https://bugs.winehq.org/show_bug.cgi?id=42330
Bug ID: 42330
Summary: Grand Theft Auto V (Steam): black screen, only audio
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesheald(a)linux.com
Distribution: ---
Created attachment 57087
--> https://bugs.winehq.org/attachment.cgi?id=57087
Console logs
Grand Theft Auto V is now able to launch from the launcher but you only have
audio and a blank screen. The game also crashes if you get it as far as
pressing the play button (Which is difficult as there appears to be an input
delay, also you cant see anything with the screen being black).
Have tried in windowed mode, enabled virtual desktop, enabled/disabled CMST
along with letting the launcher launch GTA V in safe mode.
Heres a video of a previous attempt: https://vid.me/KMp4
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http://bugs.winehq.org/show_bug.cgi?id=13332
Summary: widl fails with unknown embedded type for somedata (0x0)
Product: Wine
Version: 1.0-rc1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sachin_bhandare(a)persistent.co.in
Created an attachment (id=13211)
--> (http://bugs.winehq.org/attachment.cgi?id=13211)
Sample IDL file
Attached sample IDL file fails with following error.
$>widl -I $WINE_HOME/include/wine/windows -I. -s -u -p -h test.idl
error: write_embedded_types: unknown embedded type for somedata (0x0)
I am using following WIDL version
$>widl -V
Wine IDL Compiler version 1.0-rc1
Copyright 2002 Ove Kaaven
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https://bugs.winehq.org/show_bug.cgi?id=42505
Bug ID: 42505
Summary: Physx 3.4 new GRB feature (Gpu rigid bodies) doesn't
work on GPU on WineStaging 2.2
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
Distribution: ---
Hi,
Physx 3.4 features a new GRB pipeline running almost all Physx engine features
on GPU with great speedup..
Currently it's in late beta:
https://github.com/NVIDIAGameWorks/PhysX-3.4
you have to register to obtain but seems final public version will be coming
next week GDC..
anyway I compiled this SDK and run a GRB sample..
in Windows runs with great speedup on a GTX970..
Running Wine-Staging 2.2 which supports Physx get:
fixme:nvapi:unimplemented_stub function 0x36e39e6b is unimplemented!
No PhysX capable GPU suggested.
If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the
NVIDIA Control Panel.
..\..\SimulationController\src\ScScene.cpp (665) : warning : GPU solver
pipeline failed, switching to software
..\..\SimulationController\src\ScScene.cpp (679) : warning : GPU Bp pipeline
failed, switching to software
so seems nvapi function 0x36e39e6b returns exactly the toogle in Nvidia Control
Panel on Windows of running Physx on CPU/GPU as if I change on Windows that
toggle to force running Physx on CPU i get exactly same output:
No PhysX capable GPU suggested.
If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the
NVIDIA Control Panel.
..\..\SimulationController\src\ScScene.cpp (665) : warning : GPU solver
pipeline failed, switching to software
..\..\SimulationController\src\ScScene.cpp (679) : warning : GPU Bp pipeline
failed, switching to software
can nvapi function 0x36e39e6b be implemented so GRB works?
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