https://bugs.winehq.org/show_bug.cgi?id=41690
Bug ID: 41690
Summary: winegstreamer compiler warnings when building Wine
64-bit
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56086
--> https://bugs.winehq.org/attachment.cgi?id=56086
Compiler warnings for winegstreamer
When compiling the 64-bit version of wine-1.9.22-129-g906e770, I receive the
attached compiler warnings for winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=44149
Bug ID: 44149
Summary: cant run adobe dreamweaver cc 2018
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: ankit.karan99(a)gmail.com
Distribution: ---
Created attachment 59903
--> https://bugs.winehq.org/attachment.cgi?id=59903
backtrace
I have successfully installed dreamweaver cc 2018 on wine 2.22
copied required "mfc140u.dll" in same folder as Dreamweaver.exe
but when i run dreamweaver it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32861
Bug #: 32861
Summary: Closing Mathematica via window with main menu leads to
hang
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
At start Mathematica opens two windows: one with decoration and main menu, and
another with startup screen. On Windows when you click close button on menu
window, Mathematica quits. On Wine it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=14296
Summary: winhelp: Extraneous flashing cursor/caret
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Wine winhelp shows a flashing cursor/caret symbol when you click somewhere in
the text. Windows winhelp does not do that. That behaviour may be desired, e.g.
it makes selecting text using the keyboard possible. However...
Click in a page so the cursor is shown, then click on a link to go to another
page. A flashing cursor is present at the top left, even before you click in
the page.
On some help pages, the flashing cursor is present at the top left even before
the user clicks in the page. Also, if there is a large graphic at the top left,
the flashing cursor may appear (see cwdeluxe.hlp and click on the picture).
Windows 95 Winhelp does not allow images to be selected.
cwdeluxe.hlp is in winehelp_bugs.tar.bz2 at
http://bugs.winehq.org/attachment.cgi?id=14574
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https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=43131
Bug ID: 43131
Summary: The Witcher 3: yellow filled surfaces distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58339
--> https://bugs.winehq.org/attachment.cgi?id=58339
The Witcher 3: yellow surface distortion
In The Witcher 3, there are occasional yellow filled surfaces appearing on
distant land.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=44104
Bug ID: 44104
Summary: Torchlight: rendering issue when GLSL is enabled
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/41500/Torchlight/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
Distribution: ---
Created attachment 59825
--> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output
The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.
According to my testing the problem was introduced by
commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:30 2017 +0200
wined3d: Avoid using deprecated gl_ClipVertex.
Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).
wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34
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https://bugs.winehq.org/show_bug.cgi?id=43902
Bug ID: 43902
Summary: close() on a closed fd should set errno to EBADF
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: olly(a)survex.com
Distribution: ---
Created attachment 59529
--> https://bugs.winehq.org/attachment.cgi?id=59529
Fix and regression test
Calling close() on an already closed fd should set errno to EBADF - currently
it doesn't set errno at all, which I discovered because it causes Xapian's test
suite to fail when run under wine (one testcase calls close(fd) and checks for
EBADF as a way to confirm that fd has indeed already been closed).
I've attached a patch with a fix and a regression testcase. It's against
2.0.2, but inspecting the latest code shows the bug to still be present.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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