https://bugs.winehq.org/show_bug.cgi?id=46029
Bug ID: 46029
Summary: Problem to close Wine after to close Dofus
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jean-marc.viscuso(a)laposte.net
Distribution: ---
Created attachment 62603
--> https://bugs.winehq.org/attachment.cgi?id=62603
log to Wine
Problem to close Wine after to close Dofus.
root@toto-System-Product-Name:~#uname -a
Linux elsoyo-System-Product-Name 4.15.0-36-generic #39-Ubuntu SMP Mon Sep 24
16:19:09 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
root@toto-System-Product-Name:~# cat /etc/os-release
NAME="Ubuntu"
VERSION="18.04.1 LTS (Bionic Beaver)"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu 18.04.1 LTS"
VERSION_ID="18.04"
HOME_URL="https://www.ubuntu.com/"
SUPPORT_URL="https://help.ubuntu.com/"
BUG_REPORT_URL="https://bugs.launchpad.net/ubuntu/"
PRIVACY_POLICY_URL="https://www.ubuntu.com/legal/terms-and-policies/privacy-policy"
VERSION_CODENAME=bionic
UBUNTU_CODENAME=bionic
root@toto-System-Product-Name:~# wine --version
wine-3.0 (Ubuntu 3.0-1ubuntu1)
Please see the log in the attachment below
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https://bugs.winehq.org/show_bug.cgi?id=46016
Bug ID: 46016
Summary: DX11 Demo "AMD Ladybug" shows black screen
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
AMD DX11 Tech Demo shows black screen while normally playing sound.
Download link
https://www.guru3d.com/files-details/amd-ladybug-directx-11-demo.html
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https://bugs.winehq.org/show_bug.cgi?id=46027
Bug ID: 46027
Summary: Some games intermittently drop controller input if >4
controllers are connected.
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)azelphur.com
Distribution: ---
I have found that when I have more than 4 controllers connected, Sonic Mania
and Stick fight both drop controller input every few seconds. This doesn't seem
global to wine, as I don't experience the issue running Cemu, but it does seem
to effect more than one game.
If I disconnect some controllers and restart the game, everything works as it
should.
I have tested Sonic Mania on native Windows with 8 controllers connected and
the issue does not occur.
Video of issue in Stick fight: https://www.youtube.com/watch?v=ctYE1fFrBzk
Video of issue in Sonic Mania: https://www.youtube.com/watch?v=KuHTjZ0zghs
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https://bugs.winehq.org/show_bug.cgi?id=45980
Bug ID: 45980
Summary: Cisco packet tracer crashes
(secur32.LsaGetLogonSessionData is a stub)
Product: Wine
Version: 3.17
Hardware: x86
URL: https://drive.google.com/file/d/1qK79wHrDjvnWa_4JSw0AP
MIJUTsrxpLW/view
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, a user reported trouble with this app on the forum:
https://forum.winehq.org/viewtopic.php?f=9&t=31265
It throws up an error box as can be seen in the forum-thread. I was not able to
get the backtrace from the user, for me it hangs after clicking OK.
AFAICT it only needs the LogonTime from the _SECURITY_LOGON_SESSION_DATA
structure to return something useful, then the errorwindow is gone for me, even
if still returning STATUS_NOT_IMPLEMENTED; hack below makes the app start
without errorwindow
sha1sum Packet\ Tracer\ 7.2\ for\ Windows\ 32\ bit.zip
f84e1a08b0b4f38ac977a11c7071e20c028b8d3e Packet Tracer 7.2 for Windows 32
bit.zip
diff --git a/dlls/secur32/lsa.c b/dlls/secur32/lsa.c
index 694971d714..549de73511 100644
--- a/dlls/secur32/lsa.c
+++ b/dlls/secur32/lsa.c
@@ -153,7 +153,10 @@ NTSTATUS WINAPI LsaGetLogonSessionData(PLUID LogonId,
PSECURITY_LOGON_SESSION_DATA* ppLogonSessionData)
{
FIXME("%p %p stub\n", LogonId, ppLogonSessionData);
- *ppLogonSessionData = NULL;
+ // *ppLogonSessionData = NULL;
+ SECURITY_LOGON_SESSION_DATA fake;
+ fake.LogonTime.QuadPart = 44;
+ *ppLogonSessionData = &fake;
return STATUS_NOT_IMPLEMENTED;
}
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http://bugs.winehq.org/show_bug.cgi?id=35860
Bug ID: 35860
Summary: Crysis 2 - Claims unsupported video card
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
Created attachment 47882
--> http://bugs.winehq.org/attachment.cgi?id=47882
Error while launching
Ati 7870, 14.3 beta closed source driver
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: AMD Radeon HD 7800 Series
OpenGL core profile version string: 4.3.12798 Core Profile Context 13.35.1005
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.3.12798 Compatibility Profile Context 13.35.1005
OpenGL shading language version string: 4.30
OpenGL context flags: (none)
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https://bugs.winehq.org/show_bug.cgi?id=44072
Bug ID: 44072
Summary: Agents of Mayhem does not start
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59787
--> https://bugs.winehq.org/attachment.cgi?id=59787
wine debug log: 13.4 mb unzipped
Using wine-2.21-staging
*Could* be because of Steam CEG https://bugs.winehq.org/show_bug.cgi?id=32515
Could be something else
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https://bugs.winehq.org/show_bug.cgi?id=46009
Bug ID: 46009
Summary: "Total WAR: Attila" visual artifacts and slow
performance
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 62581
--> https://bugs.winehq.org/attachment.cgi?id=62581
Photo
Running Total War:Attila on WineD3D has artifacts and very low framerate.
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https://bugs.winehq.org/show_bug.cgi?id=45969
Bug ID: 45969
Summary: ArcGIS Pro crashes on start
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62523
--> https://bugs.winehq.org/attachment.cgi?id=62523
console output
To reproduce:
1. Run `winetricks dotnet461`. This is a prerequisite of ArcGIS Pro.
2. Run `wine ArcGISPro_22_163783.exe`. Note that this is a 64-bit program.
3. Run `wine 'C:\Program Files\ArcGIS\Pro\bin\ArcGISPro.exe'`.
Console output is attached.
$ sha256sum ArcGISPro_22_163783.exe
b6acceb36d51cdb1cc283478fd6170b7e51630f127ea4c841fef67d662d40f1e
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https://bugs.winehq.org/show_bug.cgi?id=43263
Bug ID: 43263
Summary: Wine cannot coexist with other ALSA programs, even
with dmix
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sgilles(a)math.umd.edu
Distribution: ---
Created attachment 58587
--> https://bugs.winehq.org/attachment.cgi?id=58587
.asoundrc
This machine runs Gentoo and ALSA + dmix (.asoundrc attached). I
have observed this issue with wine installed from Gentoo's repositories,
but also with wine built from git (I have observed this with commit
6ec3cd9434488ba5bc0fd271a47b7d46827477c5 for example, which is the
latest at time of writing). Every native program on this machine
(mpv, mpd, ffplay, firefox, etc) is able to play sound concurrently
with every other such program.
My options under winecfg's audio tab are different depending
on whether an ALSA-using program is currently running:
[A] (System default)
[A] Out: default
[A] Out: HDA NVidia - HDMI 3
[A] Out: HDA NVidia - HDMI 2
[A] Out: HDA NVidia - HDMI 0
[A] Out: HDA NVidia - HDMI 1
[B] Out: HDA Intel PCH-ALC887-VD Anal...
The entry marked [B] only appears if there is no such program
running. The entries marked [A] cause the "Test Sound" to be
truncated abruptly, while the entry marked [B] allows the test sound
to fully die down. Furthermore, if an entry marked [A] is selected,
running a program that produces sound will fail with lines like
err:dsound:DSOUND_ReopenDevice Initialize failed: 8889000f
in the output. I have attached a log created with wine from commit
6ec3cd9434488ba5bc0fd271a47b7d46827477c5, from a fresh, WINEARCH="win32"
wineprefix, running Warning Forever 1.08, with "(System default)"
selected (mpd is running in the background), and with
WINEDEBUG="+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio"
The expected behavior is that, since I have dmix configured, wine
should behave like other programs and play sound concurrently with
them.
I've looked around for solutions to this, and people claim that
wine has been able to coexist with other programs in the past
(hence my reporting it as a bug), but every piece of advice I
find seems to be outdated.
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https://bugs.winehq.org/show_bug.cgi?id=37950
Bug ID: 37950
Summary: Listview in uTorrent 2.4.2 (32-bit) unresponsive when
removing torrent
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
Created attachment 50556
--> https://bugs.winehq.org/attachment.cgi?id=50556
uTorrent 3.4.2 screenshot
The following problems are noted when working with uTorrent 3.4.2 (37754)
32-bit
* clicking on a torrent (gives a textbox appearance with a cursor)
* uTorrent appears to hang when deleting a torrent
* listview redraw problems
* listview items on the left are too big
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