https://bugs.winehq.org/show_bug.cgi?id=39465
Bug ID: 39465
Summary: Gif Movie Gear 2.63 about window's gif only animates
when mouse is moving
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamani.com/download/gmvgr26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
To reproduce just install the program and go to help->about. In the top right
corner there is an animation that only runs when mouse is moving over the
window.
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https://bugs.winehq.org/show_bug.cgi?id=40989
Bug ID: 40989
Summary: Adventure Lamp needs ntdll.NtSuspendProcess
Product: Wine
Version: 1.9.14
Hardware: x86
URL: https://ryguy.itch.io/adventurelamp
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Adventure Lamp, from https://ryguy.itch.io/adventurelamp, does a GetProcAddress
call to look up NtSuspendProcess, then calls the result. Wine's ntdll doesn't
export this function, so currently it crashes on NULL pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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https://bugs.winehq.org/show_bug.cgi?id=40385
Bug ID: 40385
Summary: usp10:usp10 regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the usp10:usp10 64 bit test has this
failure on Windows Vista to Windows 10:
usp10.c:3087: Test failed: ScriptStringCPtoX should return E_INVALIDARG not
00000000
See:
https://test.winehq.org/data/tests/usp10:usp10.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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