https://bugs.winehq.org/show_bug.cgi?id=40554
Bug ID: 40554
Summary: AkelPad: [Coder plugin] with some themes the caret is
invisible
Product: Wine
Version: 1.9.8
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Windows Manager: kde-window-manager 4:4.11.13-2
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install/unpack AkelPad.
2. Settings>Plugins (or Alt+P), Doubleclick 'Coder::Settings'.
3. In the 'Theme name:' drop down list select any theme from this list:
Mac Classic, Solarized Light, Lazy, iPlastic, Earth, Active4D, Default
Bespin, Cobalt, Dawn, Monokai, Obsidian, Solarized Dark, SpaceCadet, Sunburst,
Twilight or Zenburn.
Also select 'Smart cache' in the drop down list at bottom and check the
checkbox 'Alias for unknown file', so that you won't need to restart the
program for the changes to get applied.
4. Settings>Plugins (or Alt+P), Doubleclick 'Coder::HighLight'.
Expected result:
The caret should always be visible if the main input area is focused.
Actual result:
The caret is not visible if you select any themes from the list above (the
issue doesn't reproduce with other pre-installed themes).
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http://bugs.winehq.org/show_bug.cgi?id=18799
Summary: Crysis: Silent crash after first intro scene
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
This appeared between 1.1.18 and 1.1.19:
Crysis seems to crash after first intro scene with the alien ship opening. Just
before the second scene with the airplane would start, it falls back to the
desktop. No suspicious console log.
Regression test:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the
actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
extra heap memory. In case it is needed(emulation or vertex conversion),
fall
back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25836
Summary: hh.exe error: fixme:htmlhelp:doWinMain Unhandled HTML
Help command line parameter! (-decompile)
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
I've tried to decompile a CHM file (CHM to HTML) but i get the following error:
fixme:htmlhelp:doWinMain Unhandled HTML Help command line parameter!
(-decompile)
$ wine /usr/local/lib/wine/fakedlls/hh.exe -decompile html/ file.chm
Following the link
http://www.help-info.de/en/Help_Info_HTMLHelp/hh_command.htm, the command line
parameters are right.
I will try Wine 1.3.11 too.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39464
Bug ID: 39464
Summary: Squished/squinted graphics in tech demo Rupture (by
ASD)
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
Distribution: ---
The tech demo in question can be downloaded here:
http://www.pouet.net/prod.php?which=52931
For reference, here is a youtube video of what it is supposed to look like:
https://www.youtube.com/watch?v=pmw87w7i6rQ
However, what it does look like for me, on Wine 1.7.52 is hard to describe and
even harder to take a proper screenshot of. Ultimately, I can best describe it
as a squishing effect of some sort; or maybe more of a squinting effect. As if
one were to squint ones eyes, seeing only a very minor portion of what one
would see with eyes fully opened.
Regardless, it simply does not render properly, at all. The sound plays
perfectly normal though, flawless even.
I am going to guess it is somehow resolution related. As in, Rupture using very
exotic internal resolutions maybe, resolutions Wine simply does not render
properly in.
Should more specific information be required, I am obviously happy to provide
it.
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https://bugs.winehq.org/show_bug.cgi?id=40551
Bug ID: 40551
Summary: star craft 2 wont ooen even after updating to the
highest wine 1.9.8
Product: Wine
Version: 1.9.8
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mannfrankum(a)yahoo.com
Distribution: ---
Created attachment 54383
--> https://bugs.winehq.org/attachment.cgi?id=54383
program error
battle net opens but game never starts then give error code
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #28 from super_man(a)post.com ---
Still valid 1.9.9 and staging 1.9.8
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https://bugs.winehq.org/show_bug.cgi?id=40549
Bug ID: 40549
Summary: AfterEffects CS6 installer 'Location' field is empty
-> available disk size is 0.0 kb
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54380
--> https://bugs.winehq.org/attachment.cgi?id=54380
Empty location field in the installer
wine 1.9.7, fresh 64-bit prefix, Windows 7.
winetricks msxml3 applied to work around bug #40548 .
When the installer window comes up, the Location field is empty and therefore
the disk space detected is '0.0 kb'. If I select a location manually, the size
is detected correctly. Furthermore, if I press Install, the default location is
used.
Full console log is below
fixme:thread:GetThreadPreferredUILanguages 52, 0x33dfa4, 0x33e014 0x33dfac
fixme:console:AttachConsole stub ffffffff
fixme:wuapi:update_installer_get_IsBusy
fixme:wuapi:update_installer_get_RebootRequiredBeforeInstallation
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33d310 (nil) 0x33d314
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
err:winsock:WSAIoctl -> _WSAIO(IOC_WS2, 23) request failed with status 0x2733
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcc0 4 stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\msxml3.dll"
err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f5078f32-c551-11d3-89b9-0000f81fe221}
could be created for context 0x17
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30d0fd0, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x30812b8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
fixme:imm:ImmReleaseContext (0x90084, 0x4f9e250): stub
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c5037a0, 0x4fbf948, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c5037a0
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_kx_algid unknown algorithm 12
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:shell:BrsFolder_OnCreate flags 2 not implemented
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https://bugs.winehq.org/show_bug.cgi?id=39261
Bug ID: 39261
Summary: Battle.net launcher requires "Windows Secondary Logon
service" to be enabled
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerome(a)leclan.ch
Distribution: ---
Created attachment 52332
--> https://bugs.winehq.org/attachment.cgi?id=52332
Dialog screenshot
As of Wine 1.7.51 upgrade, the Battle.net launcher no longer starts. See
attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39622
Bug ID: 39622
Summary: TeamViewer 11 window does not show "Remote Control"
and "Meeting" buttons/tabs.
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha969(a)hotmail.com
Distribution: ---
Created attachment 52793
--> https://bugs.winehq.org/attachment.cgi?id=52793
Info copied from trminal using winedbg while app was starting.
Main window does not show "Remote Control" and "Meeting" buttons/tabs but
clicking on their region works fine.
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http://bugs.winehq.org/show_bug.cgi?id=26955
Summary: Prince of Persia SoT: control key bindings don't
change properly
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonescaseyb(a)gmail.com
In the game Prince of Persia: The Sands of Time, if you try to change the
keybinding for one of the controls it will always interpret the key as "Pause".
For instance, if you press the "m" key, it will be interpreted as "Pause".
This applies to any key on the keyboard. However, using mouse buttons works
fine.
If you leave the control settings at their default settings, they do work in
game. However if you change one, it does not work because it isn't being
assigned properly.
My best guess is that the bug lies in whatever function the game calls to
listen for a key press in the control settings.
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