https://bugs.winehq.org/show_bug.cgi?id=44117
Bug ID: 44117
Summary: Games using the CoherentUI renderer require functional
Chromium-based renderer
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Games using CoherentUI, such as Planetary Annihilation, require a functional
Chromium-based renderer to draw the menus and interface. Currently, Planetary
Annihilation draws a black screen on startup, though it does play music.
Blocked by: https://bugs.winehq.org/show_bug.cgi?id=21232
Related: https://bugs.winehq.org/show_bug.cgi?id=43415
Fixing 21232 will likely fix all of these bugs.
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https://bugs.winehq.org/show_bug.cgi?id=37105
Bug ID: 37105
Summary: PortableApps 11.2 - Chrome 36 crashes on startup
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Created attachment 49327
--> https://bugs.winehq.org/attachment.cgi?id=49327
Unhandled exception: unimplemented function USERENV.dll.GetAppliedGPOListW
chrome Version 36.0.1985.143 crashes (does not load) . It is a portable app
http://portableapps.com/apps/internet/google_chrome_portable
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https://bugs.winehq.org/show_bug.cgi?id=35697
Bug ID: 35697
Summary: Comodo Dragon, can't start.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Comodo Dragon can be installed, but can't be run.
My system is Open SUSE 13.1 x64 KDE.
Comodo Dragon can be download from here:
http://www.comodo.com/home/browsers-toolbars/browser.php
DragonSetup.exe SHA1: ded820f6e3f8e9b43b124138d53081ed6d54c43b
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https://bugs.winehq.org/show_bug.cgi?id=41295
Bug ID: 41295
Summary: Necropolis (DX11 mode) crashes at start with
"shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
Assertion `iface->lpVtbl ==
&d3d11_geometry_shader_vtbl' failed."
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55618
--> https://bugs.winehq.org/attachment.cgi?id=55618
Terminal output Wine 1.9.18
Game version = 1.1.0 (this is the new Brutal Edition version)
Clean prefix.
When I attempt to run this game in DirectX 11 mode, the game crashes as soon as
it gets to the main menu with the following error in terminal:
../../../wine/dlls/d3d11/shader.c:1237: unsafe_impl_from_ID3D11GeometryShader:
Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed.
Also, the game generates a crash.dmp and an error.log and I will attach those
as well in case they are of any use.
Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44808
Bug ID: 44808
Summary: Regression in 3.4: Graphics show as garbage with
multisampled textures enabled in The Witness
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
In the game The Witness, multisampling must be enabled in order for objects
with transparent areas, such as trees and plants, to render correctly. These
are an important aspect of the game.
Wine version 3.3, it's possible to play The Witness at full graphics quality,
as long as the 64-bit version of the game is used with the 64-bit Wine, and
multisampling is enabled.
However, in Wine version 3.4, all in-game graphics show as garbage data when
running The Witness with multisampling enabled.
Somehow, the ability to display multisampled textures correctly has disappeared
between versions 3.3 and 3.4.
This observation was made on a mobile graphics card bought in 2012, using the
open source AMD driver.
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https://bugs.winehq.org/show_bug.cgi?id=37791
Bug ID: 37791
Summary: Midnight castle: unhandled exception on exit
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lainme993(a)gmail.com
Distribution: ---
Created attachment 50335
--> https://bugs.winehq.org/attachment.cgi?id=50335
Terminal output
There is no problem in launching and running the game. But when I exit it, an
error window appears and the terminal shows an unhandled exception occurs.
Here is the download link of the game (It will first install a game manager):
http://www.bigfishgames.com/download-games/25388/midnight-castle/index.html
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https://bugs.winehq.org/show_bug.cgi?id=44100
Bug ID: 44100
Summary: Kindle for PC 1.21.x won't start
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
Distribution: ---
Created attachment 59820
--> https://bugs.winehq.org/attachment.cgi?id=59820
Kindle 1.21.x Terminal Log
This actually affects two components, msvcp, and msvcrt. msvcp ignores flags
and msvcrt complains about stubs in multiple addresses.
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https://bugs.winehq.org/show_bug.cgi?id=42879
Bug ID: 42879
Summary: Shotcut 17.04 does not start with a OpenGL context for
QSurfaceFormat error
Product: Wine
Version: 2.6
Hardware: x86-64
URL: https://github.com/mltframework/shotcut/releases/downl
oad/v17.04/shotcut-win32-170402.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58002
--> https://bugs.winehq.org/attachment.cgi?id=58002
standard output log
File Info:
1b1d2bffb1d82ef61e5f479f1d9f5d7b04955b01 win32-170402.exe 72Mb
Tested on both NVIDIA binary and Intel (MaxVersionGL 0x30002), log shows
multiple d3d11 messages. Program message box (also dumped to console):
Failed to create OpenGL context for format QSurfaceFormat(version 2.0, options
QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1,
blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1,
swapBehavior 2, swapInterval 1, profile 0) .
This is most likely caused by not having the necessary graphics drivers
installed.
Install a driver providing OpenGL 2.0 or higher, or, if this is not possible,
make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll,
libGLESv2.dll and d3dcompiler_*.dll) are available in the application
executable's directory or in a location listed in PATH.
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https://bugs.winehq.org/show_bug.cgi?id=44067
Bug ID: 44067
Summary: autocompletion in codesys 2.2.9.41 on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valera.ovchinnikov(a)gmail.com
Distribution: ---
Hello. Not working autocompletion in codesys 2.3.9.41 on wine. System for
testing is Debian 8 x64 XFCE and Linux Mint 18.2 x64 XFCE/Cinnamon. Modal
blinking, not opened.
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https://bugs.winehq.org/show_bug.cgi?id=42000
Bug ID: 42000
Summary: Battle.net: invisible window elements with Win7+ mode
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesource(a)mail.ru
Distribution: ---
Created attachment 56428
--> https://bugs.winehq.org/attachment.cgi?id=56428
wine output on battle.net (Win7 mode)
When OS is set to something higher than Win XP, many elements of Battle.net
main windows and dialogs are invisible: authenticator code input dialog is
completely blank, online content on the main windows is not displayed. This is
different than https://bugs.winehq.org/show_bug.cgi?id=38845
disabling d3dcompiler_46 does not help.
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