https://bugs.winehq.org/show_bug.cgi?id=42587
Bug ID: 42587
Summary: MandelDx11Double doesn't work Needs support for D3D11
double prec. floats in shaders..
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Created attachment 57512
--> https://bugs.winehq.org/attachment.cgi?id=57512
Mandelbrot D3D11 demo with double precision support
Hi don't know if interested on implementing D3D11 double precision support as
it's optional feature and not many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision supporti don't know if interested on
implementing D3D11 double precision support as it's optional feature and not
many (any?) apps/games use it..
Any way long time ago I patched shaders of one of firsts D3D11 compute shader
Mandelbrot demos( see Mandel http://users.skynet.be/fquake/) to use double
precision floats for calculations..
demo uses high enough zoom by default to show difference if double works or not
if using single prec you will see large blocks of same color due to reduced
precision..
I attach my patched demo (see MandelDX11double)..
If run:
Mandel.exe 1
will run using double precision calculations instead
Mandel.exe 0
will force to use single prec and will see big blocks of colors due to reduced
precision
Also note initial SM5 double precision support includes ops:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
dmax
dtof
etc..
but complete support came with DX11.1 adding:
drcp
dfma
ddiv (double precision divide):
https://msdn.microsoft.com/en-us/library/windows/desktop/hh920925(v=vs.85).…
at least you can exercise ddiv opcode if change in mandel.hlsl file:
b = b*0.5;
with:
b= b/2.0;
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works. has:
dadd
:https://msdn.microsoft.com/en-us/library/windows/desktop/hh446894(v=vs.85).aspx
Note code (mandel.cpp) checks doubles supports:
g_pd3dDevice->CheckFeatureSupport( D3D11_FEATURE_DOUBLES, &fdDoubleSupport,
sizeof(fdDoubleSupport) );
GPUcanDoDoubles = fdDoubleSupport.DoublePrecisionFloatShaderOps;
and Wine currently returns 0;
So I modified my local Wine sources to return D3D11_FEATURE_DOUBLES as true and
verified running dxcapsviewer I made the changes correctly..
Even so program crashes..
Also note with Wine 2.3 demo crashes due to using native d3dx11_43 instead of
incorporated d3dx11_42 and D3DCompiler_42 DLL's so I delete this files in
(usr/local/lib/wine) so using included DLLs..
at least this way float demo works..
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https://bugs.winehq.org/show_bug.cgi?id=42539
Bug ID: 42539
Summary: Exact Audio Copy seems to detect drive but claims 'no
audio CD in drive'
Product: Wine
Version: 2.2
Hardware: x86-64
URL: http://www.exactaudiocopy.de/
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scott(a)doemail.org
Created attachment 57439
--> https://bugs.winehq.org/attachment.cgi?id=57439
CLI output
EAC's seems to know about my disc drive in some fashion because it shows it
shows an item in a checkmark list in the configuration wizard, but its name is
empty. On top of that, EAC thinks there is no audio CD in the drive when there
is. winecfg correctly detects and shows the drive + the audio CD however.
The drive I am using: https://www.amazon.com/gp/product/B00AO1XFM0
Repro steps:
1) Install EAC
2) Launch EAC and start the configuration wizard
a. If this not your first time launching EAC, launch the wizard through
EAC->Configuration Wizard...
3) Press Next
4) Note the checkmarked item with a blank name
5) Press Next
6) Press Next
7) Press Next
Expected:
8) EAC auto detects the drive features
Actual:
8) EAC displays a dialog saying "EAC couldn't find a CD in the drive to be
tested."
CLI output attached + screenshots
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https://bugs.winehq.org/show_bug.cgi?id=42511
Bug ID: 42511
Summary: winnt.h: invalid conversion from 'void*' to 'volatile
char*'
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon(a)manjaro.org
Distribution: ---
Created attachment 57399
--> https://bugs.winehq.org/attachment.cgi?id=57399
Build log to failure
GCC throws an error when building 'airwave', a WINE-based bridge for Windows
VST instruments (https://github.com/phantom-code/airwave)
This attempts to include /usr/include/wine/windows/winnt.h, and fails with
'invalid conversion' error (winnt.h:5441:26).
Building on Arch (Manjaro) with GCC 6.3.1 and WINE 2.2 using this PKGBUILD:
https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=airwave-git
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https://bugs.winehq.org/show_bug.cgi?id=41341
Bug ID: 41341
Summary: Box Sync Setup ended prematurely
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Created attachment 55688
--> https://bugs.winehq.org/attachment.cgi?id=55688
Console output
Hello,
When I tried to install Box Sync with the latest wine version (currently
1.9.19), the installation ended prematurely. I put the output of the console in
attachment.
You can find the program here if you want to test it:
https://e3.boxcdn.net/box-installers/sync/Sync+4+External/BoxSyncSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=42509
Bug ID: 42509
Summary: The Witcher 3 hangs the system on startup
Product: Wine-staging
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57398
--> https://bugs.winehq.org/attachment.cgi?id=57398
Wine log (The Witcher 3 hangs system)
Since update of wine-staging to 2.2, Witcher 3 started hanging hard on startup.
The screen goes black, and keyboard becomes completely unresponsive. The system
can still be rebooted if accessed for example from another machine over ssh.
OS: Debian testing, x86-64, KDE Plasma 5.8.4.
Graphics: AMD RX480, Mesa / Gallium 0.4 on AMD POLARIS10 (DRM
3.8.0/4.9.0-1-amd64, LLVM 3.9.1)
See attached Wine log.
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https://bugs.winehq.org/show_bug.cgi?id=41394
Bug ID: 41394
Summary: 3DMark2001se 'Car chase' speed regression on
mesa/nouveau
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: randrik(a)mail.ru
Distribution: ---
After upgrading wine to ver. 1.9.18 I noticed strange speed regression. After
bisecting wine I found this commit was source of it:
first bad commit: [b62f4139eda58e8e25cbc58864fcea2599a20e97] wined3d: Swizzle
D3DCOLOR attributes in the GLSL FFP replacement when necessary
I'm using nv92 (GeForce 8800 GS) video card with relatively new kernel
(4.8.0-rc7-x64+) and 32-bit Slackware OS with many manual updates, including
git Mesa drivers. Initially I blamed mesa for speed regression, or my specific
build of it, but after testing Mesa 12.0.3 and seeing same very low speed there
I tried wine bisect first. May be there is interplay between some bugs, or
nouveau simply can't handle slightly different kind of load. But most other
tests in this benchmark works fine, and older 3DMark2000 also speedy.
I tried to make apitrace of this issue but under apitrace both good and bad
commits played 'car chase' scene (low/high detail) smoothly. Without apitrace
running bad commit mostly slows down to 0-1 fps even on low detail scene.
Compressed traces are at
https://cloud.mail.ru/public/75Mf/fFuSprBh9
Bug still present in current git head (post 1.9.19).
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https://bugs.winehq.org/show_bug.cgi?id=41907
Bug ID: 41907
Summary: Necropolis: Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to
WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Whenever I run Necropolis I always get the following lines in my terminal
output:
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
err:d3d:wined3d_texture_load Failed to load location (srgb 0).
Clean 32-bit prefix in Windows 7 mode with the game running in DX11 mode.
Wine-1.9.24-71-g2390219
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https://bugs.winehq.org/show_bug.cgi?id=42506
Bug ID: 42506
Summary: STALKER Shadow of Chernobyl crashes on startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57384
--> https://bugs.winehq.org/attachment.cgi?id=57384
Log of +tid,dpnet,dplay,loaddll,d3d_shader
STALKER Shadow of Chernobyl crashes on startup, just have the nvidia logo
screen.
12f5887a2358b4f91a882eeac57c9f1dd28c50ba is the first bad commit
commit 12f5887a2358b4f91a882eeac57c9f1dd28c50ba
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Feb 21 00:40:03 2017 +0100
wined3d: Parse the shader version in shader_sm4_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=42405
Bug ID: 42405
Summary: Drawn lines are too long.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57218
--> https://bugs.winehq.org/attachment.cgi?id=57218
Image of issue
When running the BCG Chart Example, any single line that is drawn is too long.
See screenshot which highlights the issue.
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