https://bugs.winehq.org/show_bug.cgi?id=42968
Bug ID: 42968
Summary: Selected Wine version in Preferences is not shown
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
When choosing a Wine version in preferences and clicking "Save Preferences"
button in https://appdb.winehq.org/preferences.php the selected version still
appears blank. Not sure if the actual version value is being remembered and if
it's still used somewhere, so I have no way to confirm if it's being set and
it's only visual issue or not.
Also, while at it, it may be worth pointing out that the version ordering for
2.0.1 and 1.8.7 is out of place. They are thrown in between the current 2.2-2.7
versions.
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https://bugs.winehq.org/show_bug.cgi?id=42971
Bug ID: 42971
Summary: Significant performance drop in StarCraft 2 compared
to Wine-staging 2.0rc6
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oddtodd77(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Starcraft 2, framerate in Wine-staging 2.2-2.7 is significantly lower than
2.0 (50% less or more) whether or not CSMT is enabled. Observed in Ubuntu
17.04, as well as Arch Linux 2017.04.01. Using nVidia 375.39 or Nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=42969
Bug ID: 42969
Summary: Spotted errors in "Distributions" list; 1st page
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
Distribution list is what it seems at the first glance far from being perfect,
but since it can be easily browsable by clicking the "Distribution" link in the
left menu on AppHQ, I thought I'll give a try listing the most blatant errors
on just the first page I spotted. I opted out to make just a one bug entry, to
avoid cluttering with too much new bugs for each spotted mistake.
I'd be glad helping to clean it even more if there's a need, though for that it
would be really handy to know someone I could consult the changes with and fix
them in a timely manner. If there's a way though, just guide me where's the
best place to do so!
- "1.0.3.0" - someone mistakenly filled distribtuion with application version,
it's not a Linux distro.
- "Antegros 32 bit" and "Antergos 64bit" - missing space. Also the 64-bit link
is http: instead https:
- "Aptosid 32bit" URL is lacking the http: part altogether, resulting in a dead
link
- "Arch Linux" and "Arch Linux x86_64" point to
http://wiki.winehq.org/Arch_Linux instead an official website like other distro
do - which funny enough is a dead link. Also, I have a feeling that the
omission of any 32-bit indication in Arch Linux might lead to some accidentally
choosing it on 64-bit distros, which may be more troubling as the 32-bit
support is being phased out (and totally dropping at the end of 2017).
Again, it's only the first glance on the first page. Unfortunately, I don't
have a way to fix the issues myself, but I believe it should be easy for AppDB
Admin. There are related bug reports that mention improving adding on
distribution, so it's something to look in the future. In the meantime, I'd be
glad with Arch and Antergos changes, as they are trending as a rolling release
gaming OS nowadays, and coincidentally the ones I use myself :)
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #23 from Alex Henrie <alexhenrie24(a)gmail.com> ---
That can't be right; the terminal output you posted does not have a single
message from Wine. Did you accidentally save the output with ">" instead of
"&>"?
https://www.tecmint.com/linux-io-input-output-redirection-operators/
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https://bugs.winehq.org/show_bug.cgi?id=42325
Bug ID: 42325
Summary: Microsoft Excel 2010 - Solver Add-In does not work
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enienimail-winehq(a)yahoo.de
Distribution: ---
Trying to solve an equation with Microsoft Excel 2010 always leads to an error:
Window title: Microsoft Visual Basic
Error: Run Time Error 438 - Object Doesn't Support this Property or Method
followed by next Error consisting of some Chinese letters.
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #22 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58105
--> https://bugs.winehq.org/attachment.cgi?id=58105
game's log through loglite
FYI there are 4 log levels: info, notice, warning and error.
Thank you guys for debugging this issue.
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--- Comment #21 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58104
--> https://bugs.winehq.org/attachment.cgi?id=58104
terminal output
Sorry for the late reply. Here is the terminal output. I'll post the game's
logs later.
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https://bugs.winehq.org/show_bug.cgi?id=42952
Bug ID: 42952
Summary: ffxiv dx11
fixme:d3d:wined3d_shader_resource_view_cs_init Shader
resource view not supported, resource format
WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d:wined3d_shader_resource_view_cs_init Shader resource view not
supported, resource format WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
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https://bugs.winehq.org/show_bug.cgi?id=42963
Bug ID: 42963
Summary: ffxiv shader both dx9c and dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.zw" might
be used before being initialized
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http://bugs.winehq.org/show_bug.cgi?id=33949
Bug #: 33949
Summary: Antialiased fonts have incorrect sizes
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45094
--> http://bugs.winehq.org/attachment.cgi?id=45094
How it looks
When font antialiasing is enabled in ~/.fonts.conf, the text appears somewhat
longer and is thus incorrectly centered and clipped. See screenshot, especially
note the table headers.
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