http://bugs.winehq.org/show_bug.cgi?id=23174
Summary: Fallout 3: Diologue and Video/sound issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xhrisx(a)gmail.com
On my system, Fallout 3 crashes when the game is played for more that an hour
if I have sound, yet without sound I may play to my hearts content
what occurs is two things:
1) OSS and ALSA cause loop of some kind of loop that eats through resources
causing my entire system to crash after exactly 2mins of the game freezing;
when the game starts out the frames per second are at 60fps and decline quickly
to 5fps or lower.
-Note; the game works Almost perfectly with OSS and ALSA turned off, The game
stays at a steady 20-30fps, Still laggy at points of High Polygon count.
(Washington memorial, Wasteland in general.)
2. I cannot continue the main quest because of a text dialogue error that shows
"..." instead of the initiating dialogue. And nearly all text dialogue is
Lagging in response.
My system:
Ubuntu 10.04
wine 1.2~rc2
AMD Athlon x2 5200
M2N-e
4gb Ram
4650 1gb videocard
sound blaster Live! card
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http://bugs.winehq.org/show_bug.cgi?id=18019
Summary: Mass Effect: Setup crashes when changing install
directory
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=20407)
--> (http://bugs.winehq.org/attachment.cgi?id=20407)
Setup output
If I select custom install in Mass Effect setup and attempt to change the
install directory (I usually mark the install directory as C:\jeu), the setup
crashes with the output attached above. Channels +relay and +seh enabled. Using
Gentoo X64 and latest git.
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http://bugs.winehq.org/show_bug.cgi?id=36704
Bug ID: 36704
Summary: wine cmd uses overwrite mode instead of insert mode
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
When you start 'wine cmd' from gnome-terminal, it launches the wine command
interpreter embedded in gnome-terminal. When you use the arrow keys to modify a
command that you just typed, it is set to overwrite (replace characters)
instead of inserting inbetween. However, gnome-terminal uses insert mode and
that is what the user was using just moments before.
I believe Windows 7 also uses insert mode
(http://technet.microsoft.com/en-us/magazine/ff758104.aspx) and if there is not
a good reason against it, it would make sense to have it as default in wine, or
better to inherit such a setting from the shell/desktop environment.
For an example, see related topic in the forum:
http://forum.winehq.org/viewtopic.php?f=8&t=22727
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http://bugs.winehq.org/show_bug.cgi?id=9473
Summary: Adobe Reader 6: Zoomfactor and Pagenumber are empty
(riched20.dll)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7817)
--> (http://bugs.winehq.org/attachment.cgi?id=7817)
screenshot
Adobe Reader 6.0.1:
There is nothing displayed in the Zoomfactor Field and in the Pagenumber Field
with builtin "riched20.dll"
Both fields works with native "riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=32060
Bug #: 32060
Summary: Guild Wars: Input gets stuck
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Today after a little playing the complete input (mouse and keyboard) hasn't
responded anymore. At the time this happened the w key was pressed (because my
character was still moving) and maybe I was looking around with the right mouse
button. This made my system complete unusable and I had to restart it.
I remember that I had input problems a long time ago. But I'm unsure if at this
time the complete input got stuck too.
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http://bugs.winehq.org/show_bug.cgi?id=19156
Summary: Street Fighter 4 Benchmark: Poor framerate
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17048
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saziel(a)gmail.com
The SF4 Benchmark (and thus, the game itself probably) suffers from a poor
framerate when run under wine. Under windows I can get up to 90fps, while I'm
stuck at 30fps running under wine. As the game logic is based on frames, not
time, anything below 60fps is unusable.
In addition, it does not seem to recognize the video card properly- where the
video card string should be displayed, it says "X11 Windowing System" instead.
Fiddling around with the options can slightly boost framerate. For instance,
with backgrounds disabled the framerate can jump much higher, however most
other options have little effect.
Not much interesting console output, except this which gets spammed:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,7,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
The benchmark can be downloaded below (~400mb):
http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip
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https://bugs.winehq.org/show_bug.cgi?id=38443
Bug ID: 38443
Summary: valgrind shows some invalid writes in
dpnet/tests/address.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==6954== Invalid read of size 1
==6954== at 0x42034CE: wine_dbgstr_guid (test.h:536)
==6954== by 0x41FF501: address_addcomponents (address.c:214)
==6954== by 0x41FFE1D: func_address (address.c:324)
==6954== by 0x4203779: run_test (test.h:584)
==6954== by 0x4203BB3: main (test.h:666)
==6954== Address 0x7f033faf is 15 bytes after a block of size 0 alloc'd
==6954== at 0x7BC49E0E: notify_alloc (heap.c:254)
==6954== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==6954== by 0x41FF39B: address_addcomponents (address.c:199)
==6954== by 0x41FFE1D: func_address (address.c:324)
==6954== by 0x4203779: run_test (test.h:584)
==6954== by 0x4203BB3: main (test.h:666)
==6954==
==6954== Invalid read of size 2
==6954== at 0x4203291: wine_dbgstr_wn (test.h:486)
==6954== by 0x41FDDE6: wine_dbgstr_w (test.h:69)
==6954== by 0x41FF511: address_addcomponents (address.c:214)
==6954== by 0x41FFE1D: func_address (address.c:324)
==6954== by 0x4203779: run_test (test.h:584)
==6954== by 0x4203BB3: main (test.h:666)
==6954== Address 0x7f033f88 is 0 bytes after a block of size 0 alloc'd
==6954== at 0x7BC49E0E: notify_alloc (heap.c:254)
==6954== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==6954== by 0x41FF374: address_addcomponents (address.c:198)
==6954== by 0x41FFE1D: func_address (address.c:324)
==6954== by 0x4203779: run_test (test.h:584)
==6954== by 0x4203BB3: main (test.h:666)
==6954==
==6954== Conditional jump or move depends on uninitialised value(s)
==6954== at 0x4202C66: winetest_vok (test.h:311)
==6954== by 0x4202E40: winetest_ok (test.h:357)
==6954== by 0x41FF998: address_setsp (address.c:267)
==6954== by 0x41FFE22: func_address (address.c:325)
==6954== by 0x4203779: run_test (test.h:584)
==6954== by 0x4203BB3: main (test.h:666)
==6954== Uninitialised value was created by a stack allocation
==6954== at 0x41FF611: address_setsp (address.c:234)
==6954==
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https://bugs.winehq.org/show_bug.cgi?id=38576
Bug ID: 38576
Summary: PES2015 won't connect to online services/2
(ConvertInterfaceLuidToGuid is missing)
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
the game needs this unimplemented function (iphlpapi):
@ stdcall ConvertInterfaceLuidToGuid( ptr ptr )
DWORD WINAPI ConvertInterfaceLuidToGuid(const NET_LUID *InterfaceLuid,
GUID *InterfaceGuid)
{
FIXME("(handle %d): stub\n", *InterfaceLuid);
return NO_ERROR;
}
this is just enough for getting it working. This function looks simple so maybe
a proper implementation can be easily done.
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http://bugs.winehq.org/show_bug.cgi?id=21042
Summary: Outlook Express crashes before sending a message
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25237)
--> (http://bugs.winehq.org/attachment.cgi?id=25237)
Wine output with a backtrace at crash point.
Start with clean WINEPREFIX. Install OE using "sh winetricks -q ie6". Then
run: wine 'c:\Program Files\Outlook Express\msimn.exe'
Press Yes to set the default application, fill in some (fake) account info,
press Ctrl-N, type in reciepient and subject.
Press Ctrl-Enter and you will get a crash in dlls/riched20/richole.c:1741
The app is hung up. Return to the console and press Ctrl-C.
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