https://bugs.winehq.org/show_bug.cgi?id=39454
Bug ID: 39454
Summary: StarCraft II v3.0 crashes immediately on startup
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52568
--> https://bugs.winehq.org/attachment.cgi?id=52568
Console output on starting the game
Since the recent StarCraft II update (I'm on 3.0.1.38215, but probably anything
> 3.0 is affected) the game has stopped working via Wine.
I have attached some output. Everything up to line 148 is simply starting the
Battle.net client. The output that follows is the result of clicking the play
button.
My specs:
Wine 1.7.52 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.30)
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http://bugs.winehq.org/show_bug.cgi?id=35795
Bug ID: 35795
Summary: VFX: table with parameter not rendered correctly
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bugr(a)akling.org
Created attachment 47789
--> http://bugs.winehq.org/attachment.cgi?id=47789
VFX running under Wine
When loading a VST plugin in VFX, its parameter are supposed to be shown in the
table on the right. In Wine, this doesn't work. Also the grapics in the
parameter table are transparent.
Version of wine: wine-1.7.14-126-g2bb1059
VFX can be downladed here:
http://www.smproaudio.com/download/VFXSetup.exe sha1:
db4801f0a2d00e19608dbd02723ab456480569e1
I used these vst plugins to test it:
http://www.genuinesoundware.com/?a=dl&b=144
e4f2ebae205cf78012180fe654bb1168e0078fdf
I also installed these fonts, since VFX wouldn't start without them:
winetricks list-installed
consolas
corefonts
lucida
tahoma
After you installed and started VFX, you can import plugins by clicking on the
orange down arrow in the plugin field on the left side in the middle.
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http://bugs.winehq.org/show_bug.cgi?id=32443
Bug #: 32443
Summary: Zeus - Master of Olympus crash on closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.moroni(a)mailoo.org
Classification: Unclassified
Today I played Zeus - Master of Olympus and it worked properly.
I closed it correctly but Wine told me that Zeus crashed and told me to report
this bug with the backtrace as attachment.
I'm using latest Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=36385
Bug ID: 36385
Summary: External browser issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arne.eb(a)gmail.com
Hello there
I installed wine 1.4.1 and so far so good, installed homesite + and nushere 5.2
both are 32bit apps. Both work nicely till I use the external browser in
homesite or use the "run" button in nusphere, both commands end up in an ole
error 80004001
I don't have any logs, I searched wine but could not find any log in regards to
homesite or nusphere.
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https://bugs.winehq.org/show_bug.cgi?id=38403
Bug ID: 38403
Summary: Infinite Crisis - Not connecting to the server
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bishoman123(a)gmail.com
Distribution: ---
Infinite Crisis won't connect to the server after logging in. This is because
RAS isn't supported. When you use use a native windows 7 dll, it produces a
whole bunch of winsock errors.
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https://bugs.winehq.org/show_bug.cgi?id=37774
Bug ID: 37774
Summary: crashed of runnig flypaper on wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizocra(a)yahoo.fr
Distribution: ---
Created attachment 50309
--> https://bugs.winehq.org/attachment.cgi?id=50309
crash of flypaper
when installing travantis lectora inspire v12 flypaper is isinstalled too.
but when running flypaper crashed
here is the bug report attached
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https://bugs.winehq.org/show_bug.cgi?id=37287
Bug ID: 37287
Summary: AutoCad 2006 - DoubleClick won't load drawing
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.linzbauer(a)gmx.at
I finally managed to install AutoCad 2006 on my xubuntu 14.04 64 bit. It runs,
I was able to activate it.
Whe I doubleclick a drawing, AutoCad starts, but it won't load the drawing. The
consol output says:
Ignoriert unbekannte Schalter: /home/Oida/Schreibtisch/Technischer
Gesamtplan2.dwg
I can open the drawing with "File" - "Open" - this works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37985
Bug ID: 37985
Summary: Corel Draw x7
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janko_ana(a)yahoo.com
Distribution: ---
Created attachment 50612
--> https://bugs.winehq.org/attachment.cgi?id=50612
Corel Draw X7
Corel Draw X7 doesn't work
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http://bugs.winehq.org/show_bug.cgi?id=31872
Bug #: 31872
Summary: DirectShow music played in Worms Armageddon causes
glitches, freezes and crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Classification: Unclassified
Worms Armageddon has a certain set of sounds that are streamed from the disc
using DirectShow. In the words of the game developers which I don't quite
understand (not being a Windows programmer myself):
<+Deadcode> Muzer: it's using the OLE API to create a Filter Graph
<+Deadcode> Muzer: It's using CoCreateInstance() followed by the IMediaEvent
interface
When these sounds are played in recent-ish wine versions, one of the following
happens (which you get is seemingly random)
* The sound plays fine
* The sound does not play
* The first half-second or so of the sound plays
* The first half-second or so of the sound constantly loops (a slightly
different length of time is repeated in each loop iteration, of course ;))
Any of these can be combined with any of the following:
* The game works fine
* The game freezes
* Wine segfaults
I use the winepulse patch, BUT exactly the same happens with winealsa anyway (I
tested), so it's not a bug caused by that.
Error messages vary but AFAICT always contain:
fixme:gstreamer:watch_bus wavparse1: Internal data flow error.
This bug might be a regression, but it seems to exist still in older versions
of wine, just a lot less easily reproducible, so it's rather difficult to
perform one. In any case, I think it's also quite possible that the bug has
always existed but just come to prominence more recently.
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