http://bugs.winehq.org/show_bug.cgi?id=36377
Bug ID: 36377
Summary: League of Legends crashes at game start with wine
1.7.18
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)dolphinling.net
Starting with wine 1.7.18, League of Legends crashes immediately when the
fullscreen game client starts loading (after champion select). The built-in
BugSplat reporter appears, and the AIR client gives you a button to reconnect;
clicking it just leads to the fullscreen client crashing at startup again.
I bisected, and the result was:
b84e112dd60e9fb6f4d04e82115fcb46e71f9693 is the first bad commit
commit b84e112dd60e9fb6f4d04e82115fcb46e71f9693
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Apr 29 15:35:44 2014 +0200
msctf: Added ITfInputProcessorProfileMgr interface stub implementation.
:040000 040000 52d053d982054548b4fe964aeb2ed50bd8ebcd48
be061a9cba52abf7835ab61c53209bb4d2cb7acc M dlls
(Note that I haven't quite followed the bug reporting guidelines: I didn't test
with a clean .wine, and I have the patch from bug 34480 comment 19 applied.)
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http://bugs.winehq.org/show_bug.cgi?id=36408
Bug ID: 36408
Summary: Child of Light 1.0 Demo Steam exit after launch
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Created attachment 48453
--> http://bugs.winehq.org/attachment.cgi?id=48453
Log wine debugger
Install the app.
Launch and add game to account registered in Uplay
Launch the game, the background change to white and the mouse pointer change de
scheme. After the few seconds the game exit.
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https://bugs.winehq.org/show_bug.cgi?id=37150
Bug ID: 37150
Summary: python 3.1.1: test_math failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49380
--> https://bugs.winehq.org/attachment.cgi?id=49380
terminal output.txt
Created attachment 49379 [details]
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_math
FAILED (failures=4, errors=3)
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https://bugs.winehq.org/show_bug.cgi?id=37183
Bug ID: 37183
Summary: Autogenerated programs/cscript/ihost.h is not being
removed by make clean
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott(a)open-vote.org
If I do a binary build of the Wine package twice in a row, or a binary build
followed by a source build, dpkg-source will complain that there are
uncommitted changes to the source.
The issue is programs/cscript/ihost.h gets generated during the build process,
but never gets cleaned up even after make clean is run to make a new source
package.
A simple workaround is to just delete programs/cscript/ihost.h before running
the next command, but this is something clean should be handling for us.
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https://bugs.winehq.org/show_bug.cgi?id=39172
Bug ID: 39172
Summary: Font not showing up correctly.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chamaine(a)startwrite.com
Created attachment 52204
--> https://bugs.winehq.org/attachment.cgi?id=52204
Font Screen Capture
Running StartWrite 6.0 for Windows on a Mac OSX (intel)
The custom and true type fonts show up as black blobs.
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https://bugs.winehq.org/show_bug.cgi?id=39258
Bug ID: 39258
Summary: Flock! crashes when loading the menu, needs XAudio2
'{e21a7345-eb21-468e-be50-804db97cf708}' XAudio2_1.dll
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.fileplanet.com/197835/190000/fileinfo/Flock
-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52325
--> https://bugs.winehq.org/attachment.cgi?id=52325
terminal output
With built-in Xaudio the game starts and shows a couple splash screens, then it
crashes when loading to the menu.
>err:ole:CoGetClassObject class {e21a7345-eb21-468e-be50-804db97cf708} not registered
>err:ole:CoGetClassObject no class object {e21a7345-eb21-468e-be50-804db97cf708} could be created for context 0x1
On a Windows XP machine with Directx installed I looked up the relevant uuid,
it belongs to xaudio2_1.dll:
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}]
@="XAudio2"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}\InProcServer32]
@="C:\\WINDOWS\\system32\\XAudio2_1.dll"
"ThreadingModel"="Both"
'winetricks xact_jun2010' is a workaround.
To reproduce the problem with the demo version:
Install the demo and skip Directx installation. Install native d3dx9_36.dll and
launch Flock.exe (it takes 15-20 seconds until the first splash screen
appears).
wine-1.7.51-70-ge19a8fd
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40755
Bug ID: 40755
Summary: GOG Galaxy crashes with unimplemented function
ucrtbase.dll._lock_locales
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
ucrtbase.dll._lock_locales, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xba0000)
err:module:attach_process_dlls "MSVCP140.dll" failed to initialize, aborting
vcrun2015 installed
Set to native,builtin:
> msvcp140
> api-ms-win-crt-locale-l1-1-0.dll._lock_locales
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https://bugs.winehq.org/show_bug.cgi?id=37121
Bug ID: 37121
Summary: PVS-Studio Error: String length changing
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V692 error, An inappropriate attempt to append a null
character to a string. To determine the length of a string by 'strlen' function
correctly, a string ending with a null terminator should be used in the first
place. appdefaults.c 390
...
section[strlen(section)] = '\0'; /* remove last backslash */
...
In this code, NULL character will actually be written into NULL character and
nothing will change. For the strlen() function to work properly, the string
must be already null-terminated. The comment suggests that the programmer
probably wanted to cut off the last backslash. Then the code should look like
this:
section[strlen(section) - 1] = '\0';
details on the V692 error here: http://www.viva64.com/en/d/0328/
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https://bugs.winehq.org/show_bug.cgi?id=37122
Bug ID: 37122
Summary: PVS-Studio Error: One counter for two loops
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V535 Error, one counter for two loops. The variable 'i'
is being used for this loop and for the outer loop. Check lines: 980, 1003.
iphlpapi_main.c 1003
...
for (i = 0; i < num_v6addrs; i++) //<==
{
...
for (i = 0; i < 8 && !done; i++) //<==
{
...
}
...
if (i < num_v6addrs - 1)
{
prefix->Next = (IP_ADAPTER_PREFIX *)ptr;
prefix = prefix->Next;
}
}
...
This fragment is suspicious: a nested loop is organized through the i variable
which is also used in the external loop.
details on the V535 error here: http://www.viva64.com/en/d/0124/
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