http://bugs.winehq.org/show_bug.cgi?id=29451
Bug #: 29451
Summary: pmd85 emulator - toolbar icons missing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jose1711(a)gmail.com
Classification: Unclassified
the latest version of pmd85 emulator available here
http://pmd85.djb-studios.com/?module=download&did=47 does not display icons in
tape browser submenu.
steps to reproduce:
1. download http://pmd85.djb-studios.com/?module=download&did=47 and unpack
2. press alt-t and a new window will pop-up - the icons are missing
tested on arch linux (current version). this bug report is continuation of
http://bugs.winehq.org/show_bug.cgi?id=20924 (check out its attachment for
screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=42498
Bug ID: 42498
Summary: Error: Installing Java JRE jre-8u121-windows-i586.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: justineuro.moin(a)gmail.com
Distribution: ---
Created attachment 57373
--> https://bugs.winehq.org/attachment.cgi?id=57373
backtrace: ERROR installing jre-8u121-windows-i586.exe
Error: Installing Java JRE jre-8u121-windows-i586.exe
using wine-1.6.2
in Debian 8 (Jessie)
Installation stops with error message: pls. see attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42540
Bug ID: 42540
Summary: Can't install jre-8u121-windows-x64
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mavck(a)outlook.com
Created attachment 57442
--> https://bugs.winehq.org/attachment.cgi?id=57442
Text dump from terminal when installing jre-8u121-windows-x64
Note: I didn't do a clean install of 2.2, I went from 1.9 - I don't know if
that would affect
Other similar bugs differ from my case.
Platform is OS X 10.12.3 (16D32)
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https://bugs.winehq.org/show_bug.cgi?id=42427
Bug ID: 42427
Summary: Steam application claims no internet connection
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luan.cestari(a)gmail.com
Distribution: ---
I tried many times but Steam doesn't load any page or install any game.
I'm trying to run with "WINEDEBUG=-all wine Steam.exe -no-cef-sandbox
-no-dwrite -tcp" (AFAIK cef and dwrite are already fixed and I could remove
them) I tried the combinations with/without each argument
To force Steam to install a specific game even without internet connection to
find it using Steam application, I ran "WINEDEBUG=-all wine Steam.exe
-no-cef-sandbox -no-dwrite -tcp steam://run/372000" and then the Steam
applications says it can't install without internet connection.
One strange thing is that I installed it and after the installation, the
application updates itself without problem
Also, I have libnss-mdns:i386 library installed and updated as I have mdns in
my hosts entry of /etc/nsswitch.conf file.
I tried with Windows 7 and XP (using winecfg, setting globally and specific to
the application as well)
$wine --version
wine-2.1
Installed the latest version through:
sudo add-apt-repository ppa:wine/wine-builds
sudo apt-get update
sudo apt-get install --install-recommends winehq-devel
I searched for help on internet and on
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444 , but I
didn't find a similar problem or a workaround
Anyone have a hint how I can get it working? Or how I can get the back trace to
help to investigate this problem?
Thank you all for the help
Kind regards,
Luan
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http://bugs.winehq.org/show_bug.cgi?id=29958
Bug #: 29958
Summary: UIRibbon Framework not implemented:
926749fa-2615-4987-8845-c33e65f2b957
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
The Ribbon Framework is not implemented:
0009:err:ole:CoGetClassObject class {926749fa-2615-4987-8845-c33e65f2b957} not
registered
0009:err:ole:create_server class {926749fa-2615-4987-8845-c33e65f2b957} not
registered
0009:err:ole:CoGetClassObject no class object
{926749fa-2615-4987-8845-c33e65f2b957} could be created for context 0x17
Example App (needs native msvcp100, see bug #29340):
http://www.codeproject.com/Articles/140647/How-to-Support-the-Ribbon-and-a-…
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http://bugs.winehq.org/show_bug.cgi?id=19177
Summary: Gorky-17 doesn't work
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
URL: http://www.gorky17.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
gorky-17 doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38622
Bug ID: 38622
Summary: PixelFormat32bppARGB != PixelFormat8bppIndexed
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51527
--> https://bugs.winehq.org/attachment.cgi?id=51527
source code
For some reason GDI+ on windows returns PixelFormat32bppARGB instead of
PixelFormat8bppIndexed for a grayscale PNG file (JPEG & TIFF seems consistant
though).
It would be nice if behavior would be consistant across implementation.
Compile and run attachements.
>From Linux:
$ ./gdidump.exe input.png
fixme:wincodecs:PngDecoder_Block_GetCount 0x142e30,0x61f708: stub
Width x Height: 512 512
PixelFormat8bppIndexed found !
>From Windows:
> gdidump.exe input.png
Width x Height: 512 512
PixelFormat32bppARGB found !
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https://bugs.winehq.org/show_bug.cgi?id=39885
Bug ID: 39885
Summary: Cannot allocate more than 32gb of memory
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rynzar(a)gmail.com
Distribution: ---
Created attachment 53258
--> https://bugs.winehq.org/attachment.cgi?id=53258
wine debug
I am having issues mallocing more than 32GB of memory running RAM intensive
Windows applications using Wine on an Ubuntu amazon EC2 cloud with 128 GB of
RAM. When I run the c++ code
http://stackoverflow.com/questions/34516616/wine-cant-use-more-than-32gb-of…
in linux it works.
If I run the .exe that does the same thing I can only allocate up to 32GB. I
tried Wine 1.6, 1.7 and 1.9. I am using the 64 bit version as well.
I talked in the IRC chat #winehq and they told me to run the code with
WINEDEBUG=+heap,+virtual,+tid flags.
He pointed out this line might be useful to look at in my logs:
0024:warn:heap:allocate_large_block Could not allocate block for 800000000
bytes
and told me to submit a bug report. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41827
Bug ID: 41827
Summary: Wrong specular rendering with some applications
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
Created attachment 56242
--> https://bugs.winehq.org/attachment.cgi?id=56242
Handy test app
I was investigating this gallium nine bug:
https://github.com/iXit/Mesa-3D/issues/253
And strangely with that game (School Mate), both wine ogl and gallium nine do
render a blue wall (for traces taken on windows or taken with gallium nine,
because on wine the game hits a fallback path since swvp is not supported).
Windows doesn't have that blue wall.
My investigation shows that both wine ogl and gallium nine have an issue with
specular. The problem is best shown when the material power is 0 (like in the
game).
I include the following test app (which I couldn't find the original link)
which enables to test the behaviour:
For example you can test with:
. Take the sphere
. Set SPECULARENABLE to TRUE
. Set 0 for the diffuse material colors and increase the specular material
colors
. Set the material power to 0 (or any low value)
. play with the direction of the light. Compare on windows and observe output
is different.
. Play with LOCALVIEWER. On wine the outputs changes a bit, whereas on windows
it doesn't.
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