http://bugs.winehq.org/show_bug.cgi?id=27482
Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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http://bugs.winehq.org/show_bug.cgi?id=34094
Bug #: 34094
Summary: GRID 2 doesn't launch
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45335
--> http://bugs.winehq.org/attachment.cgi?id=45335
log
Installed as wishes d3dx11_43.dll but after launch have an error window such
"Failed to create D3D device. Check that the latest graphics drivers are
installed."
from a terminal
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 3398792, levels
0x3, sdk_version 7, device 0x33e12c, feature_level 0x33dc94, context 0x33dc9c
game supports DX10 and 11.
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https://bugs.winehq.org/show_bug.cgi?id=37225
Bug ID: 37225
Summary: QQ 6.3: QQApp.exe Crashes after login
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
QQ is a popular IM client in China.
1.Download from http://dldir1.qq.com/qqfile/qq/QQ6.3/12369/QQ6.3.exe
2.use "winetrick wenquanyi fakechinese" to fix the problems on Chinese fonts.
3.Start QQ from C:/Program Files/Tencent/QQ/Bin/QQ.exe, and QQ.exe will start
QQApp.exe at background.
4. An error dialog complains the security component of QQ is broken. close the
dialog
5. login with the folloing testing account:
account: 1469264807
Password: winedebug
6. QQ.exe begin to login, then QQApp.exe will crash.
NOTICE:
QQApp.exe has some kind of communication(may be RPC) with QQ.exe, QQApp.exe
can't be started directly.
Winedbg pop info window may not get backtrace in some environment when
QQApp.exe crashes.
QQApp.exe load lua engine to run scripts.
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https://bugs.winehq.org/show_bug.cgi?id=38153
Bug ID: 38153
Summary: Don't work Radmin viewer 3.5
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7309397(a)live.ru
Os X Yosemmite 10.10.2
wine-devel @1.7.37_0
the main window the application is started. Attempt will be connected outputs
the login/password and after input the appendix is closed
---Cut---
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:tooltips:TOOLTIPS_WindowProc unknown msg 08d1 wp=00000000 lp=00000000
macdrv: Can't store handle for event queue fd
---Cut---
using the version wine-devel @1.7.30_0 everything works!
--Cut---
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0xecf540, overlapped 0xecf54c): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:tooltips:TOOLTIPS_WindowProc unknown msg 08d1 wp=00000000 lp=00000000
---Cut---
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http://bugs.winehq.org/show_bug.cgi?id=12454
Summary: iriver plus 3 doesn't start
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.iriver.com/plus/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
iriver plus 3 installs, but does not start. I added mfc42u.dll to get rid of
missing dll messages, but it now ends here (0.9.59):
err:module:attach_process_dlls "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
I tried yesterday on 0.9.58 and got this:
err:module:LdrInitializeThunk "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
The errors are slightly different, if that helps at all. I am able to provide
more debugging if required.
Free download:
http://www.iriver.com.au/iriver/uploads/software/iplus3_setup_full.zip
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http://bugs.winehq.org/show_bug.cgi?id=36457
Bug ID: 36457
Summary: Hearts of Iron III Demo crashes with unimplemented
function vcomp.dll._vcomp_enter_critsect
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamefront.com/files/14193739/HeartsofIron3_
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48500
--> http://bugs.winehq.org/attachment.cgi?id=48500
log
Works with vcrun2005.
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http://bugs.winehq.org/show_bug.cgi?id=31895
Bug #: 31895
Summary: The main character is not rendered in Synaesthete
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Created attachment 41983
--> http://bugs.winehq.org/attachment.cgi?id=41983
SYnaesthete output log
When playing the synaesthete the main character is not rendered.
I am attaching the terminal output.
In this video (running on Windows) you can see the character that is not being
rendered on wine:
http://www.youtube.com/watch?v=5PfzgTkZndE
The game is free and can be downloaded here:
https://www.digipen.edu/?id=1170&download=383
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https://bugs.winehq.org/show_bug.cgi?id=38224
Bug ID: 38224
Summary: AcceptEx detaches the socket from its IO completion
port
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 51024
--> https://bugs.winehq.org/attachment.cgi?id=51024
Source + binary for BugAcceptEx
Hello,
On a server I have a listening socket
lListeningSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lListeningSocket, lIoCompletionPort, 0, 0);
bind (lListeningSocket, PSockAddr (@lAddress)^, SizeOf (TSockAddrIn));
listen (lListeningSocket, 1);
and I prepare a socket for a new connection
lSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
then call AcceptEx
lPtrAcceptEx (lListeningSocket, lSocket, ...);
GetQueuedCompletionStatus (lIoCompletionPort, ...) signals completion for
AcceptEx for an incoming connection (so CreateIoCompletionPort
(lListeningSocket, ...) works fine), but never signals completion for events on
lSocket, not even a disconnection.
If I call again
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
after the completion of AcceptEx, it works fine.
So AcceptEx as detached lSocket from the IO completion port.
To help reproducting it, I created a little command line server BugAcceptEx.exe
Here attached is the code (Delphi) and the executable.
In a command prompt run
BugAcceptEx 1234
and in another command prompt
telnet localhost 1234
and press a key
Under Windows it works fine, under Mac + Wine the server signals the incoming
connection but never signals data nor disconnection.
Now if you do
BugAcceptEx 1235 WithPatch
and
telnet localhost 1235
it works fine
Thank you for your help.
Regards,
Michel Terrisse
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