https://bugs.winehq.org/show_bug.cgi?id=37105
Bug ID: 37105
Summary: PortableApps 11.2 - Chrome 36 crashes on startup
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Created attachment 49327
--> https://bugs.winehq.org/attachment.cgi?id=49327
Unhandled exception: unimplemented function USERENV.dll.GetAppliedGPOListW
chrome Version 36.0.1985.143 crashes (does not load) . It is a portable app
http://portableapps.com/apps/internet/google_chrome_portable
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https://bugs.winehq.org/show_bug.cgi?id=35697
Bug ID: 35697
Summary: Comodo Dragon, can't start.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Comodo Dragon can be installed, but can't be run.
My system is Open SUSE 13.1 x64 KDE.
Comodo Dragon can be download from here:
http://www.comodo.com/home/browsers-toolbars/browser.php
DragonSetup.exe SHA1: ded820f6e3f8e9b43b124138d53081ed6d54c43b
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https://bugs.winehq.org/show_bug.cgi?id=41295
Bug ID: 41295
Summary: Necropolis (DX11 mode) crashes at start with
"shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
Assertion `iface->lpVtbl ==
&d3d11_geometry_shader_vtbl' failed."
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55618
--> https://bugs.winehq.org/attachment.cgi?id=55618
Terminal output Wine 1.9.18
Game version = 1.1.0 (this is the new Brutal Edition version)
Clean prefix.
When I attempt to run this game in DirectX 11 mode, the game crashes as soon as
it gets to the main menu with the following error in terminal:
../../../wine/dlls/d3d11/shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed.
Also, the game generates a crash.dmp and an error.log and I will attach those
as well in case they are of any use.
Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=37791
Bug ID: 37791
Summary: Midnight castle: unhandled exception on exit
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lainme993(a)gmail.com
Distribution: ---
Created attachment 50335
--> https://bugs.winehq.org/attachment.cgi?id=50335
Terminal output
There is no problem in launching and running the game. But when I exit it, an
error window appears and the terminal shows an unhandled exception occurs.
Here is the download link of the game (It will first install a game manager):
http://www.bigfishgames.com/download-games/25388/midnight-castle/index.html
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https://bugs.winehq.org/show_bug.cgi?id=44100
Bug ID: 44100
Summary: Kindle for PC 1.21.x won't start
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
Distribution: ---
Created attachment 59820
--> https://bugs.winehq.org/attachment.cgi?id=59820
Kindle 1.21.x Terminal Log
This actually affects two components, msvcp, and msvcrt. msvcp ignores flags
and msvcrt complains about stubs in multiple addresses.
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https://bugs.winehq.org/show_bug.cgi?id=42879
Bug ID: 42879
Summary: Shotcut 17.04 does not start with a OpenGL context for
QSurfaceFormat error
Product: Wine
Version: 2.6
Hardware: x86-64
URL: https://github.com/mltframework/shotcut/releases/downl
oad/v17.04/shotcut-win32-170402.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58002
--> https://bugs.winehq.org/attachment.cgi?id=58002
standard output log
File Info:
1b1d2bffb1d82ef61e5f479f1d9f5d7b04955b01 win32-170402.exe 72Mb
Tested on both NVIDIA binary and Intel (MaxVersionGL 0x30002), log shows
multiple d3d11 messages. Program message box (also dumped to console):
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options
QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1,
blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1,
swapBehavior 2, swapInterval 1, profile 0) .
This is most likely caused by not having the necessary graphics drivers
installed.
Install a driver providing OpenGL 2.0 or higher, or, if this is not possible,
make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll,
libGLESv2.dll and d3dcompiler_*.dll) are available in the application
executable's directory or in a location listed in PATH.
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https://bugs.winehq.org/show_bug.cgi?id=44067
Bug ID: 44067
Summary: autocompletion in codesys 2.2.9.41 on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valera.ovchinnikov(a)gmail.com
Distribution: ---
Hello. Not working autocompletion in codesys 2.3.9.41 on wine. System for
testing is Debian 8 x64 XFCE and Linux Mint 18.2 x64 XFCE/Cinnamon. Modal
blinking, not opened.
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https://bugs.winehq.org/show_bug.cgi?id=42000
Bug ID: 42000
Summary: Battle.net: invisible window elements with Win7+ mode
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesource(a)mail.ru
Distribution: ---
Created attachment 56428
--> https://bugs.winehq.org/attachment.cgi?id=56428
wine output on battle.net (Win7 mode)
When OS is set to something higher than Win XP, many elements of Battle.net
main windows and dialogs are invisible: authenticator code input dialog is
completely blank, online content on the main windows is not displayed. This is
different than https://bugs.winehq.org/show_bug.cgi?id=38845
disabling d3dcompiler_46 does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40453
Bug ID: 40453
Summary: Dark Souls 3 crashes after showing a white window
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elric.templin(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54202
--> https://bugs.winehq.org/attachment.cgi?id=54202
Dark Souls 3 staging first
Dark Souls 3 run in wine-staging.
In crossovers wine version there is only an error message.
Still have to test it with wine normal.
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https://bugs.winehq.org/show_bug.cgi?id=44070
Bug ID: 44070
Summary: Beamng.drive fails due to error creating 1D texture
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 59785
--> https://bugs.winehq.org/attachment.cgi?id=59785
Contains wine log file and beamng log files for 2.22 and 2.21-staging
As requested from https://bugs.winehq.org/show_bug.cgi?id=43514
The game works fine with Wine-2.21-staging and fails to launch with Wine-2.22
(non staging)
Beamng.drive own log files suggest its due to missing Create 1D Texture
|E|GFXD3D11Device::_ErrorHandle|D3D11 ERROR: D3D11 Error #80004001.
GFXD3D11TextureManager::_createTexture - Error creating 1D texture
0.59090|E|GFXTextureManager::_createTexture|GFXTextureManager - failed to
create texture (1) for 'core/scripts/client/lighting/advanced/depthviz'
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