http://bugs.winehq.org/show_bug.cgi?id=22185
Summary: Speed Reading 2000 fails to install
Product: Wine
Version: 1.1.21
Platform: x86
URL: http://www.speedyshare.com/files/21643830/sr2000v1_6.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=27069)
--> (http://bugs.winehq.org/attachment.cgi?id=27069)
Terminal output on Wine 1.1.41
Steps to reproduce:
1) remove ~/.wine
2) wine sr2000v1_6.exe
3) click next several times
4) Wine error appears after choosing install directory
Problem doesn't occur on Wine 1.1.20 so this is an regression. Regression test
did give:
54d7c8012d1d7369a56779955ced5a09e448a1cd is the first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
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https://bugs.winehq.org/show_bug.cgi?id=35884
Bug ID: 35884
Summary: Visual Studio 20XX frequently calls CoGetCallerTID(),
resulting in console spam due to stub
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says... not really harmful though.
--- snip ---
...
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
...
--- snip ---
I'd prefer a real implementation over a 'FIXME once', it's not particularly
hard to do.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms680683%28v=vs.85%…
--- quote ---
lpdwTID [out]
Receives the apartment ID of the caller's thread. For a single threaded
apartment (STA), this is the current thread ID. For a multithreaded apartment
(MTA), the value is 0. For a neutral apartment (NA), the value is -1.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/39562961283ccb7c838c5650b11873e6…
--- snip ---
92 HRESULT WINAPI CoGetCallerTID(LPDWORD lpdwTID)
93 {
94 FIXME("stub!\n");
95 return E_NOTIMPL;
96 }
--- snip ---
$ wine --version
wine-1.7.15-112-g2aad5d7
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33034
Bug #: 33034
Summary: DiRT 3 fails at launch
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43663
--> http://bugs.winehq.org/attachment.cgi?id=43663
log
Tried to run with native DX, GFWL (for xlive.dll ask) and OpenAL.
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http://bugs.winehq.org/show_bug.cgi?id=27739
Summary: NVIDIA D3D SDK 10 Sparkles Sample needs unimplemented
function d3dx10_43.dll.D3DX10CreateEffectFromFileW
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/10/direct3d/s
amples.html#Sparkles
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Sparkles.zip
MD5 Sum: 3e9185b45694d32061d4408cc55de91b
SHA1 Sum: 213b359d2cc65ce44a65d44f28b0046a6804ccfd
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromFileW, aborting
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http://bugs.winehq.org/show_bug.cgi?id=11970
Summary: graphic bug with 0.9.57 in serius sam - the second
encounter
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jb.faq(a)gmx.de
Created an attachment (id=11299)
--> (http://bugs.winehq.org/attachment.cgi?id=11299)
graphic bug: a look throug hills
Hi,
with the new version 0.9.57 of wine the graphic rendering in Serious Sam - The
Second encounter breaks. You can look through hills, walls or the earth. I'll
upload a screeshot in some few minutes, because it describe the error in the
best way.
Greetings
Jan
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http://bugs.winehq.org/show_bug.cgi?id=24641
Summary: ProPresenter 4.0.0.1 for Windows doesn't startup -
continued
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
Created an attachment (id=31144)
--> (http://bugs.winehq.org/attachment.cgi?id=31144)
console-20101005.txt
it all began with Bug 24627: http://bugs.winehq.org/show_bug.cgi?id=24627
when trying to run ProPresenter 4.0.0.1, it crashes on startup.
steps to reproduce:
- clean wine compiled from sources of 20100404 (with patch from bug 24627, so
that I could continue installation:
http://bugs.winehq.org/attachment.cgi?id=31130)
- install using winetricks:
winetricks winxp dotnet30
- download ProPresenter & install it from:
http://www.renewedvision.com/downloads/pc/ProPresenter_Windows_4.0.0.1.zip
when trying to run from console, it crashes (want's to send notification to M$)
see attached console output in file console-20101005.txt
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https://bugs.winehq.org/show_bug.cgi?id=37620
Bug ID: 37620
Summary: MySims: Unable to pick up building blocks
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.attard120201(a)icloud.com
Distribution: ---
Created attachment 50068
--> https://bugs.winehq.org/attachment.cgi?id=50068
MySims Wine log
MySims is fully working but when you are going to pick up a block to build your
first house, the blocks/items can't be picked up. The cursor just ignores them.
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http://bugs.winehq.org/show_bug.cgi?id=28851
Bug #: 28851
Summary: Airstrike (Eagles of WWII) crashes during mission
launch without native d3dx9_28.dll
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 37061
--> http://bugs.winehq.org/attachment.cgi?id=37061
terminal output
The crash only happens when effects quality is set to medium or high (can be
adjusted from the launcher or via game option).
The game requires native d3dx9_36.dll to prevent an early crash, due to
unimplemented function d3dx9_36.dll.D3DXCreateCubeTextureFromFileExA
The problem is present with Wine-1.0.1, 1.2.3...1.3.x
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory. Also install
native d3dx9_36 via winetricks.
2. Start the launcher via AS_launcher.exe and go to <Options>. Make sure
effects are set to either medium or high. Click on <Save and Play>. (You can
also disable in-game music here if you find bug #28850 annoying).
3. When the main menu appears select campaign and initiate a mission. During
the loading stage a crash will happen.
Workaround: native d3dx9_28.dll
Fedora 15 x86
Nvidia 250 / driver 280.13
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