https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #20 from unxed <unxed(a)mail.ru> ---
Have you tried removing wineprefix completely?
Maybe something is wrong in the registry, for example.
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https://bugs.winehq.org/show_bug.cgi?id=2203
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WONTFIX
--- Comment #38 from Vijay Kamuju <infyquest(a)gmail.com> ---
DOS support is removed from wine from version 3.1.
Hence marking as wont fix.
Please use dosbox
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https://bugs.winehq.org/show_bug.cgi?id=44379
Bug ID: 44379
Summary: Visual Novel "A Clockwork Ley-Line":
ntdll.dll.RtlPushFrame called
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60297
--> https://bugs.winehq.org/attachment.cgi?id=60297
Crashlog
The launcher of "A Clockwork Ley-Line" (leylinelauncher.exe) crashes due to
unimplemented ntdll.dll.RtlPushFrame.
As workaround you can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=40418
Bug ID: 40418
Summary: Doom 4 requires bcrypt AES provider
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: charles.gorand.dev(a)gmail.com
Distribution: ---
Continuation of bug 40406.
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
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https://bugs.winehq.org/show_bug.cgi?id=42716
Bug ID: 42716
Summary: IsDebuggerPresent returning TRUE
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmpeletronic(a)gmail.com
Distribution: ---
The function above is always returning true, depending on the machine. It seems
that the struct is not initialized correctly.
BOOL WINAPI IsDebuggerPresent(void)
{
return NtCurrentTeb()->Peb->BeingDebugged;
}
Please check the Peb and BeingDebugged initialization.
As consequence, some applications sometimes cannot be run, such as MetaTrader5,
and we get a DialogBox:
“A debugger has been found running in your system. Please unload it from your
memory and restart your program”.
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https://bugs.winehq.org/show_bug.cgi?id=44277
Bug ID: 44277
Summary: WOLF RPG Editor: Certain background music doesn't stop
when using XAudio2
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
URL: https://www.freem.ne.jp/win/game/10030
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 60102
--> https://bugs.winehq.org/attachment.cgi?id=60102
savegame
In a game created with WOLF RPG Editor v2.10 (Japanese), certain background
music doesn't stop when using XAudio2. If
WINEDLLOVERRIDES="xaudio2_7=;xaudio2_8=" is specified, it works as expected
(DirectSound is used instead).
Steps to reproduce:
1. Download the game "Time Flow" from https://www.freem.ne.jp/dl/win/10030
2. Unpack TimeFlow.zip (e.g. unar -e cp932 TimeFlow.zip)
3. Unpack timeflow-save.tar.xz and put the *.sav files into "TimeFlow/Save/"
4. Run Game.exe without disabling XAudio2
5. Hold "Enter" key for a while (Load savegame, start battle, and defeat all
enemies)
6. The background music (in the battle) doesn't stop and the program plays
multiple music at the same time
$ sha1sum TimeFlow.zip
4242dbbbce3f610647841e8b45d375cad76a189d TimeFlow.zip
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https://bugs.winehq.org/show_bug.cgi?id=38064
Bug ID: 38064
Summary: Using alt+enter to fullscreen any rpgmaker XP game
causes keyboard input lose and not fullscreen
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: t_arceri(a)yahoo.com.au
Distribution: ---
Full screen used to work fine in wine-1.7.31 and broke in wine-1.7.31.
Now when I try to go full screen it doesn't take input from the keyboard
meaning I can't exit and have to power off my laptop.
Also it doesn't fullscreen properly just part of the window is redrawn in the
top left.
I've bisected the input issue to this commit:
45d530461bf29c953f5f4532cc0e917b4c4fc296 is the first bad commit
commit 45d530461bf29c953f5f4532cc0e917b4c4fc296
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 13 20:39:25 2014 +0100
wined3d: Minimize device windows on focus loss.
And bisected the drawing issue to:
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
Example app:
http://www.itsqueeze.com/wp-content/uploads/2015/02/Custom_Mouse_System.tar…
You also need the run time package for Rpgmaker XP:
http://www.rpgmakerweb.com/download/additional/run-time-packages
Just run Game.exe and press alt+enter
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https://bugs.winehq.org/show_bug.cgi?id=44365
Bug ID: 44365
Summary: armel build fails: selected processor does not support
`strd r4,[sp]' in ARM mode
Product: Wine
Version: 3.0-rc2
Hardware: x86
URL: https://buildd.debian.org/status/fetch.php?pkg=wine-de
velopment&arch=armel&ver=3.0%7Erc3-1&stamp=1516136421&
raw=0
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: Debian
Beginning with 3.0-rc2 Wine started to fail to build on armel in Debian again:
gcc -c -o relay.o relay.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -Werror -Wdate-time -g -O2
-fdebug-prefix-map=/<<PKGBUILDDIR>>=.
-specs=/usr/share/dpkg/no-pie-compile.specs -fstack-protector-strong -Wformat
-Werror=format-security -march=armv5t -Wno-error -marm -mfloat-abi=soft
[...]
{standard input}: Assembler messages:
{standard input}:51: Error: selected processor does not support `strd r4,[sp]'
in ARM mode
Makefile:521: recipe for target 'relay.o' failed
make[2]: *** [relay.o] Error 1
make[2]: Leaving directory '/<<PKGBUILDDIR>>/dlls/ntdll'
Makefile:13147: recipe for target 'dlls/ntdll' failed
make[1]: *** [dlls/ntdll] Error 2
I put the link to the complete buildlog in the URL field. For now I only tested
rc2 and rc3, but will do the rest the next days. Looking at the changes in
dlls/ntdll/ I don't expect any existing fixes, so I guess it's better to report
as soon as possible.
I didn't bisect the issue but assume it's in these commits:
5e3534ee411a8c5baea5022705eac0e3c7f3cc70
8a07ee48fa96e12474cb6f7c1d365858aaebcdff
f492efdb3c77f015247f6b73d98110a0353035b3
d147c4c3239a367381ac5dbccbc1cab40699fedb
btw, Wine 3.0-rc1 built fine again on armel in Debian. Thanks for taking care
of #44010!
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=44158
Bug ID: 44158
Summary: QueryProcessCycleTime() causing exception/crash
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: aj664(a)hotmail.com
Distribution: ---
it's got a ok/fail return value, so if it's not implemented, it should be a
no-op FIXME thingy, returning a fail value.
or is it actually implemented, and just crashes?!?
OS.. up-to-date Lubuntu x86-64 running in a Virtual Box v5.1.20 VM.
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https://bugs.winehq.org/show_bug.cgi?id=44294
Bug ID: 44294
Summary: Possible access to unintended macro in
"wine/dlls/comdlg32/fontdlg.c" line 592
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "wine/dlls/comdlg32/fontdlg.c" line 592, function
CFn_FitCharSet
SendDlgItemMessageW(hDlg, cmb5, CB_SETCURSEL, i, 0);
SendMessageW(hDlg, WM_COMMAND, MAKEWPARAM(cmb5, CBN_SELCHANGE),
(LPARAM)GetDlgItem(hDlg,cmb2)); //HERE
return TRUE;
Is it correct to use cmb2 in that line? Or cmb5 should have been used instead?
Similar in line 599. Or, there might be some kind of relation between cmd5 and
cmd2 (that is not clear to me)?
Thanks,
Petru Florin Mihancea
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