http://bugs.winehq.org/show_bug.cgi?id=19153
Summary: DX3 game does not recognize graphics capabilities
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9396
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobbyg(a)gmx.net
Resident Evil 1 does not start giving the error "Failed to initialize the
Graphics Hardware Device.(3)". It's a DirectX 3 game using immediate mode.
After some debugging I found that it relies on 3 (three) entries returned by
EnumDevices whereas wine returns only the Direct3D HAL entry in this case
(d3dversion == 1). Removing the if-clause in ddraw/direct3d.c and duplicating
the HAL entry solves the problem and the game actually runs almost perfectly
(Garbage -> Platinum).
I checked a Windows installation which returns "HAL", "RGB Emulation" and "Ramp
Emulation" but the comments in the file suggest that not all games are happy
about that. So how to fix this properly?
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http://bugs.winehq.org/show_bug.cgi?id=27594
Summary: Indiana Jones and the emperor's tomb crashes
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
05589-indiana-jones-et-le-tombeau-de-l-empereur-pc.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: julliard(a)winehq.org
Indiana Jones and the tomb of emperor crash. It is a regression caused by
commit a8d8e4a3679d7b81466e1e010add25948bd11c8a
THe attached console output is in 2 parts since it is 1.8M after compressed.
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http://bugs.winehq.org/show_bug.cgi?id=21359
Summary: Windows 7 Platform SDK can't restart installer
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once the installer has gone a ways and aborted,
starting it again aborts fairly quickly with a dialog
box saying there was a problem. I'll attach the last
zillion lines of a +seh,+relay,+text log; looks like
it has something to do with a service not being available?
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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http://bugs.winehq.org/show_bug.cgi?id=24063
Summary: World in conflict fails to start in DX10 mode
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30246)
--> (http://bugs.winehq.org/attachment.cgi?id=30246)
Log +d3d10
World in Conflict is unable to start in DX10 mode. Native dxdiagn.dll was used
to avoid http://bugs.winehq.org/show_bug.cgi?id=11114 and sh winetricks d3dx10
was run too.
I uploaded a +d3d10 log. If you need other debug channels, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=11265
Summary: A number of bugs with Civilization I
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
A Civilization I for Windows (16-bit) displays a number of bugs:
1. Some splash screens display no content.
2. In some dialogues (such as city-dialogue) there are some
tranparent/non-rendered areas
3. Keyboard commands do not work in game.
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http://bugs.winehq.org/show_bug.cgi?id=11273
Summary: Civilization I for Windows (16-bt) does not install
through setup
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Civilization I for Windows (16-bt) does not install through setup.
Already existing installation works, though, with some bugs I've reported
separately.
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=27002
Summary: Shadow Company: Left for Dead fails with "No usable 3D
Devices installed".
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cfiend(a)talent.edu.pl
Shadow Company: Left for Dead shows a messagebox with text "No usable 3D
Devices installed. Exiting." on startup.
Googling for more information suggests that it needs a Glide wrapper to work.
However, I failed to get the game working with either OpenGlide, dgVoodoo and
Zeckensack's Glide Wrapper. Tried putting dll files in game dir, in
windows/system32 dir, setting overrides in winecfg, running on a virtual
desktop and many different combinations of the above on two machines: one
equipped with Intel graphics card, the other with rather old (~5 years) NVidia
GeForce graphics card running binary blob drivers.
Wine console output spews a few fixmes about EnumDisplayDevicesW stub.
Attaching log below.
Failure occurs in full version as well as in demo version of the game. Link to
demo version: http://www.fileplanet.com/10258/download/Shadow-Company-Demo
I'll gladly provide additional information on request.
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https://bugs.winehq.org/show_bug.cgi?id=43124
Bug ID: 43124
Summary: FlashWindowEx: WM_NCACTIVATE behavior is incorrect
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gamax92(a)aol.com
Distribution: ---
Created attachment 58328
--> https://bugs.winehq.org/attachment.cgi?id=58328
FlashWindowEx dwFlags parameter tests
Depending on the dwFlags parameter, FlashWindowEx may send a WM_NCACTIVATE
message with the wrong wParam value. Some flags should not send a WM_NCACTIVATE
message at all.
Attached is a document I've made from testing FlashWindowEx with various flags
and having the window active/inactive.
This issue seems to be related to Overwatch losing focus on respawn, it calls
FlashWindowEx with dwFlags = 0xE (FLASHW_TIMERNOFG + FLASHW_TRAY), which
according to my tests should send a WM_NCACTIVATE message with 1, but wine
sends 0 instead. Forcing FlashWindowEx to send TRUE instead did resolve the
loss of focus.
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