https://bugs.winehq.org/show_bug.cgi?id=42177
Bug ID: 42177
Summary: Monopoly (2000) can't find its CD
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Application fails to run with the message "Please insert CD-Rom."
Examining a relay trace shows that the application is querying the type of
every drive, calling GetVolumeInformationA on those that are CD-ROMs, and
apparently being dissatisfied with all the results. By implementing an extra
debug line in GetVolumeInformationA I notice that the 'label' and 'serial'
arguments are both zero for every drive so examined, so this is not surprising.
An additional line
trace:volume:GetVolumeInformationW cannot open device L"\\??\\M:\\": c0000022
(once per drive) seems suspect.
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https://bugs.winehq.org/show_bug.cgi?id=42906
Bug ID: 42906
Summary: Starcraft: AFD ioctls are unsupported
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Starcraft 1.18 uses NtDeviceIoControlFile for some network communications
instead of the Winsock APIs. Normally this would work because the Winsock APIs
should be using the AFD ioctls as well, but this is not the case on WINE.
This causes network communication to fail when trying to join a Battle.net
game.
Relevant log output:
0009:trace:ntdll:NtDeviceIoControlFile
(0x2170,(nil),(nil),0x397135c,0x397135c,0x00012017,0x32f8e0,0x00000010,(nil),0x00000000)
0009:fixme:ntdll:server_ioctl_file Unsupported ioctl 12017 (device=1 access=0
func=805 method=3)
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https://bugs.winehq.org/show_bug.cgi?id=42144
Bug ID: 42144
Summary: Mass Lag when buying in store in rabi-ribi game
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
in rabiribi game. there are a store in rabi-ribi town.
when you enter the buying menu, game will start lagging almost can not move the
cursor.
this game is available in Steam store. I think there no demo could test the
store issue.
tell me if need any DEBUG info.
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https://bugs.winehq.org/show_bug.cgi?id=42884
Bug ID: 42884
Summary: Star Wars: Knights of the Old Republic 1 & 2 crash
after the intro movie
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/32370
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: glu32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 99e24f0004ba2d3c0e7834761d18c96244a7b357
Distribution: ---
Created attachment 58007
--> https://bugs.winehq.org/attachment.cgi?id=58007
SW:KOTOR log
Both games start up and play the intro videos then Wine crashes just when the
main menu should appear.
This didn't happen before
commit 99e24f0004ba2d3c0e7834761d18c96244a7b357
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Apr 20 10:31:40 2017 +0200
glu32: Import mipmap functions from Mesa.
Antergos Linux (64-bit)
wine-2.6-208-ge49feb63f4 (32-bit prefix)
lib32-glu 9.0.0-3
lib32-mesa 17.0.4-1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
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https://bugs.winehq.org/show_bug.cgi?id=42871
Bug ID: 42871
Summary: Propellerhead Reason 5 garbled GUI elements
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: z.biberle(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 35ae7c8f5939c0ba77b4023a14596706852f5acd
Distribution: ArchLinux
Created attachment 57987
--> https://bugs.winehq.org/attachment.cgi?id=57987
Reason 5 demo compressed log with +dc,+bitmap,+win,+uxtheme,+tid
This is a continuation of bug 42825 regarding the incorrect way Reason 5 draws
GUI elements when they change. A good example of this are volume meters, custom
buttons, the sequencer playhead, tooltips and anything that has got a
scrollbar.
Screenshots of this behaviour can be seen in 42825.
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https://bugs.winehq.org/show_bug.cgi?id=42829
Bug ID: 42829
Summary: Transcendence (& many other D3D games) only show black
screen (shaders)
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Regression SHA1: a830d7808f2f07e7efc8657134e0962642d94f52
Distribution: Debian
Created attachment 57915
--> https://bugs.winehq.org/attachment.cgi?id=57915
console output
Transcendence 1.7 (& all other D3D games tested) only show a black screen.
Looking at the console output shaders have a syntax error and do not link.
--- snip ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log 0(3) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
fixme:d3d_shader:print_glsl_info_log 0(4) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid.
--- snip ---
Bisecting returns:
--- snip ---
a830d7808f2f07e7efc8657134e0962642d94f52 is the first bad commit
commit a830d7808f2f07e7efc8657134e0962642d94f52
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:28 2017 +0200
wined3d: Use GLSL 1.30 for all shaders if available.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 522cad7e1f1b6f5da0a8967f59803132f1c5c0c7
034b4dee93895dc509daec1e9bfb01b3b77880a2 M dlls
--- snip ---
Reverting the commit on master and programs start working normally again.
$ sha1sum Transcendence.zip
eb50b5350e7098e0460741691d09012321342553 Transcendence.zip
$ du -sh Transcendence.zip
43M Transcendence.zip
Debian testing
Nvidia binary drivers 340.102
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https://bugs.winehq.org/show_bug.cgi?id=40689
Bug ID: 40689
Summary: Photoshop CS6: some dialogs have black background
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54559
--> https://bugs.winehq.org/attachment.cgi?id=54559
Console output
32-bit wineprefix, winetricks atmlib gdiplus_winxp
Some dialogs ( mostly filters ) have an incorrect black background. The
preferences dialog for instance is fine.
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https://bugs.winehq.org/show_bug.cgi?id=42841
Bug ID: 42841
Summary: Tree of Savior: Missing function
concrt140.dll.?_GetNumberOfVirtualProcessors
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Tree of Savior used to work fine until an update some weeks ago, now the game
crashes when making the following call:
lua\IESInit.lua(4)wine: Call from 0x7b437c48 to unimplemented function
concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=32319
Bug #: 32319
Summary: Direct3D output in SNES9x is blank
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42658
--> http://bugs.winehq.org/attachment.cgi?id=42658
DirectDraw mode, stretch image disabled (this looks correct)
I'm testing with Wine 1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver
304.64, SNES9x 1.53.
SNES9x can use Direct3D, DirectDraw or OpenGL output methods. The default is
Direct3D. On my system, with the default settings the output area of the main
window (i.e. excluding menu bar) is blank.
To reproduce this issue:
- Download and unzip SNES9x.
- Download a SNES ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Select File->Load Game... and select SAF.smc (or another ROM
image you have handy).
- At this point you should see graphics in the window, but it's blank. Select
Video->Display Configuration..., change Output Method to DirectDraw and click
OK. The correct output image appears. Change back to Direct3D and get a black
window again.
- Change to DirectDraw and un-check the "Stretch Image" checkbox. The image is
no longer doubled in size, occupying the centre quarter of the window. That's
correct.
- If you now change output method to Direct3D, the Direct3D image does appear!
It's in the upper left quarter of the window. It should be centred.
- Even if you enable Stretch Image (select Video->Stretch Image or press
Alt-Backspace) the image remains unchanged. You can also enable or disable
bilinear filtering and there is no visible change. But if you switch to
DirectDraw and back to Direct3D again when Stretch Image is enabled, get a
blank window.
It seems you only get anything displayed in Direct3D mode if Stretch Image is
disabled before you switch from DirectDraw to Direct3D.
Also of note... In both DirectDraw and Direct3D modes, if you click in the menu
strip and move the mouse to open the various menus, the previously-drawn menus
remain visible. They should not be.
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http://bugs.winehq.org/show_bug.cgi?id=12311
Summary: Corman Lisp requires implementations for richedit stubs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/CormanLisp_3_01_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Corman Lisp (obtainable from
http://www.cormanlisp.com/cgi/rgcorman/ccl_download_form30.cgi) running on
current Git (wine-0.9.58-357-g338539c) hangs and fails to redraw or properly
render the window. Outputted messages consists of:
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common ECO_AUTOWORDSELECTION not implemented
yet!
fixme:richedit:RichEditWndProc_common ECO_AUTOVSCROLL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_NOHIDESEL not implemented yet!
thus indicating a richedit issue. Using native richedit resulted in a working
window but unusually small text font size in the code window that could not be
rectified by increasing font size.
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