http://bugs.winehq.org/show_bug.cgi?id=23688
Summary: iriver LDB Manager: crashes when navigating directory
tree
Product: Wine
Version: 1.2-rc7
Platform: x86-64
URL: http://www.iriver.pl/2,0,,,10,60,download_details.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobbrett(a)hotmail.com
Created an attachment (id=29663)
--> (http://bugs.winehq.org/attachment.cgi?id=29663)
iriver LDB Manager crash log
When attempting to navigate the directory tree in iriver LDB Manager, the
program will crash upon selecting a folder.
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https://bugs.winehq.org/show_bug.cgi?id=8051
Matteo Bruni <matteo.mystral(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gamiljydcome(a)gmail.com
--- Comment #122 from Matteo Bruni <matteo.mystral(a)gmail.com> ---
*** Bug 39578 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=35776
Bug ID: 35776
Summary: Crysis is extremely slow in Wine 1.7.14
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kol(a)MV8660.spb.edu
Wine 1.7.14 brings an extreme slowdown in Crysis and I found that
this is caused by two regressions.
1) With Crysis under plain Wine 1.7.14 I see constant flickering
and the game shows less than 1 FPS. This is a regression
introduced by the commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format
was actually changed.
A similar problem is considered in Bug#35767 and patches suggested
there do not help as well as for that bug. This commit also affects
some old games (TES3:Morrowind, TES4:Oblivion) but slightly: it gives
about 5 FPS less than in Wine 1.7.13.
2) But after reverting the above commit I see nevertheless that Crysis
shows significantly less FPS than with Wine 1.7.13 (average 30 FPS
with 1.7.14 versus 45 FPS with 1.7.13). The second problem is caused by
commit c1032e977bb9f850e3aea28dd79e3d7c2244cd6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue, 4 Mar 2014 10:21:33 +0100
wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
After reverting both commits in Wine 1.7.14 I see the same framerates
as in 1.7.13 in all games.
It is interesting that Wine with Command Stream patches by Stefan Doesinger
encounters only the first problem but the second commit does not cause
slowdowns.
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https://bugs.winehq.org/show_bug.cgi?id=39590
Bug ID: 39590
Summary: SAS 9.1.3 Portable not working - "No access to memory
location"
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 52755
--> https://bugs.winehq.org/attachment.cgi?id=52755
LC_ALL=C WINEDEBUG=warn+all wine sas_9.1.3_portable.exe
Hello, we have to use SAS on my university, all students have license to use it
on personal computers, but it's distributed on like 10 CDs and it's horrible
pain to download and install properly even on Windows. I use Linux, so i want
to run it in wine. There are people that managed installing some versions of
SAS in wine, but i think it's not worth the effort even on windows.
Some great guy therefore made SAS Portable, which is (possibly illegal)
compilation of SAS directly executable as single exe file. You can download it
here http://uloz.to/xtKasDE/sas-9-1-3-portable-exe (if it's legal in your
country as it is in mine).
Can you please check why it does not work in wine? It works great on windows.
In wine it just shows popup saying "No access to memory location." and prints
following errors to terminal (see attachments for the same with wine debugging
enabled:
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was c0000135
fixme:advapi:RegisterEventSourceA ((null),"SASEXE"): stub
fixme:advapi:RegisterEventSourceW (L"",L"SASEXE"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0xc0000bb8,0x1633b8,0x0003,0x00000000,0x32e618,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0xc0000bb8,0x1633b8,0x0003,0x00000000,0x15fcc8,(nil)):
stub
err:eventlog:ReportEventW L"Unable to load host supervisor."
err:eventlog:ReportEventW L"C:\\Program Files\\SAS\\SAS 9.1\\sashost.dll"
err:eventlog:ReportEventW L"No access to memory location.\r\n"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=32380
Bug #: 32380
Summary: The game Don't Starve fails to start. Unhandled
exception 0x80000003 at address 0x445737 (thread
0053)"
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eq.tolbin(a)gmail.com
Classification: Unclassified
Created attachment 42727
--> http://bugs.winehq.org/attachment.cgi?id=42727
Backtrace
Game fails to start.
Debian Sid on Intel I5-2500K, NVIDIA GTX580.
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https://bugs.winehq.org/show_bug.cgi?id=5706
--- Comment #11 from super_man(a)post.com ---
Instant crash both wine 1.7.55 and wine-staging 1.7.55 while trying to run the
installer...
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https://bugs.winehq.org/show_bug.cgi?id=39596
Bug ID: 39596
Summary: "make distclean" does not work
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
I wanted to build wine from git source as out-of-tree build. But configure
says:
checking build system type... x86_64-pc-linux-gnu
checking host system type... x86_64-pc-linux-gnu
configure: error: you are building out of the source tree, but the source tree
contains object files.
You need to run 'make distclean' in the source tree first.
But running "make distclean" inside git tree fails:
$ make distclean
make: *** No rule to make target 'Make.vars.in', needed by 'Makefile'. Stop.
IIRC this used to work. Work arounded in git tree by:
$ rm -rf *
$ git checkout -f wine-1.7.55
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http://bugs.winehq.org/show_bug.cgi?id=34561
Bug #: 34561
Summary: regression: Finale/Finale Notepad 2012 crashes if
Pulseaudio is disabled
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
Created attachment 46013
--> http://bugs.winehq.org/attachment.cgi?id=46013
Finale NotePad 2012's dying breath
If Pulseaudio is disabled, Finale Notepad 2012 crashes on startup after
clicking past the initial screen. The error is "Unhandled exception: divide by
zero in 32-bit code (0xf66ec401)." The backtrace is attached to this bug
report. This bug also affects the full retail version of Finale 2012.
I couldn't do a regression test on this because the crash only happens when I
am using the biarch wine version from the Wine Team PPA for Ubuntu. I have only
figured out how to compile 32-bit Wine using an lxc container, and this bug
does not happen with my compiled 32-bit Wine binaries.
This bug does not happen with Wine 1.4.1, but does happen with 1.7.2. I think
it happened with 1.6 as well, but that version is no longer available from the
repository, so I can't verify.
If there isn't enough info from the backtrace, then I might just have to learn
to do a biarch regression test. Looks a bit daunting, though...
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