https://bugs.winehq.org/show_bug.cgi?id=39653
Bug ID: 39653
Summary: fallout 3
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sofiainsitu(a)gmail.com
Distribution: ---
I downloaded fallout 3 but it keeps telling me I have bugs problem
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https://bugs.winehq.org/show_bug.cgi?id=39448
Bug ID: 39448
Summary: wabbitemu display renders incorrectly
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sir(a)cmpwn.com
Distribution: ---
Created attachment 52564
--> https://bugs.winehq.org/attachment.cgi?id=52564
Screenshot of wabbitemu
The latest version of wabbitemu has incorrect display rendering under wine.
This was not a problem with the previous version of wabbitemu. See the attached
screenshot.
wabbitemu: https://wabbit.codeplex.com/
FOSS ROMs to test with: http://www.knightos.org/download/
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https://bugs.winehq.org/show_bug.cgi?id=38382
Bug ID: 38382
Summary: winemenubuilder.exe crashes during initial run of
Section 8: Prejudice (Steam Version)
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51229
--> https://bugs.winehq.org/attachment.cgi?id=51229
winemenubuilder.exe crash backtrace
winemenubuilder.exe crashes during initial run of Section 8: Prejudice (Steam
Version)
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https://bugs.winehq.org/show_bug.cgi?id=41027
Bug ID: 41027
Summary: Mio Cycloagent dont work
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: jantaelman(a)telenet.be
Distribution: ---
Created attachment 55198
--> https://bugs.winehq.org/attachment.cgi?id=55198
Unhandled exception: page fault on read access to 0x00000240 in 32-bit code
(0x00a3c9f6). Register dump:
Unhandled exception
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https://bugs.winehq.org/show_bug.cgi?id=42793
Bug ID: 42793
Summary: max tcp connection threads is 580
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohammad1emadi1taj(a)gmail.com
Distribution: ---
hi
i'm using a port scanner in ubuntu 12.04 (KPortScaner 3) for scaning active
hosts in network with certain port ( like 22 or 3128 or 3389 or .....)
the program opens successfully and works good
but when i wanted to stop it i was freezing so i wanted to fogure out what's
the problem because it just happened some time
so i open the program from terminal by "wine64 APP_LOCAtion" at started
reading the log
i noticed that only it freezes when wine sayes "pipe: Too many open files"
so i tested in different setting
and i realized that it happens when the tcp thread is high
i was working ok ok 400 or 500 thread but freezing on 600
i tested different theads and got that the maximume thread for tcp connection
is 580
and when i set more the app freezes or crashes when it wants to go the other
ip range or when i click on stop
but i work ok on 580 thread or less
next i wanted to know is wine limiting it or the problem is some thing else
so i opented two of the program from to differrent locations and set the
thrread 500 on both of them and started scaning at the same time and it worked
fine !!
so i understooed that thw wine is limiting it to 580
next i changed wine like windows version (using winecfg ) or using wine 32-bit
tryed other version including ver. 2 stable- 2.5 devel , 2.4 staging and wine
1.7
or even i compiled it myself both for amd64 and i386(i386 toke a lot of my time
since it was tooo hard to compile ) i installed all of the needed and
recommended library when compiling
but the problem didn't got fixed
i scan on my didcated server that has a 10 gbps intternet connection so i need
more thread
an other problem : wine could open nlbrute at all( you can download it by
googling if you want to fix)(any way i use an oter program since nlbrute don't
open using wine(tryed all of version above)
thanks a lot for reading (i know o extened the text a lot and wasted a lot of
your time so sorry for that)
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https://bugs.winehq.org/show_bug.cgi?id=42694
Bug ID: 42694
Summary: 1231213
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: ranggerpower078(a)gmail.com
Distribution: ---
Created attachment 57662
--> https://bugs.winehq.org/attachment.cgi?id=57662
asdasdasd
asdasdasdasdasd
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https://bugs.winehq.org/show_bug.cgi?id=41241
Bug ID: 41241
Summary: League of Legends: HLSL shader parsing failed.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: krzysztofmachura1(a)gmail.com
Distribution: ---
Created attachment 55535
--> https://bugs.winehq.org/attachment.cgi?id=55535
log +hlsl_parser
On 1.9.13 game works perfectly on the clean prefix.
On 1.9.14 game crashes during the loading screen.
Can be "fixed" by setting d3dcompiler_43 to native.
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https://bugs.winehq.org/show_bug.cgi?id=42726
Bug ID: 42726
Summary: Windows areempty and very small: null_driver instead
of X11
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: pkrizek(a)tes.cz
Distribution: ---
Created attachment 57707
--> https://bugs.winehq.org/attachment.cgi?id=57707
screenshot: totalCmd. winecfg behaves the same way
Building Wine from source.
target: National Instruments RT Linux, 64bit
4.1.15-rt17-4.0.0f0
config:
--disable-tests --with-x --without-xrender --without-freetype --enable-win64
Result:
X-windows apps show empty and/or very small windows.
They react to keyboard but there isn't anything rendered inside the windows.
Text applications (e.g. wine64 cmd.exe) run OK.
I tried to add debug prints into the code.
Found out that gdi32/driver.c detects the X11 and looks up the X11
gdi_dc_funcs*
but gdi32/bitblt.c/StretchBlt calls nulldrv_StretchBlt ignoring that there is
X11 already detected.
Same behavior when emulating a virtual desktop (copied ~/.wine/*.reg from a
working install because even winecfg doesn't render).
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