https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=44124
Bug ID: 44124
Summary: HebRech Online Update fails
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59861
--> https://bugs.winehq.org/attachment.cgi?id=59861
Console Output (wine 2.22)
Hello everyone,
I got informed by someone in the ubuntuusers.de that a programm called HebRech
can't do online updates which are mandatory to have the program running
correctly.
The application can be downloaded from the following URL which points to a
trial version:
https://www.hebrech.de/schnupperversion.html
Please note that a "winetricks dotnet46" is necessary prior to installation.
Console output and screenshot are attached.
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--- Comment #154 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I read the whole bug report, it's unfortunate that this bug will probably
never be fixed bc it requires a lot of work, like months, but despite
incomplete implementation current patches do make it possible to run the game,
and with 2.22 it's actually very stable, it just has that graphical issue, and
it wasn't in the version Luke Horwell used in his video, so maybe it is
possible to tweak things and avoid these issues and make the game run somewhat
ok.
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Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan(a)codeweavers.com
--- Comment #153 from Stefan Dösinger <stefan(a)codeweavers.com> ---
I don't think you'll have much luck with tweaking capabilities, as the game can
reasonably expect that the software vertex processing functionality it uses is
always available. To make this work Wine will either need Software Vertex
Shader support and have this support integrated into ProcessVertices, or it
will need an implementation of ProcessVertices that uses the hardware and reads
the results back via transform feedback. Either approach requires a lot of
work.
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--- Comment #152 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Should I do the same as was suggested before but instead of 1024 change it yo
0?
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--- Comment #151 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Oh, what exactly do I need to change for that? Just to be sure.
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--- Comment #150 from mrdeathjr28(a)yahoo.es ---
(In reply to Alexandr Oleynikov from comment #149)
> Created attachment 59864 [details]
> Terminal output from game run in patched wine 2.21-staging
>
> Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
> nvidia driver (387).
> Also, whenever a graphical issue that is seen on a previous attached
> screenshot appears, terminal starts spamming with this line:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Seems similar to indiana jones emperors tomb face error
Put vertex shaders as 0 could fix or not?
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https://bugs.winehq.org/show_bug.cgi?id=9159
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #38 from Zebediah Figura <z.figura12(a)gmail.com> ---
With the shell32 DDE patches from 6778023..35d2036 this should now be fully
implemented. Please retest.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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--- Comment #149 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59864
--> https://bugs.winehq.org/attachment.cgi?id=59864
Terminal output from game run in patched wine 2.21-staging
Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
nvidia driver (387).
Also, whenever a graphical issue that is seen on a previous attached screenshot
appears, terminal starts spamming with this line:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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