http://bugs.winehq.org/show_bug.cgi?id=18959
Summary: MetaTrader 4 installer hangs at the very end of file
extraction
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: julliard(a)winehq.org
With today's Git (wine-1.1.23-221-gafce86b), the MetaTrader installer hangs at
the very end of file extraction at "C:\Program Files\MetaTrader
4\mailbox\1190736044.english" with sufficient responsiveness to handle the
Cancel button being pressed, which merely hides the installer window until a
Ctrl+C interrupt is sent to the installer. The installer worked properly in
1.0.1, and the regression test revealed:
1c91d54503f9b2afa513dc4dd79bf19bc9bad51a is first bad commit
commit 1c91d54503f9b2afa513dc4dd79bf19bc9bad51a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Feb 18 14:44:17 2009 +0100
msvcrt: Don't try to duplicate invalid handles. Don't reset std handles if
we didn't set them.
:040000 040000 2abf5f9a82de1d29b1fccadc658fc3a956388ac4
86464380dfe4aca4c5c11ea2a539a1fc5def03b8 M dlls
Reverting the commit in HEAD allows the installer to start.
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http://bugs.winehq.org/show_bug.cgi?id=17743
Summary: Undocked toolbars are displayed incorrectly
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19959)
--> (http://bugs.winehq.org/attachment.cgi?id=19959)
Text toolbar
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is with undocked toolbars which are incorrectly displayed.
The problem is also with dragging them. They should be also draggable when I
click and hold mouse pointer over title of the toolbar.
Problem exists in AutoCAD 2008 and AutoCAD Mechanical 2008.
I attached image that shows the problem. All cuttings were done with unchecked
option "Allow the window manager to decorate the windows". Last cutting was
done in MS Windows XP running AutoCAD 2007. The problem exists also in Wine
1.0.1
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http://bugs.winehq.org/show_bug.cgi?id=36781
Bug ID: 36781
Summary: palringo: The Chat Box view not txt !!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedsaber20005(a)gmail.com
Created attachment 48850
--> http://bugs.winehq.org/attachment.cgi?id=48850
Log of palringo crash
when i want to chat with someone the palringo not show any text :/ and some
times it is crash
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http://bugs.winehq.org/show_bug.cgi?id=11336
Summary: typing an open parenthesis "(" in vba causes an error
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10442)
--> (http://bugs.winehq.org/attachment.cgi?id=10442)
picture of the error
When programming in VBA under excel the application throws up an error when I
try to enter the open parenthesis
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http://bugs.winehq.org/show_bug.cgi?id=33211
Bug #: 33211
Summary: C&C: Red Alert 2 still runs very slowly and mouse
cursor flickers
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
The game runs slowly, especially while moving the cursor in-game.
I've tried various winetricks configs with: ddr=opengl/ddr=gdi, rtlm=readtex,
orm=backbuffer as well as setting a flag in ra2.ini for
[Video]VideoBackBuffer=no - nothing works. Even looked at a 'lag fix' here that
does nothing: http://www.stuffhost.de/files/cnc/CnCPatcher.html
>From looking at past related issues
(http://bugs.winehq.org/show_bug.cgi?id=2784,
http://bugs.winehq.org/show_bug.cgi?id=5526,
http://bugs.winehq.org/show_bug.cgi?id=14438), I get the feeling that someone
was trigger happy and 'CLOSED FIXED' these without actually testing - people
are still reporting its a problem.
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http://bugs.winehq.org/show_bug.cgi?id=24308
Summary: Fullscreen fails for MechWarrior 4 games (Only one D3D
device per DirectDraw object)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
For all MechWarrior 4 games, fullscreen fails with message
fixme:ddraw:d3d7_CreateDevice Only one Direct3D device per DirectDraw object
supported.
Obviously, the game falls back to window'ed mode, as
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
returns
DDERR_INVALIDPARAMS
changing this behaviour (returning D3D_OK instead):
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
// return DDERR_INVALIDPARAMS;
}
makes fullscreen work for these games.
Probably it's not "legal" to return D3D_OK in this case, but maybe there is a
real solution for this problem?
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http://bugs.winehq.org/show_bug.cgi?id=10522
Summary: endless WM_PAINT loop bug (update regions, queue paint
count)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/whdc/devtools/debugging/install
x86.mspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=9265)
--> (http://bugs.winehq.org/attachment.cgi?id=9265)
trace with WINEDEBUG=+tid,+message,+win,+server
Hello,
I've seen this bug a while ago in other apps but ignored it because it was not
easily to reproduce.
Well until recently when I tested some stuff with windbg from "Debugging Tools
for Windows" (Microsoft).
I used debugging tools version 6.8.4.0 and recent GIT
(wine-0.9.49-302-g58b85bb).
Immediately when a child window was opened using toolbar (register, locals, ..
whatever), windbg would become unresponsive, eating most CPU.
Happens in both GUI modes - "floating/docking toolwindow" and "MDI emulation.
Though "MDI emulation" is more obvious, it actually shows the endless
refreshing (window caption).
Attached is WINEDEBUG=+tid,+message,+win,+server log.
Additionally I added a trace message which prints the current queue paint count
(when incremented or fetched) which makes some things easier to spot.
Printed as "inc_queue_paint_count: %d" and "get_message_paint_count: %d".
The window hierarchy is as follows:
--- snip ---
*root*=0x10020
Shell_TrayWnd=0x10022
WinDbgFrameClass=0x10024
DockClass=0x10026
ToolbarWindow32=0x10028
msctls_statusbar32=0x1002a
tooltips_class32=0x1002e
WinBaseClass=0x10030
ToolbarWindow32=0x10032
SysListView32=0x10034
SysHeader32=0x10036
RichEdit20W=0x10038
--- snip ---
After the child windows are created the queue paint count never drops to zero,
resulting in endless WM_PAINT processing.
Maybe some update (region) code path missed or flags problem?
I played a bit with ignoring null region updates and it seemed to help a bit
(preventing endless WM_PAINT loop) though other stuff wasn't drawn properly
then.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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http://bugs.winehq.org/show_bug.cgi?id=21811
Summary: 3impact tech demo collection crashes on first demo
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3impact.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.3impact.com/3Impact_Engine/dyruk89b/3impact51_demo.exe
is a set of demos showing mannekins flailing about and boulders rolling.
Runs great on Vista.
It installs fine on Wine. To start the app, do
cd ~/".wine/drive_c/Program Files/3impact5demos"
wine demos.exe skinnedragdoll.dll
The first problem is bug 21790; do 'winetricks vcrun2005' to get past that.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the demo to run in a window.
This prompts you to press N, and then crashes after you do, with
wine: Unhandled page fault on read access to 0x0000001c at address 0x431c10
(thread 0009), starting debugger...
I'll attach a +relay,+seh log.
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http://bugs.winehq.org/show_bug.cgi?id=33295
Bug #: 33295
Summary: Vietcong: Connecting to a multiplayer server does not
work
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Connecting to any multiplayer server in the server list will result in the
phone sound that the connection has failed. Even servers with default maps (and
logically compatible versions) does not work.
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