https://bugs.winehq.org/show_bug.cgi?id=39858
Bug ID: 39858
Summary: The program steamwebhelper.exe has encountered a
serious problem and needs to close
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sfgemmill(a)gmail.com
Distribution: ---
Created attachment 53212
--> https://bugs.winehq.org/attachment.cgi?id=53212
The program steamwebhelper.exe has encountered a serious problem and needs to
close
This can be caused by a problem or a deficiency in Wine.
I tried to open Steam using Wine. This is all that it said. It won't let me log
in.
I created an account today. This site wouldn't let me log back in. Someone
asked me if I was using Windows 7. I was not. But I have changed Wine to
Windows 7 now. I am running it on Linux Mint Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40212
Bug ID: 40212
Summary: "Run Wine" from Start menu in Linux Mint 17.3 not work
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Hi.
As title say: I installed WineHQ on Linux Mint 17.3 X64 bit xfce that I used
as Live USB OS.
Wine work O.K but when I like to configer it I can not use this unless by
using terminal! When I go to start menu & enter wine then "Run Wine" will
appear, but when I click over it no think open to me. One click, double click,
10 clicks, right mose , left mose but no any response. I can excess to winecfg
tool just by typing in terminal:
winecfg
This also existing in cinammon version
Please resolve this bug.
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https://bugs.winehq.org/show_bug.cgi?id=40176
Bug ID: 40176
Summary: FFXI page faults just before displaying 3D
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: autochron(a)gmail.com
Distribution: Debian
Created attachment 53681
--> https://bugs.winehq.org/attachment.cgi?id=53681
System backtrace
Running FFXI on Debian 8.3 (jessie) with the official WineHQ 1.9.3 package
(wine-devel). Installer runs fine, POL launcher runs fine, FFXI starts up and
then crashes after connecting to server (screen fades, crashes before the main
menu screen comes up). NVidia driver version 361.28 installed.
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https://bugs.winehq.org/show_bug.cgi?id=40211
Bug ID: 40211
Summary: wine: Bad EXE format
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rahul.raveendran1(a)wipro.com
Distribution: ---
Wine not working properly on rhel 7 and the same issue is there on centos 7
also.
It is showing the error as below:
wine: Bad EXE format for Z:\home\kapawlow\Pobrane\XMLSpyEnt2016.exe
While running the command wine XMLSpyEnt2016.exe.
Also I tried small tools like rufus tool and gupuz, but the result is same.
While checking the same tools in rhel 6.5 it is working perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=40097
Bug ID: 40097
Summary: World of Tanks crash with wine 1.9.3
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gang65(a)poczta.onet.pl
Distribution: ---
Created attachment 53586
--> https://bugs.winehq.org/attachment.cgi?id=53586
Logs from PlayOnLinux 4.2.6
World of Tanks crash with wine 1.9.3
With wine 1.9.2 everything is working fine.
I reproduced it on Ubuntu 15.10 and PlayOnLinux 4.2.6
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https://bugs.winehq.org/show_bug.cgi?id=37313
Bug ID: 37313
Summary: Incorrect processing of post-transform vertex data
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: iamalannoble(a)hotmail.com
When using post-transformed vertex data (using D3DDECLUSAGE_POSITIONT or
D3DFVF_XYZRHW) and a pixel shader, WINE incorrectly applies transforms to the
non-position components of the vertex data. e.g. texgen and texture matrix is
incorrectly applied to texture coordinates.
The specification of post-transformed data is scattered across several pages,
but here's a quote:
D3DDECLUSAGE_POSITIONT
... When a declaration containing this is set, the pipeline does not perform
vertex processing.
D3DFVF_XYZRHW implies the same thing, as this is the output format of
IDirect3DDevice9::ProcessVertices.
At
http://source.winehq.org/git/wine.git/blob/7f29fc7e91aa7eb88cdb3220ebcbb7a4…
wined3d generates a vertex program to match the fragment program, but only the
position is handled differently when settings->transformed is true.
The specification for post-transformed data indicates that lighting is not
evaluated at all and texture coordinates are just copied. The
WINED3DTSS_TCI_PASSTHRU case is not sufficient, as that still applies the
texture matrix.
This function and any related functions should be updated to handle
settings->transformed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=36945
Bug ID: 36945
Summary: Hotel Giant: graphical issues with orm=fbo
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_4141.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49053
--> http://bugs.winehq.org/attachment.cgi?id=49053
screenshot (comparison)
Icons around the minimap in the lower left corner are only visible when the
mouse pointer passes over them.
The window showing the tutorial text has a transparent background.
These issues exist with the default orm=fbo setting. When orm=backbuffer then
those objects appear correctly.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:d3d_vertex_buffer7_Optimize iface 0x76d33a8, device 0x1748c0, flags
0 stub!
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=38057
Bug ID: 38057
Summary: Arcania - Gothic 4: characters have red eyes when
'detailed faces' graphical option enabled
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/216373/210000/fileinfo/Arcan
ia:-Gothic-IV-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50697
--> https://bugs.winehq.org/attachment.cgi?id=50697
terminal output
When the <Detailed Faces> option is enabled in the video settings menu,
characters have red eyes both in the cutscenes and in midgame.
Installing native d3dx9* libraries doesn't help, but disabling GLSL is a
workaround.
The game needs Windows Media Player 10 and Nvidia Physx to run.
wine-1.7.36-16-g748788f
Fedora 21
Nvidia 250 GTS / binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=37619
Bug ID: 37619
Summary: World of Warcraft: Can't click buttons at the lower
edge of the screen
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
I am runningwine 1.7.31 and tried to play World of Warcraft 6.3 WoD
I can move the cursor to lower parts of the screen where the actionbars are
placed but clicking abilities to use them doesn't work.
It seems that the box that we can interact in is smaller then the actual game
window.
I estimate the box we can interact in to be 5cm smaller than it should be
This happens in fullscreen mode and windowed fullscreen and in windowed mode as
well.
I tried to play with winecfg but so far the only thing that happens is that the
window moves out of the visible screen if i do not let the windowmanager
control the game window.
capture mouse cursor didn't change it either.
Virtual desktop wasn't needed either when i played it before WoD.
There is no dual screen active.
The only way to actually use the buttons is either resize the game window or
use the keyboard shortcuts associated with the buttons.
Neither of the 2 solutions is really great, so i hope for some input on this.
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https://bugs.winehq.org/show_bug.cgi?id=40174
Bug ID: 40174
Summary: Lego Mindstorms EV3 Home Edition crashes on startup,
needs urlmon.dll.446 implementation
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
The Lego Mindstorms EV3 Home Edition software crashes on startup, needs
urlmon.dll.446 implementation. If I use the builtin version, I get
wine: Call from 0x7bc54bb0 to unimplemented function urlmon.dll.446, aborting
wine: Call from 0x7b83d0b2 to unimplemented function urlmon.dll.446, aborting
in the terminal and also get "LEGO MINDSTORMS EV3 has terminated unexpectedly.
Please restart the application." in a dialog box. Forcing the native version
allows the program to launch.
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