https://bugs.winehq.org/show_bug.cgi?id=38869
Bug ID: 38869
Summary: Multiple games (Torchlight 1-2, Evil Genius) have
rendering issues with open source drivers when GLSL
enabled
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/145023/140000/fileinfo/Evil-
Genius-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91232
The bug represents itself as shiny, flashing boxes on surfaces like character
models and objects in multiple games. The proposed patch from the upstream bug
report apparently fixes the problem, yet Mesa devs have the suspicion that the
error is originating from Wine's GLSL compiler.
All those games "set gl_FrontColor but not gl_FrontSecondaryColor in the vertex
shader and then they use gl_SecondaryColor in the fragment shader...this is
undefined" (sorry if misinterpreting, I'm no technician)
The games "magically" work with Nvidia blob 340.76, and they render properly in
Wine with ARB shaders.The issue was reproduced on i965/hsw too, and doesn't
occur with llvmpipe.
Terminal output doesn't show anything unusual, this is from Torchlight:
>fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
>fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
>fixme:d3d_texture:wined3d_texture_set_autogen_filter_type texture 0x16dcb468, filter_type WINED3D_TEXF_ANISOTROPIC stub!
>fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x16dcb468 stub!
>fixme:d3d9:Direct3DShaderValidatorCreate9 stub
>fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
>fixme:d3d:wined3d_device_decref Leftover resource 0x200e90 with type WINED3D_RTYPE_SURFACE (0x1).
>fixme:d3d:wined3d_device_decref Leftover resource 0x200cd8 with type WINED3D_RTYPE_TEXTURE (0x3).
Please let me know if you need debug logs, the problem is reproducible in
Torchlight demo on Steam (models are corrupted on the title screen):
http://store.steampowered.com/app/41500/
Alternatively you can try Evil Genius demo, download link is in the url field
above.
wine-1.7.46-193-g8b566b1
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
nouveau + mesa from git
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http://bugs.winehq.org/show_bug.cgi?id=32786
Bug #: 32786
Summary: HappyFotoDesigner.exe does not start
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raynoldei(a)gmail.com
Classification: Unclassified
Created attachment 43294
--> http://bugs.winehq.org/attachment.cgi?id=43294
terminal messages
Installation of HappyFotoDesigner was working well.
App can be downloaded on
"http://www.happyfoto.at/fotobuch/439-bestellsoftware-happyfoto-designer-neu…".
Now when I try to start it following message are coming up in the terminal and
the program closes:
err:ole:CoGetClassObject class {76a64158-cb41-11d1-8b02-00600806d9b6} not
registered
err:ole:create_server class {76a64158-cb41-11d1-8b02-00600806d9b6} not
registered
err:ole:CoGetClassObject no class object {76a64158-cb41-11d1-8b02-00600806d9b6}
could be created for context 0x5
I have also tried to install msxml4, but that has not solved the problem.
Can any one help?
Thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=21813
Summary: Gamestudio A7 trial install fail
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3dgamestudio.com/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running http://server.conitec.net/down/gstudio_setup.exe
seems to install gamestudio ok up to the point where it
has to run an msi subinstaller... at which point the Next
button doesn't work, and you're stuck.
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http://bugs.winehq.org/show_bug.cgi?id=34483
Bug #: 34483
Summary: Sentinel System Driver: Installation cannot be
repaired
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45917
--> http://bugs.winehq.org/attachment.cgi?id=45917
Failure at the end of repair
Steps to reproduce:
1) remove ~/.wine
2) install Sentinel Protection Installer v7.6.6 (default installation)
3) wine c:/Program Files/Common Files/SafeNet Sentinel/Sentinel System
Driver/SetupSysDriver.exe
4) Click "Add/Repair/Remove installation"
5) Choose "Repair"
6) Go with default installation configuration
Behaviour:
Failure at the end (See attachment)
Expected behaviour:
No failure at the end
Additional information:
If I install only "Sentinel Driver", pressing "Add/Repair/Remove installation"
says that no driver is installed and I should point to .msi file
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https://bugs.winehq.org/show_bug.cgi?id=39318
Bug ID: 39318
Summary: Saw: The Video Game requires xapofx1_2.dll
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:module:import_dll Library XAPOFX1_2.dll (which is needed by L"C:\\Program
Files\\Saw\\Binaries\\SawGame.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Saw\\Binaries\\SawGame.exe" failed, status c0000135
wine-1.7.51-201-g60d1d6f
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https://bugs.winehq.org/show_bug.cgi?id=39341
Bug ID: 39341
Summary: Dino Crisis 1 Demo -- only black screen is shown
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Looks like a REGRESSION because with Wine 1.7.40 everything works fine. Of
course, still present in Wine 1.7.51.
I'm not good at compiling stuff on Macs, so if someone would like to run
regression tests--you are welcome.
OS X 10.9.5, Radeon HD 2600 Pro
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https://bugs.winehq.org/show_bug.cgi?id=39251
Bug ID: 39251
Summary: From Dust crashes on unimplemented function
xapofx1_5.dll.CreateFX
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52307
--> https://bugs.winehq.org/attachment.cgi?id=52307
terminal output
After showing the first splash screen, the game crashes.
'winetricks xact_jun2010' is a workaround.
wine-1.7.51-48-ge28d6b2
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https://bugs.winehq.org/show_bug.cgi?id=39360
Bug ID: 39360
Summary: Arvoch Alliance demo stops loading: 'File error:
aster.x' (needs native msvcr71.dll)
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.fileplanet.com/223983/220000/fileinfo/Arvoc
h-Alliance-Demo-v1.088
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52458
--> https://bugs.winehq.org/attachment.cgi?id=52458
plain terminal output
Prerequisite to start the demo: native dinput8.dll (bug #21403).
The game loads to a screen where you can register the game or start the demo.
If you choose to start the demo, the game begins to load but it soon stops with
the error message: 'File error: aster.x'.
The game comes bundled with it's own msvcp71,msvcr71 libraries, setting msvcr71
to native,builtin lets the game get further... and it shows a different error
message: 'Runtime error 2002 - could not load animation'.
This is unrelated to the reported problem (installing WMP10, native devenum and
quartz eventually makes the game happy).
Let this bug be about why Wine can't find this 'aster.x' with built-in msvcr71.
arvoch_alliance1088.exe (243M)
sha1: cf603c7ec17979c06d8eb8e63878b31b4f617cf7
Tested in wine-1.7.51-225-g3966aff
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http://bugs.winehq.org/show_bug.cgi?id=26345
Summary: Woody Two Legs demo menu items are unreadable
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://games.on.net/file/38121/Woody_Two-Legs_Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33559)
--> (http://bugs.winehq.org/attachment.cgi?id=33559)
terminal output
The text in the menus does not show. Native d3dx9 doesn't help.
Terminal shows lots of:
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b9758 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b4d18 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b4d18 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101a5c50 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b9758 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b4d18 stub!
fixme:d3d_texture:basetexture_generate_mipmaps texture 0x101b4d18 stub!
though:
fixme:font:WineEngRemoveFontResourceEx (L"Data\\Fonts\\JUNGJ___.ttf", 10,
(nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"Data\\Fonts\\JUNGJ___.ttf", 10,
(nil)): stub
may be related as well.
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http://bugs.winehq.org/show_bug.cgi?id=18257
Summary: Quicktime 2 video problems
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime212.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Videos in Quicktime 2 (32-bit) play for about 0.5 seconds and stop. Cycling
through the video draws the images but it refuses to play the whole video.
Don't know what traces would help here.
Tested with latest gitwine too, same problem.
wine-1.1.20-36-gdc31d87
Quicktime 2.1.2.59
This is the entire console output:
fixme:ole:OleRegisterServer (PlayerFrameClass,0x147100,0x147104,0x400000,1):
stub!
fixme:ole:OleRegisterServerDoc (1,C:\windows\SAMPLE.MOV): stub
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