https://bugs.winehq.org/show_bug.cgi?id=6955
Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
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CC| |jr98(a)gmx.net
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https://bugs.winehq.org/show_bug.cgi?id=4553
tiloprobst(a)gmx.net changed:
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CC| |tiloprobst(a)gmx.net
--- Comment #32 from tiloprobst(a)gmx.net ---
Using Wineskin on Mac OS X. Wineskin Wrapper: 2.6.0, WS9Wine: 1.7.39. Used my
original Mac/Win CD from the late 90ties to install. Installer complains about
"Hardware key not found" or something like that, but installation finishes. The
alternative installer from here (
http://www.play-old-pc-games.com/2014/05/23/future-cop-lapd/ ) does not work,
doesn't find the CD. Makes sense since the Windows part of the hybrid CD is
mounted "by hand". Pointing winecfg to the mounted partition manually does not
help.
Starting Future Cop LAPD it first complains about not finding the CD. Applied
"something" to make it dis-appear. Not, as stated by the original bug report, a
black window opens with maybe 640x480 p size, then closes after a few seconds.
Chosing Win95, Win98 or WinXP mode in winecfg does not help.
LastRunWine.log says:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f0cc,0x00000000), stub!
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1ff048 with type
WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1feeb0 with type
WINED3D_RTYPE_TEXTURE (0x3).
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https://bugs.winehq.org/show_bug.cgi?id=38360
Bug ID: 38360
Summary: Error when exiting ReplaceGenius program under Wine!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vrajiva(a)gmail.com
Distribution: ---
Error when exiting program under Wine!
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http://bugs.winehq.org/show_bug.cgi?id=15492
Summary: Clamwin installer doesn't parse %SystemDrive% correctly
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=clamwin&filename=clamwin-0.94-
setup.exe&use_mirror=superb-east
OS/Version: other
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16404)
--> (http://bugs.winehq.org/attachment.cgi?id=16404)
+shell in git, bzip2 -9'ed
Installing Clamwin works fine, except that instead of installing to:
C:\Program Files\Clamwin
it defaults to:
Z:\home\austin\%SystemDrive%\Program Files\ClamWin
I've seen this on a couple other installers as well, but can't think of them
off hand.
+shell attached
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http://bugs.winehq.org/show_bug.cgi?id=17188
Summary: Oracle Web Conferencing Console installer resources
cannot be properly loaded
Product: Wine
Version: 1.1.13
Platform: PC
URL: https://conference.oracle.com/imtapp/app/nuf_sys.uix
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=19083)
--> (http://bugs.winehq.org/attachment.cgi?id=19083)
Oracle Web Conferencing Console installer +resource trace
With today's Git (wine-1.1.13-560-g4b27dfe), while attempting to test bug 16684
by running the application installer, I noticed that the installer evidently
had issues loading its executable resources, as these fixmes were printed:
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
and the installer window seemed to have placeholders for the presumed text
resources. After hitting Next a few times the installer appeared to be in
extraction phase, but promptly crashed with a backtrace in FormatMessageW.
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http://bugs.winehq.org/show_bug.cgi?id=34254
Bug #: 34254
Summary: Wine64 seh:RtlUnwindEx error with c++ exception
handling
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alejandropuchades(a)gmx.com
Classification: Unclassified
Description of problem:
When I was implementing a C wrapper for a C++ library, catching all possible
exceptions in C++-land, I noticed my exception handlers were not being called
and my app crashed under wine64. The same binary run just fine under windows 7,
so it had to be a wine bug. Also, the same code compiled for 32 bits run
successfully under the 32 bits version of wine.
System information:
Fedora 19 x86_64, binaries compiled with the 32 and 64 bits versions of MinGW
Version-Release number of selected component (if applicable):
$ wine64 --version
wine-1.6
How reproducible:
(assuming current-dir = uncompressed attachment)
Steps to Reproduce:
1. $ ./compile64.sh
2. $ wine64 ./main.exe
Actual results:
throwing exception
err:seh:RtlUnwindEx invalid frame 7fff42757fd0 (0x132000-0x330000)
err:seh:setup_exception stack overflow 2416 bytes in thread 0009 eip
0007fb39b2ab22b esp 0000000000130c90 stack 0x130000-0x131000-0x330000
Expected results:
No crash :) Just what happens when compiled with compile32.sh:
throwing exception
exception caught
Additional info:
Source code triggering the bug attached below.
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https://bugs.winehq.org/show_bug.cgi?id=37731
Bug ID: 37731
Summary: Montezuma's Revenge Remake fails with fatal error when
quitting the game
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50233
--> https://bugs.winehq.org/attachment.cgi?id=50233
Montezuma's Revenge Remake - Backtrace wine 1.7.32
Hello everyone,
I stumbled across an old classic when browsing the AppDB database:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=12756
The game itself is perfectly playable but when quitting the game I got a fatal
error. Backtrace is attached and I hope you can make sense of it. I also added
a report for the AppDB.
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