https://bugs.winehq.org/show_bug.cgi?id=40515
Bug ID: 40515
Summary: Visualboy Advance 1.6 No longer working. None of the
newer version ever worked either!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jssmith_2004(a)yahoo.com
Distribution: ---
Created attachment 54320
--> https://bugs.winehq.org/attachment.cgi?id=54320
Text file saved from within WINE's Error Window.
Visualboy Advance 1.6a was the only version I could get running on WINE for a
long time, as none of the other newer versions (like 1.7, 1.8, and 1.9) would
ever run on it (usually - these versions paused for a few seconds - and then,
nothing).
NOW, after the past TWO updates of WINE,
Not even VBA version 1.6a will run. It now crashes with an "exception error". I
was hoping this problem would have remedied with this update of WINE, but it
did not resolve at all.
I really would like to have this issue resolved very shortly, if possible. This
is one of the few pieces of entertainment I have runnable on my Linux machine!
I have enjoyed running WINE for several years, but this really caught me off
guard.
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https://bugs.winehq.org/show_bug.cgi?id=38857
Bug ID: 38857
Summary: Error in Geometry Dash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: ikersandi(a)rocketmail.com
Distribution: ---
Created attachment 51784
--> https://bugs.winehq.org/attachment.cgi?id=51784
Report of Bug
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http://bugs.winehq.org/show_bug.cgi?id=36688
Bug ID: 36688
Summary: this is for an older application built for us and it
works up to a certain spot then fails.
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevemiske(a)gmail.com
Created attachment 48728
--> http://bugs.winehq.org/attachment.cgi?id=48728
this is the dump that was created
this application is used for order entry on our AS400. I am able to connect to
the as400 and go to certain menues, but fails when I am going to lookup data.
Under windows I normally can just point and click the Icon and I am going.
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http://bugs.winehq.org/show_bug.cgi?id=33885
Bug #: 33885
Summary: Left4dead glitchy execution
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javierecf(a)gmail.com
Classification: Unclassified
when i start the first level, this error appears every second. everything about
the graphics looks fine, the game starts with no problem, except that with that
error coming out every second the game is running weirdly.
fixme:d3d:gl_blend_op Unhandled blend op 0.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBlendEquation @ ../../../wine-1.6.rc3/dlls/wined3d/state.c / 336
any idea what it could be?.
currently using: Slackware 64bits
wine: 1.6.rc3
video card: AMD Radeon HD 6520G
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http://bugs.winehq.org/show_bug.cgi?id=28531
Bug #: 28531
Summary: Livestream Procaster disconnects with "recording
desktop error"
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
With some windowed games the stream will disconnect after 30 seconds to 2
minutes with a "recording desktop error." This doesn't seem to happen with full
screen games.
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https://bugs.winehq.org/show_bug.cgi?id=42283
Bug ID: 42283
Summary: info user to fill a bug report if test report is worse
than latest
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
If you look at wine weekly news there are lots of applications that have been
improved but also some that have regressed.
I think it would be good to add a logic there.
If this version of wine is higher than last report one and the status is worse
than last report. Then the website should print message to the test data
reporter to fill a bug report at bug tracker.
Or if the application has maintainer, maybe he should be informed with the
message.
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https://bugs.winehq.org/show_bug.cgi?id=36127
Bug ID: 36127
Summary: valgrind shows a leak in oleaut32/tests/safearray.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M oleaut32.dll -p
oleaut32_test.exe.so safearray && touch safearray.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==24053== 40 bytes in 1 blocks are definitely lost in loss record 93 of 267
==24053== at 0x7BC4C735: notify_alloc (heap.c:255)
==24053== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==24053== by 0x4FE9FD7: SAFEARRAY_Malloc (safearray.c:103)
==24053== by 0x4FEAEEC: SafeArrayAllocData (safearray.c:569)
==24053== by 0x4FEA3EA: SAFEARRAY_Create (safearray.c:244)
==24053== by 0x4FEB083: SafeArrayCreate (safearray.c:609)
==24053== by 0x4C65027: test_safearray (safearray.c:680)
==24053== by 0x4C6BB6E: func_safearray (safearray.c:2073)
==24053== by 0x4D75F00: run_test (test.h:584)
==24053== by 0x4D762EF: main (test.h:654)
==24053==
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http://bugs.winehq.org/show_bug.cgi?id=34367
Bug #: 34367
Summary: Freeze while playing Mass Effect 3
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.marchiori(a)gmail.com
Classification: Unclassified
Created attachment 45748
--> http://bugs.winehq.org/attachment.cgi?id=45748
PlayOnLinux log file, which essentially wine log with some flag turned on.
I'm playing Mass Effect 3 on a
Hardware 64bit
Card Radeon Cedar
OpenGL renderer string: Gallium 0.4 on AMD CEDAR
Debian Jessie/Sid testing distribution
Wine 1.5.7
I've played the game for many days quite flawlessy and I've reached the point
I'm seizing Cerberus Headquarters. Recently I've noticed some temporary
freezes, and now a complete freeze. I cannot play the game beyond this point.
In the log I find errors such as
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0055, blocked by 0066, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcadc24 "loader.c:
loader_section" wait timed out in thread 0066, blocked by 005a, retrying (60
sec)
It's quite sad not being able to finish the game at this point!!!
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http://bugs.winehq.org/show_bug.cgi?id=31357
Bug #: 31357
Summary: bobcad software
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: camespinoza101(a)gmail.com
Classification: Unclassified
Created attachment 41203
--> http://bugs.winehq.org/attachment.cgi?id=41203
ya plz fix
bobcad software
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