https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #44 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to madbad82 from comment #43)
> Created attachment 57205 [details]
> backtrace
>
> Backtrace of "wine control" with the experimental KLGDFF Logitec driver
There are some well-known crashes in joy.cpl but since my controllers don't
support the other effects I can't reproduce myself so it is good that you can
test this. If you are able to compile Wine I can attach some patches.
Anyway, please attach a +dinput patch when playing with all effects
sequentially.
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #43 from madbad82(a)gmail.com ---
Created attachment 57205
--> https://bugs.winehq.org/attachment.cgi?id=57205
backtrace
Backtrace of "wine control" with the experimental KLGDFF Logitec driver
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #42 from madbad82(a)gmail.com ---
Created attachment 57204
--> https://bugs.winehq.org/attachment.cgi?id=57204
console log
Console log from "wine control" with the experimental KLGDFF Logitec driver
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https://bugs.winehq.org/show_bug.cgi?id=9221
madbad82(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |madbad82(a)gmail.com
--- Comment #41 from madbad82(a)gmail.com ---
Hi guys.
Just to let you know that there is an experimental driver (KLGDFF) for Logitec
wheels in the work with support for other effects other than the "Constant
force" one.
I've got this experimental driver from here:
http://steamcommunity.com/groups/linuxff/discussions/0/405692224235574471/
The driver seems to work with some native game like Euro Truck Simulator 2
(still buggy but work).
If I launch "wine control" I see those effects reported as available:
1 Constant force
2 Square
3 Sine
4 Triangle
5 SawtoothUp
6 SawtoothDown
7 Spring
8 Damper
9 Inertia
10 Friction
Playing the effects works for the effects from 1 to 6 (with some errors, see
console-log.txt) but I get a crash if I try the effects from 7 to 10 (see
wine-backtrace.txt).
I'm not sure if the bug is caused by wine or if it is due to the "experimental"
state of the driver.
I would really like to play properly rFactor2 via wine.
Any help is appreciated, even an "is not our bug" so I can report the problem
to the driver developer!
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=35490
Bug ID: 35490
Summary: After SimCity 2013 updates:
d3d_shader:shader_sm4_read_src_param Unhandled swizzle
type 0.
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eric.ladner(a)gmail.com
Classification: Unclassified
Created attachment 47376
--> http://bugs.winehq.org/attachment.cgi?id=47376
basic output on the command line
It used to run ok (although both Origin and SimCity were a nightmare to
install).
After a recent update, though when starting SimCity it never shows the splash
screen and spews this until you kill the process:
fixme:d3d_shader:shader_sm4_read_src_param Unhandled swizzle type 0.
I let it run for about 10 seconds and it spit out 11 million errors (log
attached).
If you want a more detailed log, let me know what options you'd like.
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https://bugs.winehq.org/show_bug.cgi?id=41637
Bug ID: 41637
Summary: Altium Designer 16: Wineserver stuck / not responding
since 1.9.2*
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
Altium Designer 16 stopped working since Wine 1.9.2* / Arch Linux 64.
After updating from Wine 1.9.19 to 1.9.22, neither Altium 16.1.12 in present
prefixes, nor Altium installer in new prefixes starts anymore. Instead,
/usr/bin/wineserver gets stuck at full cpu load and does not react to
wineserver -k or SIGTERM.
What was also done:
- purge and reinstall of Wine and all dependencies
- switch of Wine-staging 1.9.21
- log in as different (new) user
- downgrading to Wine 1.9.20
- setup of a chroot environment on a second hdd with nothing more than Xorg,
drivers and Wine / dependencies
... without improvement of the situation
Link to the recent Altium installer:
https://s3.amazonaws.com/altium-release-manager/Altium_Designer_16/AltiumDe…
In general, Wine seems to work, which was tested with Notepad++ from:
https://notepad-plus-plus.org/download/v7.1.html
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https://bugs.winehq.org/show_bug.cgi?id=37398
Bug ID: 37398
Summary: Urban Assault black screen when using software
renderer and DDSCAPS_SYSTEMMEMORY
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: erich.e.hoover(a)gmail.com
Depends on: 37307
Regression SHA1: b464067313bff1fd9a25b284b48a252025c4504f
Distribution: ---
Created attachment 49735
--> https://bugs.winehq.org/attachment.cgi?id=49735
Workaround
Once Bug #37307 is resolved then Urban Assault runs into another issue (at
least, when using the software renderer). The game has a black screen and just
hangs there, apparently due to an unexpected DDSCAPS_SYSTEMMEMORY capability
being set. Workaround attached.
Note: This commit is later moved (commit
9443c95a895a530fdbbb607758f674467e2010c7), but the issue persists.
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https://bugs.winehq.org/show_bug.cgi?id=42369
Bug ID: 42369
Summary: Error during playing Final Fantasy VIII (Portable
Version)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kekko-s92(a)hotmail.it
Created attachment 57152
--> https://bugs.winehq.org/attachment.cgi?id=57152
wine error
During the gameplay every time i meet a random mob, the game crashes before the
animation battle and the screen is freezed; wine gives me the error i attached,
i play on a macOS with El Capitain and the wine version is 2.0 Devel; the game
played on windows the game doesn't give any problem.
Is the first time i use this site, if i did something wrong (few information or
existing topic i ask sorry).
Thank you in advance
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https://bugs.winehq.org/show_bug.cgi?id=41973
Bug ID: 41973
Summary: Disgaea: page fault when starting game
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gardnermj(a)gmail.com
Distribution: ---
Created attachment 56375
--> https://bugs.winehq.org/attachment.cgi?id=56375
Console log
Disgaea (installed via Steam) starts up and gets to the main menu, but then
crashes with a page fault immediately upon selecting "Start". I do have Steam's
in-game overlay turned off.
Interestingly, the game instead crashes immediately upon startup when I try to
run it with WINEDEBUG=+relay. I didn't include that relay log since it may be a
separate issue, but let me know if I should do so.
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https://bugs.winehq.org/show_bug.cgi?id=42293
Bug ID: 42293
Summary: APM studio 12 bug
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tine.marinsek(a)gmail.com
Distribution: ---
Created attachment 57010
--> https://bugs.winehq.org/attachment.cgi?id=57010
APM studio 12 bug report
Hello,when I run an APM studio, i got the report, which is attached.
Some programs in package don't want run.
Best regards,
Tine
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