https://bugs.winehq.org/show_bug.cgi?id=37460
Bug ID: 37460
Summary: civilizations beyond earth crashes on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sand--demon(a)hotmail.com
Created attachment 49832
--> https://bugs.winehq.org/attachment.cgi?id=49832
Error Logs
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x0
Running on a mac using wine to run civ beyond earth
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http://bugs.winehq.org/show_bug.cgi?id=17918
Summary: AvsP Preview window fails to load
Product: Wine
Version: 1.1.18
Platform: All
URL: http://avisynth.org/qwerpoi/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheeseboy(a)awesome-toons.org
Created an attachment (id=20249)
--> (http://bugs.winehq.org/attachment.cgi?id=20249)
wine log
AvsP is a IDE for avisynth.
I am on gentoo linux and am runnng wine 1.1.18. When I open a avs script or
write one in editor and attemp to preview it Only a black box appears.
Pic: http://i39.tinypic.com/2s17rrk.jpg
How to reproduce:
Download install avisynth from
http://downloads.sourceforge.net/avisynth2/Avisynth_258.exe
Download http://www.avisynth.org/qwerpoi/AvsP_v2.0.2.zip
Unzip AvsP_v2.0.2.zip and open AvsP.exe
type either MPEG2Source("Z:\path\to\file.mpg") avisource("Z:\path\to\file.avi")
note: for avi you may need a codec
press f5 to preview video
log attached below
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http://bugs.winehq.org/show_bug.cgi?id=32007
Bug #: 32007
Summary: AMD Demo - Whiteout crashes with null-ish pointer read
after dxgi_output_GetDisplayModeList
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dxgi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Found while checking bug 23402.
Installing just the demo, and declining DirectX runtime installation,
succeeds if you set wine for vista. The app then aborts with
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x140a38, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x3, mode_count 0x33fa1c, desc (nil) partial
stub!
wine: Unhandled page fault on read access to 0x00000030 at address 0x30 (thread
0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=40260
Bug ID: 40260
Summary: APB Reloaded (Steam) fails to launch (wine-mono 4.6.0;
shared wow64; win7)
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 53876
--> https://bugs.winehq.org/attachment.cgi?id=53876
terminal output (WINE_MONO_TRACE=E:SIGSEGV)
After upgrading to wine 1.9.5 and installing wine-mono 4.6.0 the game launcher
does not start, blocking from playing the game.
This is for the Steam version of APB Reloaded.
The attachment is the terminal output with WINE_MONO_TRACE=E:SIGSEGV.
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https://bugs.winehq.org/show_bug.cgi?id=40374
Bug ID: 40374
Summary: all of 3D games crash or failed on second xsession, 2D
games just fine
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
I startup second xsession by openbox to run 3d games(Titan Quest, DungeonSiege,
etc.), all of them crash or failed. test 2d games or apps just fine.
I startup the second xsession like this: xinit /usr/bin/openbox-session -- :1
-ac -depth 16 -nolisten tcp &, then i run DISPLAY=:1 wine xxx.exe. Openbox do
not using compiz.
The crashed 3d games gives not to much info. The runs failed 3d games showup
nothing and the terminal keeping output info like: can't find suitable
iPixformat, can't find 1280x1024@32, etc.
2D games (DX8/7) works fine.
Is this wine bug or i missing something to configure?
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http://bugs.winehq.org/show_bug.cgi?id=33568
Bug #: 33568
Summary: Unhandled exception: page fault on read access to
0x44801e67 in 32-bit code (0x1e06a9d9).
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: csakalinuxjo(a)gmail.com
Classification: Unclassified
Created attachment 44441
--> http://bugs.winehq.org/attachment.cgi?id=44441
Unhandled exception
Unhandled exception: page fault on read access to 0x44801e67 in 32-bit code
(0x1e06a9d9).
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https://bugs.winehq.org/show_bug.cgi?id=38665
Bug ID: 38665
Summary: Toontown Rewritten Launcher under Wine/FreeBSD gives
"ValueError: Empty certificate data"
Product: Wine
Version: 1.7.43
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 51591
--> https://bugs.winehq.org/attachment.cgi?id=51591
Toontown Rewritten Log FIle with "ValueError: Empty certificate data" Error
Hi,
I am attempting to run a game called Toontown Rewritten
(https://www.toontownrewritten.com/) on Wine under FreeBSD 10.1 64-bit.
In the past, I was able to run Toontown Rewritten under Wine/FreeBSD quite
well, but am unable to run it now, especially with their "Launcher". When I
attempt to log in, I get a "ValueError: Empty certificate data" error from
Toontown Rewritten's launcher. The log file is attached to this report.
I attempted to contact Toontown Rewritten's support, but they said "we do not
support FreeBSD". I did expect that, considering that hardly anyone uses
FreeBSD on the desktop. I don't know any other FreeBSD user personally (I even
met a Linux kernel developer, but never met a FreeBSD user!).
I don't know if using Linux would help, because on Xubuntu 15.04, the
launcher's GUI didn't even come up if I use Toontown Rewritten under Wine.
And while Toontown Rewritten has a Linux launcher and FreeBSD has Linux
emulation, Toontown Rewritten has a 64 bit Linux launcher and FreeBSD's Linux
emulation is 32-bit, so that's a no-go.
What is a solution/workaround for this problem?
Thanks,
Neel Chauhan
---
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http://bugs.winehq.org/show_bug.cgi?id=15473
Summary: After Effects 4 crashes on startup
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://download.adobe.com/pub/adobe/aftereffects/win/4.x
/ae4try_uk.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sha1sum of ae4try_uk.exe is 8b9dd9bbe422209a311c5f0ce9054e2e687f5450
App installs ok and puts up a gui when you start it, but quickly
crashes with dialog
"After Effects can't continue: sorry, an abnormal condition has been detected"
+seh shows there's an exception, but the +relay,+text,+seh log isn't
very illuminating. Running in winedbg gives a nice stack dump;
inside SetWindowPos(), for some reason DefWindowProc gets WM_KEYF1
and sends WM_HELP, which is handled by the app's window procedure, which
crashes on a near-null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=40083
Bug ID: 40083
Summary: Heroes of the Storm Freezes after its February 2nd
Patch
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vexorian(a)gmail.com
Distribution: ---
It appears there is no bug report on this even though it is being reported by
multiple people.
Heroes of the Storm worked fine in WINE until the most recent patch. Now
starting a match has a very high chance to freeze the game up between 0 and 30
seconds after the match starts (after the loading screen). Killing the process
and starting the game again makes it tell you you need to rejoin the game, and
the rejoin process will also freeze, possibly because HotS' game rejoining
process makes it repeat all the game's actions in the background.
There appears to be a low probability chance that the freeze will not happen,
which causes some reports of people claiming to fix the issue by changing
graphics settings or changing the hero composition / game mode. Only to later
report that the game is freezing again.
Reports specify various WINE versions including staging 1.9.2. In my case it's
1.7.44, which is why I am including that version in the report.
I tried enabled debugging text but the output doesn't report anything that
coincides with the lock up and the text output seems roughly the same as it was
before. I can provide the output text when I have more time if needed.
app db thread:
https://appdb.winehq.org/commentview.php?iAppId=15978&iVersionId=32232&iThr…
Battle net thread:
http://us.battle.net/heroes/en/forum/topic/20419814648?page=1
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http://bugs.winehq.org/show_bug.cgi?id=35187
Bug ID: 35187
Summary: Jade Empire Special Edition configuration tool always
resetting video settings
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: amartinson(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 85ced167bd68e882900085ea50f25897e8457172
Created attachment 46937
--> http://bugs.winehq.org/attachment.cgi?id=46937
terminal output
This was tested with the GOG.com version of the game. The game has a
configuration tool (JadeEmpireConfig.exe) similar to the one used in Dragon
Age:Origins, except the problem doesn't exist in DA:Origins' utility.
The problem: when you start the configuration tool it always resets the video
options that you set and saved earlier. The problem can be reproduced by
selecting a different screen resolution in the utility, then click on the
System -> Rescan option. Screen resolution and all other video options reverted
to 640x480.
The problem is not with saving the options, because the changes you've made are
saved correctly in JadeEmpire.ini.
I found out this is a regression from Wine 1.3.7:
85ced167bd68e882900085ea50f25897e8457172 is the first bad commit
commit 85ced167bd68e882900085ea50f25897e8457172
Author: Adam Martinson <amartinson(a)codeweavers.com>
Date: Wed Nov 3 16:13:58 2010 -0500
msxml3: Fix node_get_text() whitespace handling.
:040000 040000 76eb4e8a62b445fe244a16524f7305411c69875f
af858af05d7afa1534da053cada3cf8583992c69 M dlls
Native msxml3 (winetricks msxml3) works around the problem.
wine-1.7.8-142-gb87b9f0
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