https://bugs.winehq.org/show_bug.cgi?id=38595
Bug ID: 38595
Summary: FXCM Trading Station II not installing.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.palos(a)mail.com
Distribution: ---
Created attachment 51494
--> https://bugs.winehq.org/attachment.cgi?id=51494
backtrace.txt
FXupdater application may need to be updated.
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Matteo Bruni <matteo.mystral(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matteo.mystral(a)gmail.com
--- Comment #171 from Matteo Bruni <matteo.mystral(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
Great stuff Józef and welcome back ;)
The patch looks very good to me. Except for the gl_info->limits.blends hack I
only have pretty generic style complaints (e.g. an unnecessary newline before
get_projection_matrix(), an opening brace on the same line as the 'if',
statements on the same line as the braceless 'if').
About the blend matrices count, the proper fix is probably to add a field to
d3d_info and populate it from the vertex caps in wined3d_adapter_init_gl_caps()
(and also update glsl_vertex_pipe_vp_get_caps() to advertise 4 blend matrices).
You'll then need to replace a few uses of gl_info->limits.blends in wined3d
with the d3d_info value. At a quick look only wined3d_cs_exec_set_transform()
and prune_invalid_states() need that treatment.
I guess a test would be nice to have too.
After you clean the patch up just send it to wine-patches. BTW thanks for
working on this, I was thinking about commenting on this bug that now all the
infrastructure to properly fix the bug is there but I don't plan to implement
this, it looks like you were faster :)
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--- Comment #53 from Bernd Buschinski <b.buschinski(a)googlemail.com> ---
(In reply to Nikolay Sivov from comment #52)
> GetSurface() is implemented with ed06707bacece1dfe03338039738d453af11fa30. I
> think we can close this, and open another one for next problem.
Awesome, you rock! But I wonder what is the next problem?
I would say it depends on the problem whatever we can close this bug (and open
a new one) or not. My original intention for this Bug (in 2007, oh this bug is
old) was "this stuff doesn't work, make it work!", but it would make a bad
bugreport ;-)
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--- Comment #170 from joaopa <jeremielapuree(a)yahoo.fr> ---
Current git.
The failed hunk is harmless. Matteo changed the padding some days ago, but it
does not matter for the purpose. You can leave it to 2.
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--- Comment #169 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to joaopa from comment #168)
> Good job. The patch fixes the issue in NOLF2. I will try some other games to
> see if it resolves all the problems.
What build of wine are you using?
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--- Comment #168 from joaopa <jeremielapuree(a)yahoo.fr> ---
Good job. The patch fixes the issue in NOLF2. I will try some other games to
see if it resolves all the problems.
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--- Comment #167 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
What version of wine is this patch for?
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--- Comment #166 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
I get this error:
Hunk #4 FAILED at 1901.
patch unexpectedly ends in middle of line
Hunk #5 succeeded at 3073 with fuzz 1 (offset -1 lines).
1 out of 5 hunks FAILED -- saving rejects to file
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Józef Kucia <joseph.kucia(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joseph.kucia(a)gmail.com
--- Comment #165 from Józef Kucia <joseph.kucia(a)gmail.com> ---
Created attachment 51756
--> https://bugs.winehq.org/attachment.cgi?id=51756
Implement vertex blending in glsl-vertex-pipe
This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
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--- Comment #52 from Nikolay Sivov <bunglehead(a)gmail.com> ---
GetSurface() is implemented with ed06707bacece1dfe03338039738d453af11fa30. I
think we can close this, and open another one for next problem.
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