https://bugs.winehq.org/show_bug.cgi?id=42937
Bug ID: 42937
Summary: Multiply games stuck with stack overflow when using
OffscreenRenderingMode=backbuffer
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mail_subscriber(a)mail.ru
Distribution: ---
Created attachment 58088
--> https://bugs.winehq.org/attachment.cgi?id=58088
log_bad
This is actually a regression caused by:
cad4badbcf25992e0c61521aa15e639c2611f5d6
wined3d: Get rid of wined3d_select_blitter()
Attaching 2 log files with WINEDEBUG="+d3d9,+d3d_shader,+d3d_surface,+seh,+tid"
One at cad4badbcf25992e0c61521aa15e639c2611f5d6 (the bad one)
Another at 4b8c0d8784593d2830f66407a51e88934ad7adb4 (the good one)
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https://bugs.winehq.org/show_bug.cgi?id=42985
Bug ID: 42985
Summary: unimplemented function USER32.dll.GetPhysicalCursorPos
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 58122
--> https://bugs.winehq.org/attachment.cgi?id=58122
ROTTR, unimplemented function USER32.dll.GetPhysicalCursorPos
Rise of the Tomb Raider (x64 Steam game) needs User32 function
"GetPhysicalCursorPos" which is currently unimplemented. Please see the
attached log file for details.
The error message occurs once user has clicked "Play" button on the ROTTR game
launcher. The game tries to launch but fails and can't open its main window.
ROTTR is a 64-bit Steam DX11 game.
--------------------------------------------
Tested using the latest Wine (Staging) git version. Latest applied commit at
the time of writing was b6a4b2f593503a105dde01e7bd11ffdde243117a (winemac:
Track whether a view has ever had an OpenGL context attached.)
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https://bugs.winehq.org/show_bug.cgi?id=42900
Bug ID: 42900
Summary: The Testament of Sherlock Holmes rendering issue
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 4c8b3e0d19a9c10400311419b605bf016e65bd05
Distribution: ---
Created attachment 58032
--> https://bugs.winehq.org/attachment.cgi?id=58032
screenshot
>From output.
err:d3d:wined3d_debug_callback 0x24db868: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture 17,
0x0, format 0x81a6.
fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d texture 16,
2048x2048, format 0x8c43.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=41184
Bug ID: 41184
Summary: DX11 Tesselation tutorial doesn't work correctly
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Running DX11 tesselation tutorial results a blank screen.
Download sources and binaries:
http://www.rastertek.com/dx11tut38.html
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https://bugs.winehq.org/show_bug.cgi?id=43012
Bug ID: 43012
Summary: ffxiv dx11 weird error
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
this new error showed up after dx11 ffxiv rendering was fixed not sure if it
has significant s.
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https://bugs.winehq.org/show_bug.cgi?id=42922
Bug ID: 42922
Summary: GMAT prep software error in installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: aswarth507(a)gmail.com
Distribution: ---
Created attachment 58065
--> https://bugs.winehq.org/attachment.cgi?id=58065
Program error details
I have faced an error while installing GMAT prep software using wine. attached
is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42348
Bug ID: 42348
Summary: League of legends installer: "Invalid command line"
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
https://riotgamespatcher-a.akamaihd.net/ShellInstaller/EUNE/LeagueofLegends…
No need to make an account. Just download and try to install.
wine 2.0-git.
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https://bugs.winehq.org/show_bug.cgi?id=41908
Bug ID: 41908
Summary: WeChat can't display and send emoticons.
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 56290
--> https://bugs.winehq.org/attachment.cgi?id=56290
A log with tid,relay,ole channel.
0. In order to reproduce this bug you need to install WeChat in your phone and
Wine.
A Google Play link:
https://play.google.com/store/apps/details?id=com.tencent.mm
1. Run `winetricks -q riched20` for bug 5162;
2. Run `export LC_ALL=zh_CN.UTF-8` to set a Chinese locale, because WeChat has
a strange crash when with English locale;
3. $ wine WeChatSetup.exe
4. Run WeChat in Wine it will display a QRCode. Scan it with WeChat Android to
login it;
5. Select a friend in 'Contacts' and try to send a emoticon to that friend.
Expected: Emoticon is displayed and sent out.
Actually: Nothing was displayed and it warned "不能发送空白消息(Can't send a empty
message)".
--snip--
fixme:ole:OleCreateStaticFromData
0x80a8610,{00000112-0000-0000-c000-000000000046},00000002,0x80a8830,0x1ee118,0x80d47e0,0x32f1d8:
semi-stub
fixme:ole:OleCreateFromDataEx (0x80a8610,
{00000112-0000-0000-c000-000000000046}, 00000000, 00000002, 1, 0x32ecf8,
0x80a8830, (nil), (nil), 0x1ee118, 0x80d47e0, 0x32f1d8): stub
--snip--
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http://bugs.winehq.org/show_bug.cgi?id=34850
Bug #: 34850
Summary: Improve commctl32 TaskDialogIndirect stub to show
"content" part in task dialog box (more detailed error
messages for various apps/games)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
this is a bug split off from bug 34008 ("Bioshock Infinite won't start (needs
D3D11CreateDevice implementation to support at least D3D_FEATURE_LEVEL_10_0)")
The bug reporter complains that the reason for the error can't be seen in
message box Wine creates (as substitute for task dialog):
--- quote ---
Bioshock Infinite shows an empty message box on launch and closes after
pressing OK button. Nothing else is shown. After making a dirty hack in
commctrl.c (replaced pTaskConfig->pszMainInstruction with
pTaskConfig->pszContent) I can see the messagebox saying that I should have
DX10/11 compatible hardware and DX11 runtime: http://i.imgur.com/OxHDoKI.png
--- quote ---
This is actually true and I've also seen this for other apps that make use of
TaskDialogIndirect.
Wine currently only uses "pTaskConfig->pszMainInstruction" for display which
might not contain the essential information.
Various apps put the real info in "pTaskConfig->pszContent".
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb760544%28v=vs.85%…
Article showing use of various parameters/options with screenshots:
http://www.codeproject.com/Articles/16806/Vista-Goodies-in-C-Using-TaskDial…
Regards
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