The software can be downloaded from the following URL:
http://vcdspro.de/download/1/
The software installs fine but crashes when launching it.
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https://bugs.winehq.org/show_bug.cgi?id=37587
Bug ID: 37587
Summary: Farm Frenzy 2: Fails to start -
err:seh:setup_exception_record stack overflow
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
After installing Farm Frenzy 2, it fails to start.
Only thing in the terminal output is:
err:seh:setup_exception_record stack overflow 1472 bytes in thread 002a eip
7bc4626f esp 00230d70 stack 0x230000-0x231000-0x330000
Upon closer inspection it appears the .exe is obfusicated using ASProtect.
A tool known as "ASPrINFO" says the following:
[Farm Frenzy 2], [1.0], [1.4 build 02.26 Beta], [Alawar Entertainment, Inc.].
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https://bugs.winehq.org/show_bug.cgi?id=39358
Bug ID: 39358
Summary: Various crashes in LotRO launcher
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Distribution: ---
Created attachment 52453
--> https://bugs.winehq.org/attachment.cgi?id=52453
Lord of the Rings Online crashes at several points, this is a random example
Dear developers,
I play Lord of the Rings Online maybe for a year on my notebook (Lenovo IdeaPad
Flex 10, x86-64, Linux Mint 17.2 Rafaela).
Reporting for Wine 1.6.2 as this is the official release for my distro but also
experienced very similar crashes still with Wine-Staging 1.7.51.
The crashes occur in the launcher _before_ the login screen. The game client
runs just without problems AFAIK (except of performance) but the original
launcher I think is more complex. I've read that people don't need PyLotRO any
more but I'm forced to use it.
Maybe in ca. 1/6 of the launcher runs it completes to the launch of the game.
In ca. 5/6 of the cases there is a crash or freeze. The points where the
crashes occur are various. Just attaching here the output of the first crash I
just caught.
I have a theory that the launcher detects the previous crash somehow and by the
next launch it gets a bit further and by the next one yet further until it
recovers completely - but this could be my speculation only.
I can make a collection of the various crash kinds if you want but I don't know
if I should file separate bugs. Let's start with this one.
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https://bugs.winehq.org/show_bug.cgi?id=39332
Bug ID: 39332
Summary: PhotoShop CC 2014: Opening a window from the Windows
menu causes program crash
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mhubbard(a)acromediainc.com
Distribution: ---
Created attachment 52411
--> https://bugs.winehq.org/attachment.cgi?id=52411
Backtrack with crash information
When trying to access a window through the Windows menu dropdown, any time a
window is selected to open it causes the program to crash.
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https://bugs.winehq.org/show_bug.cgi?id=39301
Bug ID: 39301
Summary: Carmageddon Reincarnation dxgi_device_init Direct3D 10
is not supported with the current shader backend
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thanoulas(a)gmail.com
Created attachment 52382
--> https://bugs.winehq.org/attachment.cgi?id=52382
err+all, fixme+all, +loaddll, +d3d11, +dxgi
With the latest Wine from git, when starting Carmageddon Reincarnation (Win
Vista mode, on Macbook Pro with discrete nVidia GT750m) dxgi complains that the
card doesn't support Shader Model 4, but the card supports up to 4.1.
I've attached a log.
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