https://bugs.winehq.org/show_bug.cgi?id=38296
Bug ID: 38296
Summary: Ion Assault (Steam) crashes before the main menu
(Windows Media Player needs to be installed)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51128
--> https://bugs.winehq.org/attachment.cgi?id=51128
terminal output
The splash screen is shown and music begins to play when I start the game, but
the game crashes before the main menu pops up.
Installing WMP10 is a workaround.
The game used to get to the main menu without WMP10 installed, but animations
in the menu were missing. The crash is present since commit
069406fe94a41752b4f739b24049b395e3c5a7b3
wine-1.7.39-144-g4eedf6a
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https://bugs.winehq.org/show_bug.cgi?id=43194
Bug ID: 43194
Summary: Uprising/Uprising 2: 3D world not displayed (solid
grey/black screen)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.fileplanet.com/11562/10000/fileinfo/Uprisi
ng-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2ed609f15da7c7f8bde54f6d4d895c72f96dd950
Distribution: ---
Created attachment 58468
--> https://bugs.winehq.org/attachment.cgi?id=58468
terminal output
I have both games from GOG, the games are old and are utilizing the nGlide 3Dfx
wrapper.
The menu works OK, but when I launch a mission the 3D world is missing, only a
solid grey or black surface can be seen.
Only the HUD, minimap or the cockpit frame are visible.
Maybe not a real regression, but reverting the following commit fixes the
issue:
commit 2ed609f15da7c7f8bde54f6d4d895c72f96dd950
Date: Wed May 24 11:22:09 2017 +0200
wined3d: Add a conversion function for WINED3DFMT_X8D24_UNORM.
Steps to reproduce the problem in the original demo of Uprising 1:
1. download and run Uprising3DFXDemo.EXE which is a self-extracting exe. By the
default the game is extracted into the user's Temp directory.
2. since nGlide is not included in the demo, download and install nGlide 1.05
(no further configuration is needed):
http://www.zeus-software.com/downloads/nglide
3. launch Uprising3dfxDemo.exe, in the menu select <Single Player>, <Play
Demo>, <Mission 1>.
Uprising3DFXDemo.EXE
sha1: c6d72f92be11f3914181a05a225992d126492c42
nGlide105_setup.exe
sha1: 602a176c4e8a27710e6723c75b31a9ad0a2d411a
wine-2.10-88-g95a49bdce6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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https://bugs.winehq.org/show_bug.cgi?id=39833
Bug ID: 39833
Summary: File not found error when loading fmod audio in
Dungeon of the Endless
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
The game Dungeon of the Endless doesn't have any audio under Wine, with the
following logs (in Documents/Dungeon of the Endless/Temporary Files):
12:01:34:307378+Initializing the fmod event system...
12:01:34:307378+Load fmod data from folder
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/'.
12:01:34:307378+Path 'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of
the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working
directory 'Z:\home\axfelix\Wine\Steam\steamapps\common\Dungeon of the
Endless\', result: '..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Rooted path
'Z:/home/axfelix/Wine/Steam/SteamApps/common/Dungeon of the
Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into
'..\..\SteamApps\common\Dungeon of the
Endless\DungeonoftheEndless_Data\..\Public\Audio\'.
12:01:34:307378+Fmod error reported: ERR_FILE_NOTFOUND - File not found.
Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+Fmod initialization failed.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
12:01:34:307378+The Fmod initialization has bound the null audio service.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator96:MoveNext()
I had to start the game using --force-d3d9 because it died trying to initialize
DX11 otherwise. Built with Unity.
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https://bugs.winehq.org/show_bug.cgi?id=43099
Bug ID: 43099
Summary: The Technomancer requires
MFCreateSourceReaderFromByteStream implementation
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
wine: Call from 0x7b43b98c to unimplemented function
mfreadwrite.dll.MFCreateSourceReaderFromByteStream, aborting
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x84fb80
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https://bugs.winehq.org/show_bug.cgi?id=42653
Bug ID: 42653
Summary: Wine x64 have wrong DRX registers usage.
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deniwork(a)yandex.ru
Distribution: ---
Created attachment 57589
--> https://bugs.winehq.org/attachment.cgi?id=57589
Source file to reproduce fatal error
I attached source file to reproduce the problem. I run compiled executable on
Ubuntu 16.10 with Wine 2.3 Staging and get following output:
DR0 - 0 ; DR1 - 2 ; DR2 - 4e8e0; DR3 - 23f680 ; DR6 - 2 ; DR7 - 90
Why Wine x64 using DRX registers?
This behavior can cause many fatal errors in programs and must be fixed!
I will provide any additional info if needed.
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https://bugs.winehq.org/show_bug.cgi?id=43196
Bug ID: 43196
Summary: Eve Online Crash on macos wined3d-csmt.dll.so
buffer_destroy_buffer_object()
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58470
--> https://bugs.winehq.org/attachment.cgi?id=58470
lldb_wine-2.10_Eve_Online_crash_backtrace txt
Eve Online has been crashing lately when run in both wine and wine-staging.
I have "subjectively" noticed this since wine 2.9 and it seems that the crashes
"subjectively" occur more in wine 2.10. The crashes are random. There does not
seem to be an particular action that will trigger the crash.
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https://bugs.winehq.org/show_bug.cgi?id=42528
Bug ID: 42528
Summary: Grand Theft Auto 5 crashes while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57427
--> https://bugs.winehq.org/attachment.cgi?id=57427
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
GTA5 launched with "-windowed -dx10" parameters
crashes with ERR_MEM_EMBEDDEDALLOC_ALLOC referring to missing page file (as my
research goes)
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https://bugs.winehq.org/show_bug.cgi?id=36612
Bug ID: 36612
Summary: valgrind shows a definite leak in
winhttp/tests/notification.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8903== 20 bytes in 1 blocks are definitely lost in loss record 57 of 299
==8903== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==8903== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==8903== by 0x4F97C37: heap_alloc (winhttp_private.h:320)
==8903== by 0x4F9EED9: WinHttpReadData (request.c:2496)
==8903== by 0x4E50D9C: test_async (notification.c:460)
==8903== by 0x4E50E85: func_notification (notification.c:479)
==8903== by 0x4E6AC75: run_test (test.h:584)
==8903== by 0x4E6B064: main (test.h:654)
==8903==
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https://bugs.winehq.org/show_bug.cgi?id=43112
Bug ID: 43112
Summary: Guitar Pro 7 needs msvcp140.dll._Stat
Product: Wine
Version: 2.9
Hardware: x86-64
URL: https://www.guitar-pro.com/en/index.php?pg=download
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
wine: Call from 0x7b43b95c to unimplemented function msvcp140.dll._Stat,
aborting
wine-2.9-51-g06eceb3
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https://bugs.winehq.org/show_bug.cgi?id=42275
Bug ID: 42275
Summary: Biet-O-Matic chm help without directory entry
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56982
--> https://bugs.winehq.org/attachment.cgi?id=56982
Biet-O-Matic help (wine 2.0RC5)
When you open the Biet-O-Matic 2.14.14 online help, Wine opens the chm file but
does not show the directory structure as the Microsoft help viewer.
The Biet-O-Matic help screen however asks you to select a topic using the
directory tree that is not available under the Wine chm viewer.
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